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The Golden Lion's Final Swipe WTO (id:#58597)
On All Fronts (On All Fronts #115 ID: O115.2)   [next]   [previous]
(Revision: OAF 116 Revised)
Hill 536, The Ardennes, Belgium 1944-12-19 (57 others)
KGP CG I: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG III: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Roadblock at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
WCW5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 03.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
JAVA15: Battle for Wiltz (ASL For Fun-LCP)
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
J212: Shoulder to Shoulder (ASL Journal #13)
ASLN53: Fuel Depot #2 (Critical Hit #8.2)
ASLN54: Devils In The Graveyard (Critical Hit #8.2)
ASLN55: Roadblock At Stoumont (Critical Hit #8.2)
ASLN59: Misty Morning (Critical Hit #8.2)
STAV1: Mohnke's Orders (Critical Hit #8.2)
STAV2: Panther 111 (Critical Hit #8.2)
STAV3: Yank Riposte (Critical Hit #8.2)
STAV4: Damned Engineers (Critical Hit #8.2)
AP196: Silver & Bronze (ASL Action Pack #18 Oktoberfest XXXVII)
S114: Blunting the Spearhead (Basic Training: Issue One)
Designer: Vince Lewonski
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
50%

Overview:

The German attack in the Ardennes had taken the Americans by surprise, and whole units were wiped out or cut off. Two whole regiments of the green 106th Infantry Division, the “Golden Lions”, had been trapped on the Schee Eifel. Pounded by artillery, running low on food and ammo, and with no relief forces on the way, the men of the 106th were going to have to save themselves. But fatigue, casualties, unfamiliar terrain, and a lack of experience made them a less than ideal assault force. The orders of the 423rd Regiment called for the 3rd Battalion to move down the hill via a logging trail in column and assault Schoenberg, depending on luck and surprise. Before they even reached Schoenberg, thye found out that they had neither, as a flak gun and an 88 opened up on them.
Attacker: German (Elements of the 18th Volksgrenadier Division)
Defender: American (Elements of 2nd Battalion, 423rd Infantry Regiment, 106th Infantry Divisionh)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:12.0
AFVs: A:1
M4

AFVs: D:0
Guns: A:2
8.8cm PaK 43/41
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS w A: WC, M4 Captured Equipment w D: Lax, TI thru German turn 1
Map Board(s):
34 36 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun34
ASL 13 - Rising Sun36
ASL 13 - Rising Sun (2021)34
ASL 13 - Rising Sun (2021)36
ASL 8 - Code of Bushido34
ASL 8 - Code of Bushido36
Overlays: 2 OG5
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Updated the Victory Conditions2024-08-14 15:10:52
hoxson1 Modified the Theatre2021-03-15 22:44:09
hoxson1 Modified the misc. rules2019-05-06 17:44:39
hoxson1 Modified the overview2019-05-06 17:43:36
hoxson1 Uploaded the Board image2019-05-06 17:37:03
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson1953
(106th inf golden lions.png)Imagehoxson1948
(golden swipe map.png)Map Imagehoxson1811
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4570
To-Play list count: 0
Estimated Play time: 3.2 hours
Recorded Games: 0
Archive recorded plays:
German0
American0
Drawn:0

ROAR Data: (as of today)
The Golden Lions' Final Swipe
[Log in to Confirm or Edit]
[A] American 1
[D] German 1
All Rights Reserved. (c)2022 Dave Ramsey.