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Skill in Khilki ETO (id:#57880)
Heat of Battle (High Ground! ID: HG! 7)   [next]   [previous]
See Also: Skill in Khilki by Bounding Fire Productions
Khilki, Western Ukraine 1944-02-17 (18 others)
Tutorial: Across the Waves (AH:The General # 28.2)
JS 7: Final Desperation (Internet)
7: Slaughter at Shanderovka (ASLOK 2005 - 20th Anniversary Scenario Pack)
Shin 5: Sparks Fly (Shingle's List)
Round 2: Die Weisse Holle (ANZACon 1999)
HG-11: Skill in Khilki (High Ground 2)
BP1 #10: Honsfeld Rush (Battle of the Bulge I)
GARV-01: They Shall Not Sleep (The Garvin Files)
#3: Davai! Davai! (Hell's Gate II: Shanderovka)
#5: Compass Heading 22 (Hell's Gate II: Shanderovka)
#6: Halfway Home (Hell's Gate II: Shanderovka)
#5: Put To The Sword (Hell's Gate III: Khilki)
#6: Traffic Jam (Hell's Gate III: Khilki)
#3: Franz To The Rescue (Hell's Gate IV: Oktyabr)
#4: Dante's Station (Hell's Gate IV: Oktyabr)
#5: Ghost Soldiers (Hell's Gate IV: Oktyabr)
#6: Ivan, Awake (Hell's Gate IV: Oktyabr)
FT334: Cpl. Anzac (Franc-Tireur #16)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
RussianGerman
100%

Overview:

The Russian Winter campaign in the Southern Front had been blunted in two places, but the third, near Cherkassy, succeeded in overwhelming the thin German infantry line. Russian General Konev rushed fresh units into the breach and the subsequent breakout netted a huge pocket containing no less the 10 divisions of the German Eighth Army. After nearly a month trapped inside the Russian pocket, the Germans were desperate to break out to freedom. The German plan called for a relief attack from the forces outside the pocket and a breakout for those forces trapped inside. On the northern flank of the pocket the Russians were trying to collapse the corridor at the small village of Khilki.
Attacker: Russian (Elements of 5th Guards Tank Corps)
Defender: German (Elements of Austrian Artillery Regiment and 72nd and 389th Regiments SS Panzer Division "Wilken")  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:16.0
AFVs: A:5
T-34 M43 x 3
IS-2 x 2

AFVs: D:0
Sledge x 5
Wagon

Guns: A:0 D:1
10.5cm leFH 18

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: DS (E3.73) D: Ammo Short. (19.131)
Map Board(s):
HOB-I HOB-II Show/hide map dependencies
PublicationBoard
High Ground!HOB-I
High Ground!HOB-II
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
(D) Jim Thompson vs Paul Kenny Russian win[Imported from ROAR]
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-08-11 15:35:00
Hutch Modified the Defender's AFVs2024-08-11 15:33:32
Hutch Modified the unit counts2024-08-11 15:33:04
hoxson1 Modified the overview2021-06-18 20:46:09
Hutch Modified the Unit Elements2020-10-28 10:43:41
FileDescriptionUserViews
(!sov-germ.png)Imagehoxson1835
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5003
To-Play list count: 1
Estimated Play time: 5.2 hours
Recorded Games: 1
Archive recorded plays:
Russian1
German0
Drawn:0

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