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Dropping Like Flies PTO (id:#58943)
The Bunker (Dispatches from the Bunker # 6 ID: DB011)   [next]   [previous]
Munoz, Luzon, Philippines 1945-02-04 (2 others)
FrF58: Order 831 (Friendly Fire Pack 7)
FB11: Boy Soldier (HASL 8 - Festung Budapest)
Designer: Vic Provost
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
0%

Overview:

The defense of the town of Munoz, a Japanese 'Fortified Locality', was entrusted to the Ida Group of the 2nd Tank Division. Knowing full well their tanks were no match for the US Shermans, the Japanese instead used them as Static Pillboxes, digging in over 80% of the Division's tanks in conjunction with a maze of pillboxes, trenches, wire, mines and booby traps of all sorts. The American 20th Infantry started the attack in earnest on the 1st of February. They were stopped cold by a series of Irrigation ditches to the west of town, and withering fire from the defensive positions pinned them down. Adding to the GIs suffering was the 105 degree heat, which caused many casualties of heat exhaustion to 'drop like flies'.
Attacker: American (Elements of the 20th Infantry Regiment, 6th Infantry Division)
Defender: Japanese (Elements of the Ida Group, 2nd Tank Division)  
7.5 turns
    Players: 2     OBA: American     Night: No
Unit Counts:
Squads: A:18.0 D:13.0
AFVs: A:4
M4A3(75)W x 3
M4(105)

AFVs: D:0
Guns: A:0
M2 60mm Mortar x 3
D:2
Type 91 10cm Field Howitzer
Type 89 Heavy Grenade-Launcher x 2
Type 1 Machine-Moved Gun
Armored Cupola x 4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Intense Heat Haze, Grain in Season w D: Armored Cupolas (D9.5), Booby Trap, AE and Sappers
Map Board(s):
22 19 44 45 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)19
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)45
ASL 11a - Doomed Battalions (4th Edition)44
ASL 11a - Doomed Battalions (4th Edition)45
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 3 - Yanks19
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: St1 X9 X13 X18 X19
Errata (source)
In SSR2, line 6, hex O22X7 should read o22X7, and in line 8, “(EX:” should read “(EXC:”.DftB7
Players wanting to play this game/Request a match:

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-04-14(D) Ron Garcia vs Darryl M. Japanese winAs the Japanese, I didn't set up many units up front due to the serious firepower and ROF weapons the Americans have. However, those that did quickly were stripped of concealment and striped. Through the first turn and a half my rolls were ugly while my friend's were red hot. On one occasion one squad did roll snakes, it went berserk and ran into a -2 40+ PBF shot with predictable results. I had to take a PMC mid turn 2. Then, my dice heated up and my friend's went cold. Eventually, those six MC Americans couldn't keep moving forward and their momentum was stopped well short of achieving the VC's.

The Japanese should not set up anywhere close to the Americans at start. Choose a "line in the sand" point and hold on. Defending the church is pointless. I did put two 2nd line troops in there just to maybe hold up several of the American troops for at least two turns. They lasted half a turn. I set the trench line where Board 22 and 45 met and defended the four hex building in front of it as well. The AT Mines extended the irrigation ditch to prevent an AFV end around. With luck, the lousy American morale will come into play and they will have too many broken troops and not enough leaders to bring them back.

If I played as the Americans, I would push hard on Board 22. Their firepower is awesome, and smoke makes their push forward easier. The Japanese should wither and die as long as you take it slow. Eight turns is a long time so don't be in a rush.
2022-05-29(D) Richard Jenulis vs Brent Morris Japanese winFun scenario. Tough on Americans. Americans hit CVP limit on turn 7 CC.
View all or balance report
ActionDate
Hutch Modified the unit counts2024-08-12 21:15:33
Hutch Modified the Defender's Guns2024-08-12 21:15:33
Hutch Modified the misc. rules2024-08-12 16:15:21
Jude Added a playing2024-04-15 03:10:48
Jude Rated the scenario2024-04-15 02:45:14
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1956
(us phil city fight FT.png)Imagehoxson11030
(drop flies map w overlays.png)Map Imagehoxson11070
(drop flies PTO Batisse w overlays.jpg)Map Imagehoxson11012
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Statistics:
Avg Rating: 7.33Votes: 3
Views: 5005
To-Play list count: 0
Estimated Play time: 7.4 hours
Recorded Games: 2
Archive recorded plays:
American0
Japanese2
Drawn:0

ROAR Data: (as of today)
Dropping Like Flies
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[A] Japanese 10
[D] American 2
All Rights Reserved. (c)2022 Dave Ramsey.