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Lee's Charge WTO (id:#56461)
Multi-Man Publishing (ASL Journal # 3 ID: J62)   [next]   [previous]
See Also: Lee's Charge by Bounding Fire Productions
Coroie, Belgium 1945-01-03 (9 others)
24: The Mad Minute (ASL 3 - Yanks)
J05: Bizory Loves Company (ASL Journal # 1)
HoW 12: Lee's Charge (Hell on Wheels Battle Pack)
O119.3: GC3: Town Without Pity (On All Fronts #119)
Mission 7: Sitting Ducks (Band Of Brothers)
FT107: Race at Longchamps (From The Cellar Pack # 3)
24: The Mad Minute (ASL 3a - Yanks (2nd Edition))
MM 51: Firefight On Weinbourg Ridge (March Madness 2018 Players Pack)
WaR 19: Montgomery Attacks (Wacht Am Rhein Volume 3)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
54.794520547945%

Overview:

On January 3rd, 1945, VII Corps launched its offensive to reduce the Bulge salient. The drive, with the 2nd Armored Division as a key element, headed towards Houffalize. Over a foot of snow covered the ground and the armored columns were forced to follow passable roads. Two houses were observed to their front when suddenly a panzerfaust struck the lead tank. . .
Attacker: American (Company D, 67th Armored, and Company C, 41st Armored Infantry, 2nd Armored Division)
Defender: German (560th Volksgrenadier Division)  
5.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:7.0 D:6.5
AFVs: A:6
M4A3(76)W x 2
M4A3(75)W x 2
M4A1 x 2

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DS (E3.73), GG5-R6 rd plowed (other is not). D: FB (B23.9). A: OP Tank (H1.46)
Map Board(s):
19 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 3 - Yanks19
Overlays: X9
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-09-23(A) manzoli andrea vs Galletto American win
2024-09-23(D) Savo Barbero vs Opponent Aanonymous American win[Imported from ROAR]
2024-05-08(A) Jeff B vs Scott Sherer American win5.25 hrsI opted for an all-west infantry approach, with my OP tank hanging out alone in the east, and a couple tanks going up the middle to apply some pressure on the fortified buildings. Scott had some initial bad luck with his OBA, having to restart the process after failing a LOS check. But it came to life on Turn 3 after I stupidly left unconcealed units in his observer's sight. This even after he had dropped concealment on two PSK-toting HS back in a FH at the goal line; a place I was so certain that his observer occupied that I had tunnel vision. I paid the price with three lost HS and my 8-1, the latter succumbing to a mortal wound (one of 10 boxcars in 72 rolls by me that session). By the end of that sitting I had four broken MAs, a disabled CMG, and lost my other leader to another mortal wound. Thankfully I had created one on a self-rally or I would've had none. I also had numerous bogs due to the deep snow, but thankfully those I kept shrugging off with some low rolls. The Germans had taken a beating of their own, with only four GO HS and one PSK remaining. They did have all three leaders however, and these would do a good job later of accounting for themselves. Later being the bottom of Turn 4, when the 9-1 took out an ADJ tank with a PF, while the heroic 7-0 dialed in yet another fire mission, trapping my men in the woods. A bogged tank was flamed up here by a HS. On Turn 5 I managed to run off 3 HS, who would prove very important for the endgame, while I raced my remaining four tanks to the exit, bogging yet another one. The bottom of Turn 5 saw me lose another tank to a leader's PF, and a fanatic German HS survived his own OBA to further pin down my men in the west. I never did connect on a fire mission of my own, my radio being very finicky in its tuning. Turn 6 saw my bogged tank pull clear and drive off, while the next took down the PSK HS to clear a path to the exit for itself and the remaining tank. The last would've bogged had it had to take a more circuitous route, only just managing to get off before a bog would've taken effect. So in the end I hit 25 VP exited, just enough to sneak out a victory. This one ended up being much closer and more exciting than I would've guessed, though it's still most likely going to be a dicefest.
2023-07-01(A) fabio aliprandi vs American win
2021-05-08(D) Neal Ulen vs Scott German winIf the Germans purely focus on taking on Shermans by preparing a gauntlets to run this is a challenge for the American's to win. My Germans also had good success with their 70mm OBA, KIAing an American squad and forcing another stack of broken units to rout through it (basically eliminating all of them), and getting a shock on one Sherman. The game ended with a German Psk CH (TK# = 52) on one of his leading Shermans. Scott threw in the towel when that happened.
View all or balance report
ActionDate
Hutch Modified the misc. rules2025-01-03 20:22:50
manzoliandrea72 Added a playing2024-09-23 19:45:57
Bongiovanni Linked the scenario to ROAR2024-08-03 16:30:58
Turuk Uploaded a VASL file2024-06-21 19:47:17
buser333 Added a playing2024-05-08 02:13:50
FileDescriptionUserViews
The turning point in GT5! (J62 end of RPh German GT5.JPG)After Action Reportdieneuner251111
VASL Scenario Setup (J 62 lees-charge v667.vsav)VASL SetupTuruk278
(us-germ.png)Imagehoxson11139
(sherman snow.png)Imagehoxson11160
One M4A1 is an OP Tank (H1.46) with one module of 100+mm OBA (HE only). (M4 OBA Tank.png)Imagehoxson11117
VASL Log file (J62-001.vlog)VASL Game LogEaglewso1176
Map Image (J62_Map.png)Map Imagesalisbury581274
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One M4A1 is an OP Tank (H1.46) with one module of 100+mm OBA (HE only).
 
Statistics:
Avg Rating: 6.80Votes: 15
Views: 7428
To-Play list count: 6
Estimated Play time: 4 hours
Recorded Games: 13
Archive recorded plays:
American10
German3
Drawn:0

ROAR Data: (as of today)
Lee's Charge [Confirmed]
[A] German 30
[D] American 30
All Rights Reserved. (c)2022 Dave Ramsey.