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Hold the Ridge! PTO (id:#57373)
Critical Hit (Ordeal Before Shuri ID: OBS2)   [next]   [previous]
Kakazu Ridge, Okinawa 1945-04-09 (17 others)
J01: Urban Guerillas (ASL Journal # 1)
J13: The Gorge (ASL Journal # 2)
OBS1: Here Comes the "Hoss" (Ordeal Before Shuri)
OBS CG 1: That Damned Hill! (Ordeal Before Shuri)
KE 20: The Steel-Eyed Boys (March Madness `99 Pack)
TOT 15: The Steel-Eyed Boys (Time on Target # 2)
FT 17: Patrol (Franc-Tireur # 5)
TAC29: La Crete de Kakazu (Tactiques # 3)
Tac 29: Kakazu Ridge (ASL Digest # 3.07)
SP138: Lacking Coordination (Schwerpunkt #12)
GJ019: Wasp Flame (Grumble Jones)
ELC04: Dragoons, Parachutistes, and The Dutch Resistance (Elite Canadians II: Manitoba at War)
#3: 'Steel-eyed Boys' (Across the Aller)
BG11: Just Another Day (Covered)
301: St. Kilian's Bloody Sword (ASL 16 - Twilight of the Reich)
302: A Vast Hellish Ruin (ASL 16 - Twilight of the Reich)
FT17: Patrol (From The Cellar #13)
Designer: Dave Dally
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAmerican
0%

Overview:

The predawn darkness concealed the movement of the troops as they moved out. From East to West the companies were C and A of the 1st Battalion and I and L of the 3rd Battalion. Companies C and A crossed the gorge, picked their way up the slopes of Kakazu Ridge and were on the top by dawn without being discovered. Company L’s forward elements killed several Japanese on the way up Kakazu West without arousing the bulk of the defenders. Company I on the far West was delayed in its jumpoff and by daylight was in the open 150 yards south of Uchitomari.
Attacker: Japanese (Elements of the 63rd Infantry Regiment, 62nd Infantry Division)
Defender: American (Elements of Companies A" and "C", 1st Battalion, 382nd Infantry Regiment, 96th Infantry Division)  
7 turns
    Players: 2     OBA: Japanese     Night: No
Unit Counts:
Squads: A:26.0 D:28.0
AFVs: A:0
AFVs: D:0
Guns: A:4
Type 93 Twin-Mount High-Angle Machine Gun
Type 98 330mm Spigot MTR x 2
Type 92 70mm INF Gun
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: + LV Turns 1-2. A: Morale +1 in Levels 7 and 8 with D: Caves12, Pillbox7
Map Board(s):
CH: KR Show/hide map dependencies
PublicationBoard
Ordeal Before ShuriCH: KR
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2020-08-11 19:17:05
hoxson1 Modified the Attacker's Guns2020-03-18 02:55:24
hoxson1 Modified the unit counts2020-03-18 02:55:24
hoxson1 Modified the Unit Elements2020-01-31 18:15:20
hoxson1 Uploaded an Image2020-01-31 14:59:08
FileDescriptionUserViews
(!jap-usa.png)Imagehoxson11029
675 pound spigot mortar shell (jap spigot mortar 675 lb shell.png)Imagehoxson1903
(hold the ridge shuri.png)Map Imagehoxson1881
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Images

675 pound spigot mortar shell
 
Statistics:
Avg Rating: n/aVotes: 0
Views: 4858
To-Play list count: 0
Estimated Play time: 9.8 hours
Recorded Games: 0
Archive recorded plays:
Japanese0
American0
Drawn:0

ROAR Data: (as of today)
Hold The Ridge! [Confirmed]
[A] American 0
[D] Japanese 1
All Rights Reserved. (c)2022 Dave Ramsey.