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The End in Sight. . . PTO (id:#57360)
Critical Hit (Leatherneck 3 ID: LN3-8)   [next]   [previous]
Iwo Jima 1945-03-06 (8 others)
CH 45: Curtain Call (Critical Hit # 4)
CH 83a: Jungles of Stone (Critical Hit Online # 1)
CH 83: Jungles of Stone (Special Edition )
SP43: Deadeye Smoyer (Schwerpunkt # 4)
SP147: The Zebra Mission (Schwerpunkt #13)
SP209: Farmer's Market (Schwerpunkt #18)
CH 45: Curtain Call (Critical Hit #4 2022 Reprint)
RPT209: Alles Hat Ein Ende (Rally Point #21)
Designer: Pete Mudge / Joe Waldron
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

D+15 on Iwo Jima started the same as any other day. Naval and Marine high caliber guns blasted at Japanese positions, followed by waves of carrier planes dropping bombs and napalm. But the dirty work of securing the island fell upon he infantrymen, assigned to see out the tenacious defenders amid the devilish terrain, to burn and blast them from their positions. Along the west coast of Iwo Jima, the 5th Marines made scant headway after the barrage lifted. Withering fire met them, forcing the attackers to halt and dig in. To the east of the 5th Marines, in the 3rd Division sector, the attack gained momentum – but only briefly. Two platoons from the 21st Regiment managed a 300 yard advance. Halting briefly in a brush choked ravine, they knocked out enemy pillboxes with now practiced tactics of demolition teams using flamethrowers. Assisted by tanks, the men of George company made short work of several suicide bombers. Clawing up a crest of a ridge, the platoon leader was somewhat shocked to find he could see the northern coastline less than a quarter mile away. Quickly a runner was dispatched back to headquarters to bring reinforcements to this precarious point position.
Attacker: American (USMC) (Elements of G Company, 21st Marine Regiment and of the 2nd Division Armor)
Defender: Japanese (Remnants of the 145th Infantry Regiment)  
8 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:12.0 D:14.0
AFVs: A:3
M4A3(105)
M4 Tankdozer
POA-CWS-H1

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Light Dust, treat Woods as Brush, Brush has +1 TEM. w A: FTV1, Tankdozer w D: Caves3
Map Board(s):
18 25 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 7a - Hollow Legions (3rd Edition)25
ASL 3 - Yanks18
ASL 5 - West of Alamein25
Overlays: D6 S2 S8
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Uploaded the Board image2021-01-21 21:59:48
hoxson1 Modified the misc. rules2021-01-21 20:51:07
hoxson1 Linked the scenario to ROAR2021-01-21 20:35:36
hoxson1 Modified the overview2020-02-21 07:16:56
hoxson1 Set the designer field2019-11-28 17:07:37
FileDescriptionUserViews
(usmc-jap.png)Imagehoxson1924
(end in sight map brush.png)Map Imagehoxson1675
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5703
To-Play list count: 0
Estimated Play time: 6.8 hours
Recorded Games: 0
Archive recorded plays:
American (USMC)0
Japanese0
Drawn:0

ROAR Data: (as of today)
The End in Sight [Confirmed]
[A] American 0
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.