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Opening Fire ETO (id:#58223)
Lone Canuck Publishing (Leibstandarte Pack 1 - Blitzkrieg! ID: LASSH 1)   [next]   [previous]
See Also: Opening Fire by Winnipeg ASL Club
Gola, Poland 1939-09-01 (45 others)
43: Into the Fray (ASL 6 - The Last Hurrah (2nd Edition))
NEWS19: First Contact, First Defeat (ASL News # 12)
ASL News 19: First Contact, First Defeat (ASL News Pack #1)
CH100: Dawn of a New Age (Critical Hit # 5.2)
CH135: The River Dance (Critical Hit # 6.2)
EP19: First Contact, First Defeat (Euro-Pack I - Early War Actions)
FE 78: The Birth of Blitzkrieg (Blitzkrieg Pack)
FE 79: Motorcycle Probe (Blitzkrieg Pack)
FE 80: The World Aflame (Blitzkrieg Pack)
FE 81: Smialya (Blitzkrieg Pack)
FE 82: Mokra Melee (Blitzkrieg Pack)
FE 83: The Fifth Column (Blitzkrieg Pack)
NFNH 1: Mlava Stronghold (Waffen-SS III: Neither Fear Nor Hope)
1: Lions of Westerplatte (ASLOK 2005 - 20th Anniversary Scenario Pack)
DB018: DASL Series #3: Special Delivery (Dispatches from the Bunker # 9)
PA CG 1: Poland Aflame: Code Name Edelweiss (Poland Aflame!)
PA CG 2: Poland Aflame: Flesh and Steel (Poland Aflame!)
PK 37.1: Into the Trap (Coastal Fortress Rare Vehicles Scenarios)
PK 39.1: The Fifth Column (Coastal Fortress Rare Vehicles Scenarios)
SL 201: Sacrifice of Polish Armor (Hit the Beach # 4.4)
FoW 1: It Ain't Easy (Frog of War Magazine # 1)
41: Commence Hostilities (Dezign Pak 4)
U14: Sacrifice of Polish Armor (Turning the Tide)
43: Into the Fray (ASL 11 - Doomed Battalions (3rd Edition))
RP13: Opening Fire (WASLC's Rally Point! # 4.3)
S52: Extraordinary Bravery (Special Ops # 3)
BP1 BONUS #2: First Crossing (Battle of the Bulge I)
#6: First Contact, First Defeat (Retro Pak III)
BFP-105: The Winter City (BFP 5: Poland in Flames)
BFP-106: Going Postal (BFP 5: Poland in Flames)
BFP-107: Costly Baptism (BFP 5: Poland in Flames)
BFP-108: Ceramic City (BFP 5: Poland in Flames)
BFP-109: Training Day (BFP 5: Poland in Flames)
WCW01: Feuer Frei! (Westerplatte: Case White 1939)
WCW02: Saving Outpost Prom (Westerplatte: Case White 1939)
WCW03: Main Line of Defence (Westerplatte: Case White 1939)
WCW04: On the Waterfront (Westerplatte: Case White 1939)
WCWCG: Westerplatte 1939 Campaign Game (Westerplatte: Case White 1939)
#2: Sealed Fate (Sealed Fate: Poland 1939)
#6: First Contact, First Defeat (Sealed Fate: Poland 1939)
DASL 509: Combat Test (Internet: Steven Swann)
BG4: Wild, Irregular Gunfight (Covered)
ASLN19: First Contact, First Defeat (Critical Hit #8.1)
S92: Armageddon Begins (ASL Starter Kit Expansion Pack #3)
43: Into the Fray (ASL 11a - Doomed Battalions (4th Edition))
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Polish
57.142857142857%

Overview:

Having examined the available intelligence, the commanders of Leibstandarte Adolf Hitler expected only to encounter weak resistance at first at the frontier from enemy border defences, reinforced with Obrona Narodowa (ON) Polish National defence militia-like units. Because no sign of stronger defense installations could be found close to the Polish border, it was then likely that the Poles would at first use roadblocks and explosives to slow down the German’s progress.- - - -Previously published as RP13 in Rally Point! # 4.3 by Winnipeg ASL Club
Attacker: German (SS) (Elements Kompanie 9/III Batallion Leibstandarte Adolf Hitler and Zug 1/Kradschutzengruppe, supported by Panzerspahzug)
Defender: Polish (Elements Polish Obrona Narodowa and reinforcements of the 19th Infantry Division)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:7.0 D:14.0
AFVs: A:3
PSW 221
PSW 231(8 rad) x 2
Motorcycle w/Sidecar x 3

