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Soft Noodle CBI (id:#57392)
Critical Hit (Paddington Bears '97 Pack ID: PBP 12)   [next]   [previous]
See Also: Soft Noodle by Paddington Bears Soft Noodle by Paddington Bears
Lotien, China 1937-08-23 (5 others)
FT136: Shanghai by Sea (Franc-Tireur #12)
PBP 12: Soft Noodle (Aussie `97 Pack)
RPT71: The Monetake Mambo (Rally Point # 8)
Scen4: Soft Noodle (CanCon 1995)
RPT151: Luodian Lament (Rally Point #16)
Designer: Paul Seage
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseChinese
42.857142857143%

Overview:

The poorly armed peasants of the Chinese army stood little chance against the well armed and supplied Japanese invaders. In a small village amid the grainfields that supplied Shanghai's numerous noodle factories, fresh Chinese units were billeted and completely unaware that the Japanese had advanced rapidly and were only a few hundred metres away. As the grain ripened under the midday sun, a wave of Japanese charged through the fields into the farmhouses, supported by heavily armored motor vehicles bristling with machine guns.
Attacker: Japanese (Elements of 11th Division)
Defender: Chinese (Elements of 54th Corps)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:24.0
AFVs: A:2
Type 94 Tankette x 2

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No PTO (Exc: all buildings are huts, roads are paths, rice paddies exist)
Map Board(s):
37 35 38 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun37
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)37
ASL 13 - Rising Sun (2021)38
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido37
ASL 9 - Gung Ho!38
Overlays: 1 3
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-05-10(A) Jobbo Fett vs JobboFett Chinese winThe Japanese attack was cut down to size at an incredible pace, with 3-3-6 conscripts striping or reducing units on nearly every shot. While the Japanese were tenacious, and overruns by tankettes managed to break a few units, or prevent them from routing, it was simply not enough to make a difference. By the time the Japanese arrived at the main village, the Chinese were entrenched there in the various huts, and the Close Combats only worked when the Japanese were able to ambush their foes. Not sure how I feel about this scenario, probably a matter of being played Solo, but also has little to no replay appeal.
2012-03-18(A) Ron Garcia vs Darryl M. Chinese win
1997-02-15(A) Rich Weiley vs Paul Haseler Chinese win
1997-02-15(A) Rich Weiley vs Paul Haseler Chinese win
View all or balance report
ActionDate
Jobbo_Fett Added a playing2023-05-10 03:11:33
Jude Added a playing2023-02-20 00:36:25
Jude Rated the scenario2023-02-20 00:35:19
Jobbo_Fett Linked the scenario to ROAR2022-09-16 03:22:25
Hutch Modified the Attacker's Guns2021-01-10 16:16:46
FileDescriptionUserViews
(jap type 94 tank.png)Imagehoxson11227
(jap-kmt.png)Imagehoxson1982
(soft noodle map.png)Map Imagehoxson1929
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Statistics:
Avg Rating: 4.40Votes: 5
Views: 5398
To-Play list count: 0
Estimated Play time: 6.9 hours
Recorded Games: 4
Archive recorded plays:
Japanese0
Chinese4
Drawn:0

ROAR Data: (as of today)
Soft Noodle [Confirmed]
[A] Chinese 6
[D] Japanese 4
All Rights Reserved. (c)2022 Dave Ramsey.