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The Ruins of Sillegny WTO (id:#59707)
Critical Hit (Critical Hit # 7.3 ID: CH 180)   [next]   [previous]
Sillegny, France 1944-09-19 (40 others)
ABtF04: First Threat (HASL 6 - A Bridge Too Far)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
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A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 1: Going to School (God Save the King)
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O93.1: School Daze (On All Fronts # 93)
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SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
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RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
#11: Distinguished Company (To Battle By Air 2)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
GJ128: A Bloody River Run (Grumble Jones)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
NM5: Glimmer of Hope (ASLOK 2012)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
ASLN32: Death And Ruins (Critical Hit #8.1)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

For two days CCR of the 7th Armored Division attempted to take the town of Sillegny, in order to guard the right flank of CCA, which had to encircle and capture Metz. At last, during the afternoon of 19 September, the Americans entered the town the enemy had evacuated. However, immediately after they received a deadly shelling from the German batteries on the high ground overlooking the town. The Germans then moved to counterattack with infantry and tanks.
Attacker: German (Elements of 106th Panzer Brigade)
Defender: American (Elements of CCR, 7th Armored Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:11.0
AFVs: A:5
PzKpfw VG x 3
StuG IIIG x 2

AFVs: D:2
M4A3(76)W x 2

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bombardment (C1.8)
Map Board(s):
18 49 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)18
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 3 - Yanks18
Overlays: NONE
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Modified the Theatre2021-02-23 23:40:41
Hutch Modified the unit counts2020-12-13 11:51:36
Hutch Modified the Attacker's AFVs2020-12-13 11:51:36
Hutch Modified the unit counts2020-12-13 11:50:13
Hutch Modified the Attacker's AFVs2020-12-13 11:50:13
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(sill map.png)Map Imagehoxson11043
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4119
To-Play list count: 0
Estimated Play time: 5.9 hours
Recorded Games: 0
Archive recorded plays:
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Drawn:0

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