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Red Dragon CBI (id:#57223)
Critical Hit (Euro-Pack VI - Partisan Warfare ID: EP57)   [next]   [previous]
Prior Publication: ASL News #29: News57
See Also: Red Dragon by ASL News Red Dragon by Critical Hit
Pinghsing Pass, Great Wall, China 1937-09-25 (3 others)
NEWS57: Red Dragon (ASL News # 29)
FT280: Salvation At The Temple (Franc-Tireur #15)
ASLN57: Red Dragon (Critical Hit #8.2)
Designer: Andy Daglish
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Red Chinese Japanese
100%

Overview:

During the early weeks of the Sino-Japanese war, the IJA moved into Mongolia in order to cut supply routes from Soviet Russia. After romping through weak Chinese resistance, Lt. Gen. Itagaki’s 5th Division turned to cross back over the Great Wall into northern China where growing Red Chinese guerilla activity had become a problem. Red Chinese general Lin Paio, ordered to take advantage of good intelligence, sent fast moving detachments to harass the enemy from the rear and to interdict their advance, while deploying his 115th Division in ambush along the mountain road between Pinghsing Pass and Laoyemaio.
Attacker: Red Chinese (Elements 115th Division)
Defender: Japanese (Elements 21st Infantry Brigade, 5th Infantry Division)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:21.0 D:12.0
AFVs: A:0
AFVs: D:3
Type 92B x 2
Type 91

Guns: A:0
50mm RM obr 38(r)
D:0
Year-11 Type Flat-Trajectory Infantry Gun

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Road ambush setup of OBs. Each road hex contains burnable Truck wreck. NQ (no prisoners)
Map Board(s):
9 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)9
ASL 11 - Doomed Battalions (3rd Edition)9
ASL 11a - Doomed Battalions (4th Edition)9
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-06-21(A) Jobbo Fett vs JobboFett Red Chinese winA completely hobbled Japanese setup with too many limitations and the fact that the DEFENDING side goes first, with more support weapons, better support weapons, and controlling all of the high ground makes the attacker's task of grabbing a stone temple on a level 4 hill or a CVP race (where they have barely over half the squad-equivalents as the Chinese). If you don't have a victory by turn 4, the Chinese are simply unlucky ( or Japanese the opposite) as surviving over open ground and point-blank attacks is quite unachievable.
View all or balance report
ActionDate
Jobbo_Fett Added a playing2023-06-21 03:02:54
SRenaudin Modified the Attacker's Guns2022-08-11 05:04:59
SRenaudin Modified the unit counts2022-08-11 05:04:59
Hutch Modified the Attacker's Guns2021-01-17 10:53:59
Hutch Modified the unit counts2021-01-17 10:53:59
FileDescriptionUserViews
(redchina-jap.png)Imagehoxson1929
(great_wall_1937.png)Imagehoxson11008
(type_92b.png)Imagehoxson1913
(redrag_map.png)Map Imagehoxson1912
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Statistics:
Avg Rating: 2.00Votes: 1
Views: 4621
To-Play list count: 0
Estimated Play time: 6.2 hours
Recorded Games: 1
Archive recorded plays:
Red Chinese 1
Japanese0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.