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Breakout! WW1 (id:#59804)
Cote1664 (The Great War ID: TGW 1)   [next]   [previous]
See Also: Breakout! by Fanatic Enterprises
Charleroi, France 1914-08-25 (1 other)
#5: Breakout (Critical Hit Annual #6)
Designer: Dogen Ogreten
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
FrenchGerman
0%

Overview:

The German Second Army started attacking the French positions held by the Fifth Army around Charleroi on the 21st of August. The French have launched numerous counter attacks with no success. During the night of the 24th, the French High Command has sent the retreat order to the Fifth Army, which is in danger of being turned by the German Third Army on its east flank. The 129eme Regiment d’Infanterie from Le Harve is on the rearguard of the retreat and the Germans are following right behind. During its race towards the French lines, the second company of the 129eme RI comes across remnants of the 2eme Zouave caught up by the Germans and fighting their last stand in an abandoned farm. This shall not be! Two platoons are sent to break through the Germans encircling the farm and help the brave Zouaves in their disengagement.
Attacker: French (Remnants of the 2ème Zouave and elements of the 129ème Régiment d’Infanterie)
Defender: German (X Corps)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:18.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s):
35 44 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)44
ASL 11 - Doomed Battalions (3rd Edition)44
ASL 13 - Rising Sun35
ASL 13 - Rising Sun (2021)35
ASL 8 - Code of Bushido35
ASL 11a - Doomed Battalions (4th Edition)44
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-01-21(D) Jobbo Fett vs Hypnobeard German winThe scenario feels largely decided from the get-go. There's no a lot of disparity between what the Germans can lose vs what the French must save, and requires the more experienced player (and some lucky rolls) to play as the French. Additionally, some of the rules could use another go by an editor or proof-reader, as there were at least two rules that gave us some serious grief.

That aside, the choice of maps used is nice, and I liked the, albeit forced, dilemma the Germans start with.

After a finished playthrough, I really dislike this one. The Victory Condition could use a rework and possibly encouragement for the French player to use Kindling.
View all or balance report
ActionDate
hoxson1 Modified the Unit Elements2021-12-02 21:35:14
Jobbo_Fett Added a playing2021-01-21 17:55:22
hoxson1 Modified the Title2020-02-10 19:54:27
hoxson1 Modified the overview2020-02-10 19:21:46
hoxson1 Updated the Victory Conditions2020-02-10 19:10:19
FileDescriptionUserViews
(ww1 french-germ.png)Imagehoxson11004
(ww1 troops.png)Imagehoxson1947
(breakout GW.jpg)Map Imagehoxson1859
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Statistics:
Avg Rating: 4.00Votes: 1
Views: 3879
To-Play list count: 0
Estimated Play time: 4.3 hours
Recorded Games: 1
Archive recorded plays:
French0
German1
Drawn:0

ROAR Data: (as of today)
[Confirmed]
[A] Mutineer 10
[D]  
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