AFVs: D:0
Guns: A:1
7.5cm leIG 18
5cm leGrW 36
D:0
46mm Granatnik wz. 36 MTR
Ur wz. 35 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: LV, Mist (E3.32)
Map Board(s):
3 40 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)3
ASL 3a - Yanks (2nd Edition)40
ASL 10 - Croix de Guerre40
Overlays: O5
Errata (source)
German Order of Battle- Change the 1 squad Motorcycles depiction for a 1 squad Motorcycles with Side cars depiction. LCP website
SSR 5: "The Polish have a Set DC (A23.7) on the 40I2 bridge hex (for Clearance purposes, both bridge hexes need to be cleared)) prior to play. The detonator (represented by a Phone counter that cannot be moved from that Location) is located in the "Customhouse" building 3Z1 and may be recovered (A4.44) by either side. A Infantry unit in possession of the Phone can either detonate the Set DC as it was the qualifying unit as per A23.7 without regard to LOS or be destroyed as per A9.73 and so effectively eliminate any future possibility of detonate the Set DC."LCP website
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-02-17(D) Jobbo Fett vs RootinPutin Polish winA very lucky set of opening shots allowed the Poles to claim a killed squad and many broken units as they ran across the bridge (and subsequently drove past). The early game was then flipped on its head with the Germans brutally taking out almost every Polish squad from failures to rout - save one heroic Green squad that wouldn't break, then proceeded to survive a 15FP overrun, the next 2 CC's (and killing the Armored Car), then defending against another CC fight and winning there too. By the end of German Turn 6, my opponent accidentally marched into my HIP unit 1 hex out of the victory condition and broke, with nobody available to break or kill them afterwards, the game became a de facto Polish victory. Tense game, lots of back and forth.
2021-12-12(D) Stephen Stewart vs Steve Slunt Polish win
2021-06-15(D) Tom Kearney vs Lindsey Murillo Polish winThe Poles green troops managed to slow the Germans but weren’t able to blow the bridge. Reinforcements arriving on turn three solidified the line for the win.
2021-02-15(D) Jason Nichols vs Eric Topp German (SS) winI was keen to play one of my new Leibstandart Pack 1 scenarios. I was playing an experienced player, Eric who played the Germans. I had set up too far back and was unable to deny him the bridge on Turn 1 but I had HIP's a half-squad in the brush to the left of the bridge and I hoped he would remain hidden until the end game. The Poles gave a good account of themselves until they broke and then they proved difficult to rally. This was not helped by Eric's A/C moving around and DM'ing them. Managed to immobilise one A/C with my mortar before disabling it. Last ditch mad rush on turn 6 almost resulted in victory for the Poles with a number of units surviving heavy fire before breaking just short of their objective. I thought I had snatched a victory when I un-hipped my half squad to advance within 3 hexes of the bridge only to find that Eric had a different version of the scenario that did not include HIP units. As I had only bought my pack a month ago I would have thought any updates would be included. Apparently not.
I found this a difficult prospect for the Poles as it is difficult to prevent the Germans from capturing the bridge on turn 1 as well as the custom house. Anyway, a lesson learned about making sure both players have the same hymn sheet.
2018-06-23(D) Paul Legg vs Nigella Blair Polish winDouble One tournament
View all or balance report
ActionDate
Hutch Modified the misc. rules2024-08-09 02:09:46
Hutch Modified the Defender's Guns2024-08-09 02:06:19
Hutch Modified the unit counts2024-08-09 02:05:26
Hutch Modified the Attacker's AFVs2024-08-09 02:05:26
Jobbo_Fett Added a playing2024-02-18 02:41:56
FileDescriptionUserViews
(lssah1 pic.png)Imagehoxson1974
(ss-pole new.png)Imagehoxson1867
(Map ASL LSSAH1 Opening fire.png)Map Imageesparver731281
DescriptionUploaded by
CASLO (Canadian ASL Open) XXI - May 2017Michael Dorosh
TitleAuthorDate
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Statistics:
Avg Rating: 6.22Votes: 18
Views: 7717
To-Play list count: 5
Estimated Play time: 3.7 hours
Recorded Games: 15
Archive recorded plays:
German (SS)8
Polish6
Drawn:1

ROAR Data: (as of today)
Opening Fire [Confirmed]
[A] German 24
[D] Polish 18
All Rights Reserved. (c)2022 Dave Ramsey.