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The Meat Grinder: Turkey Knob PTO (id:#59096)
War-Oboe Publications (Monster Pack # 1.1 ID: 1005)   [next]   [previous]
Iwo Jima 1945-02-25 (13 others)
ASLUG10: Twilight's Last Gleaming (ASLUG # 5)
CH 46: Zerf Stranglehold (Critical Hit # 4)
UV 1: Move Out (Uncommon Valor)
UV CG 1: Flesh Against Concrete (Uncommon Valor)
1006: The Meat Grinder: Hill 382 (Monster Pack # 1.1)
CH 46(a): Zerf Stranglehold (Critical Hit Retro Magazine 3)
RPT125: Bazooka Butts (Rally Point #13)
CtR-20: Prequel To Armageddon (Corregidor: The Rock)
ZS#4: Intermittent Haul (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#5: Ours Alone (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#6: Lonely Days, Lonely Nights (Zerf Stranglehold : The 5th Ranger Battalion at War)
ZS#7: North Side, South Side (Zerf Stranglehold : The 5th Ranger Battalion at War)
CH 46: Zerf Stranglehold (Critical Hit #4 2022 Reprint)
Designer: Bill Stevens
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

After three days of naval and air preparation, the initial landings of February 19th for the most part were unopposed. The American strategists planned a five-day campaign. This notion was quickly squelched as Marines of the 4th and 5th Divisions mad their way of the soft black volcanic beach. Mine detection was impossible, not because of the ceramic mines employed by the Japanese, but because of the magnetic nature of the volcanic soil. The surface area of the first airfield, Mt. Surabachi, and the second airfield all came under American control at grievious cost. The next objective for the 4th Division would be the second main line of defense. Hill 382, the Turkey Knob, Miniami village, and the Amphitheater came to be known as The Meat Grinder.
Attacker: American (USMC) (4th Marine Division)
Defender: Japanese (Iwo Jima Garrison)  
10 turns
    Players: 99     OBA: American (USMC)     Night: No
Unit Counts:
Squads: A:40.0 D:42.0
AFVs: A:5
M4A3(75)W x 4
POA-CWS-H1
Armored Bulldozer x 2

AFVs: D:3
Type 94 Tankette x 2
Type 97A TE-KE

Guns: A:0
M2 60mm Mortar x 3
D:8
Type 1 Machine-Moved Gun x 2
Type 98 High-Angle Machine Cannon x 3
Type 93 Twin-Mount High-Angle Machine Gun x 3
Type 89 Heavy Grenade-Launcher x 4

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Air Support (E7). D: Caves (G11)
Map Board(s):
27 28 Show/hide map dependencies
PublicationBoard
ASL 7a - Hollow Legions (3rd Edition)27
ASL 7a - Hollow Legions (3rd Edition)28
ASL 5 - West of Alamein27
ASL 5 - West of Alamein28
Overlays: B D3 D6 H5 W1 W4
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the gps location2024-09-02 14:47:43
Hutch Modified the misc. rules2024-09-02 14:46:21
Hutch Modified the Defender's Guns2023-03-04 12:57:25
Hutch Modified the unit counts2023-03-04 12:56:40
Hutch Modified the Attacker's AFVs2023-03-04 12:56:40
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Statistics:
Avg Rating: n/aVotes: 0
Views: 5227
To-Play list count: 0
Estimated Play time: 24.4 hours
Recorded Games: 0
Archive recorded plays:
American (USMC)0
Japanese0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.