homepage
  • Your recently viewed scenarios
    • Motoring to Mogilev
      jrwusmc played the scenario
      They Fired on Odessa...
      Djord played the scenario
      Behind in the Count
      grumblejones played the scenario
      Behind in the Count
      Danno played the scenario
      Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Distinguished Company WTO (id:#60061)
(To Battle By Air 2 ID: #11)   [next]   [previous]
Nijmegen, Holland 1944-09-19 (40 others)
ABtF04: First Threat (HASL 6 - A Bridge Too Far)
ABtF05: Tigers to the Bridge! (HASL 6 - A Bridge Too Far)
ABtF06: Just in Case (HASL 6 - A Bridge Too Far)
ABtF CG II: A Dark and Fateful Day (HASL 6 - A Bridge Too Far)
A 34: Lash Out (AH:ASL Annual `91)
T10: Devil's Hill (AH:The General # 28.1)
NEWS32: Death and Ruins (ASL News # 18)
TB 5: Whoa Mohammed! (Arnhem: The Third Bridge (1st Ed.))
PB-CH (F): Bedlam Bridge (Critical Hit # 5.2)
ASL News 32: Death and Ruins (Scroungin' ASL News)
Z15: The Landing Zone (Rout Report # 4.4)
GSTK 1: Going to School (God Save the King)
GSTK 7: Raus! (God Save the King)
O93.1: School Daze (On All Fronts # 93)
O116.1: Hill 920 (On All Fronts #116)
SP56: No Good Reason (Schwerpunkt # 5: Medal of Honor)
TAC38: Whoa Mohammed! (Tactiques # 4)
TAC63: Un Train Pour Arnhem (Tactiques # 8)
DB027: Lorraine Series #3: Misty Morning Melee (Dispatches from the Bunker #13)
CH 180: The Ruins of Sillegny (Critical Hit # 7.3)
RPT4: Transylvania 6-5000 (Rally Point # 1)
2: Brave but Doomed (Witches Cauldron: Oosterbeek Perimeter)
LMA4: The Story of Easy Company: Frères d’arme – 4 (Frères d'arme)
J140: All Down the Line (ASL Journal # 9)
ATB5: Whoa Mohammed! (Arnhem: The Third Bridge (4th Ed.))
ESG101: Bullseye!! (Dezign Pak 8)
GJ074: Race for the Wolfheze (Grumble Jones)
GJ078: A Day at the Museum (Grumble Jones)
GJ118: Ambush at Johannahoeve Farm (Grumble Jones)
GJ128: A Bloody River Run (Grumble Jones)
OO12: San Fortunato (Operation Olive - Gothic Line 1944)
SP233: Easy Come Easy Go (Schwerpunkt #20)
189: Devil's Hill (ASL 3a - Yanks (2nd Edition))
JAVA13: Bridge at Son (ASL For Fun-LCP)
NM5: Glimmer of Hope (ASLOK 2012)
TD 1: Lezey: The Germans Attack (Trench of Death #1)
#8: Molenkampen (Battle at Best)
MM 78: A Day At The Museum (March Madness 2022 Grumble Jones Pack)
MM 79: Race For The Wolfheze (March Madness 2022 Grumble Jones Pack)
ASLN32: Death And Ruins (Critical Hit #8.1)
Designer: George Kelln
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
British/AmericanGerman (SS)
20%

Overview:

By early afternoon of 19th, the German forces defending the two Nijmegen bridges were formidable- over 2,000 men, four 88mm guns, and numerous light anti-aircraft and anti-tank guns. Lieutenant-General Sir Frederick “Boy” Browning, commander of the 1st Airborne Corps told the 82nd’s General Gavin, “The Nijmegen Bridge must be taken today. At the latest, tomorrow.” Gavin immediately ordered the 2nd Battalion, 505th Parachute Infantry Regiment to move into Nijmegen and capture the highway and the railroad bridges over the lower Waal. The Western Force responsible for the capture of the railroad bridge was comprised of Company D, 505th Parachute Infantry Regiment; a troop of tanks from 2nd Battalion, Grenadier Guards, and a platoon of infantry from the 1st Battalion, Grenadier Guards.
Attacker: British/American (Company D, 2nd Battalion 505th Infantry Regiment supported by No. 3 Squadron, 2nd Battalion, Grenadier Guards & No. 2 Company, 1st Battalion , Grenadiers Guards)
Defender: German (SS) (SS-Kampfgruppe Runge)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:11.0
AFVs: A:5
Sherman V(a) x 4
Sherman VC(a)
M5(a) x 4

AFVs: D:0
Guns: A:0
OML 2-in. Mortar
D:4
2cm FlaK 38 x 2
5cm PaK 38 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is OG, RR is GL.. D: FB3, suffer Unit Replacement as per R6.2
Map Board(s):
20 49 Show/hide map dependencies
PublicationBoard
ASL 12 - Armies of Oblivion49
ASL 12 - Armies of Oblivion (2nd Edition)49
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: RR1 RR14
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Modified the Theatre2021-02-24 19:59:05
Hutch Modified the unit counts2020-10-20 17:07:34
Hutch Modified the Attacker's Guns2020-10-20 17:07:34
hoxson1 Uploaded an Image2020-02-27 21:28:16
hoxson1 Modified the misc. rules2019-06-06 10:40:46
FileDescriptionUserViews
(njimegen para.png)Imagehoxson11077
(allied-ss new.png)Imagehoxson1835
(tbba11.gif)Map ImageTwirling1299
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: n/aVotes: 0
Views: 3854
To-Play list count: 0
Estimated Play time: 6.1 hours
Recorded Games: 0
Archive recorded plays:
British/American0
German (SS)0
Drawn:0

ROAR Data: (as of today)
Distinguished Company
[Log in to Confirm or Edit]
[A] American/British 1
[D] German 4
All Rights Reserved. (c)2022 Dave Ramsey.