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Saipan's Tanks PTO (id:#57338)
Critical Hit (Leatherneck ID: LN7)   [next]   [previous]
6th Marines Beachhead, Saipan, the Marianas 1944-06-17 (7 others)
O110.1: Night of the Kitchen Sinks (On All Fronts #110)
AP34: Bocage Blockage (ASL Action Pack # 4 Normandy 1944)
LMA6: Marciana Marina (Opération Brassard)
LMA7: Monte Costello (Opération Brassard)
Vx20.03: Taking Umbrage (View From the Trenches # 67)
AP127: The First Virtue (ASL Action Pack #13 Oktoberfest XXXII)
DB188: Chaos in the Coconut Grove (Dispatches from the Bunker #58)
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican (USMC)
40%

Overview:

During daylight hours of 16 June, the 2nd Marine Division had not suffered in savage fighting as had the 4th Marine Division. Once darkness had fallen, General Saito, commanding the Saipan garrison, chose to switch his scene of action northward by attacking the 6th Marines in their flank. Instead of ordering his troops to drive the Marines into the sea, Saito decided to first attempt recapturing Saipan’s radio station, located just 400 yards behind the Marine’s front lines. The 44-tank strong 9th Tank Regiment, mostly equipped with 47mm guns would spearhead the attack. At 0330 hours on the morning of 17 June, the 1st Battalion, 6th Marines head the roaring tank engines just minutes prior to them bursting from the jungle, closely followed by screaming Japanese infantry of the already decimated 136th Infantry Regiment.
Attacker: Japanese (9th Tank Regiment and 136th Infantry Regiment)
Defender: American (USMC) (1/6 Marines (Reinforced))  
10 turns
    Players: 2     OBA: American (USMC)     Night: Yes
Unit Counts:
Squads: A:39.0 D:18.5
AFVs: A:18
Type 97A CHI-HA x 6
Type 95 HA-GO x 6
Type 97B CHI-HA x 6

AFVs: D:5
M3 GMC x 2
M4A2 x 3

Guns: A:0
Type 89 Heavy Grenade-Launcher x 4
Type 97 20mm Automatic Gun x 2
D:2
M3A1 37mm AT Gun x 2
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exist). Only Bldg 4307 is not Rubbled. Night rules
Map Board(s):
35 38 39 43 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre43
ASL 13 - Rising Sun35
ASL 13 - Rising Sun38
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)38
ASL 13 - Rising Sun (2021)39
ASL Action Pack # 3 Few Returned43
ASL 8 - Code of Bushido35
ASL Action Pack # 143
ASL 9 - Gung Ho!38
ASL 9 - Gung Ho!39
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
1999-10-28(D) Jason Wert vs Curtis Brooks Japanese win
View all or balance report
ActionDate
Hutch Modified the Attacker's Guns2021-01-30 20:04:52
Hutch Modified the unit counts2021-01-30 20:04:52
hoxson1 Modified the unit counts2021-01-28 18:44:51
hoxson1 Modified the Attacker's AFVs2021-01-28 18:44:51
hoxson1 Modified the Defender's AFVs2021-01-28 18:43:40
FileDescriptionUserViews
(night jap-usmc.png)Imagehoxson1964
(jap_tanks_night.png)Imagehoxson1871
(saipans tanks map.png)Map Imagehoxson1884
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Statistics:
Avg Rating: 7.00Votes: 1
Views: 5553
To-Play list count: 0
Estimated Play time: 35.2 hours
Recorded Games: 1
Archive recorded plays:
Japanese1
American (USMC)0
Drawn:0

ROAR Data: (as of today)
Saipan's Tanks [Confirmed]
[A] American 1
[D] Japanese 3
All Rights Reserved. (c)2022 Dave Ramsey.