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Recruiting Tactics CCW (id:#60553)
(The Long March ID: HOB LM 1)   [next]   [previous]
Jiangxi Province, China 1931-07-01 (0 others)
Designer: Jay Long
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Red ArmyKMT
53.125%

Overview:

After unsuccessful uprising in the cities, the Red Army had established a home for itself in the rural province of Jiangxi. Mao Zedong and Zhu De combined their forces to create a Red Army to defend this new “Soviet” territory. The Nationalist KMT Army would make five attempts to surround and eradicate the Communists. The first four “Battles of Encirclement” saw KMT columns penetrate deep into the Soviet Territories where they could be surrounded and annihilated by the more mobile Red Army. The Red Army had no access to markets or factories, thus the defeat of the Nationalists provided them with a means to get supplies of arms and ammunition. Prisoners were also welcomed into their ranks.
Attacker: Red Army (Elements of Red Army)
Defender: KMT (Elements of KMT)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:14.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Death-Dare is NA. A: may not enter Concealed, NQ or Massacre is NA for Red Army
Map Board(s):
35 43 Show/hide map dependencies
PublicationBoard
ASL 10a - Croix de Guerre43
ASL 13 - Rising Sun35
ASL 13 - Rising Sun (2021)35
ASL Action Pack # 3 Few Returned43
ASL 8 - Code of Bushido35
ASL Action Pack # 143
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-05(A) Alex Ashton vs Martin Barker Red Army winThe game turned in my favour on two dice rolls.
The first was a double one from my HIP machine gun which killed two squads (CVP 4j. Then in a close combat Martin had a 2-1, won the ambush roll but failed with a capture attempt. I then rolled a double one against one of his squads killing it (CVP 2) and then withdrew from the CC.

Martin still had a chance to win at the end with my force encircled, however he was relying on rolling low and failed to do so.

This is a tough scenario for the KMT.
2021-12-08(D) Jobbo Fett vs Hypnobeard Red Army winAn absolutely terrible scenario with no incentive to do anything once you gain a CVP advantage. The low morale will ruin your day if you roll anything but 5s or 6s. The low firepower and range really hurts the player in need of CVP, and I cannot stress how much this scenario is boiled down to whoever rolled a boxcars at the wrong time on an MMG shot or a MC. How anyone has ever won as KMT is a complete mystery to me, and is likely tall tales spoken in dark rooms for the purpose of gaining clout with the bartender.
2021-02-26(A) jon smith vs kmt Red Army winRed army set up HIP defence in the central grain area... MG covering the centre road with 9-1 ldr and a squad ldr squad and other MG on right of grain... another squad covering road against the hedge and the lst hip squad was out on the left flank in the woods...

Red army stacked everything and used road movement to get the bait units into the defensive line... the KMT moved on a in a wider front mainly into the hedged grain fields... first red army shots at a squad on the road box cars and broke the MG.. returing KMT assault fire broke the squad in the middle and ther ed army fell back to the central woods... KMT created fire groups and eventually broken the last MG rushing a squad to claim it... last turn for the red army saw several squads run at the KMT with captured MG... KMT chose to vol break and the gun was retaken but not possessed....

KMT last turn saw a large fire group fail to break the key MG squad and a difficult charge by the last freee KMT squad was gunned down as he ran across the road...

Overall... a very cagey scenario, only 2cvp per side...with little incentive for the red army to stand, and a lots of HIP units it feels a hard one for the KMT unless the red army overcommits or shows the HIP units too early...

2020-08-16(A) Rich Weiley vs Dave Wallace Red Army winMy regular VASL opponent suggested this scenario from the Long March scenario pack published aeons ago by Heat of Battle. It was my turn to defend so I setup the Red Chinese ambush along the south side of the board 43 road. Most of my first turn force entered on the western board edge, a solitary squad entered in the middle to cover the road entry. Dave came on with most of force in the middle and smaller supporting elements on each flank. Things hotted up in turn 2 when he hit the ambush. I was in the boxseat from the start when Dave rolled boxcars on his first morale check and then I caught a leader and squad moving in the open. By the end of turn 2 I'd accrued 5 cvp and lost none. Turn 3 Dave re-positioned to renew the attack and I fell back to a position roughly along the Board seam. Turn 4 it was all over. I killed one conscript squad on a snakes in the movement phase and second conscript broke and disrupted in a position where it would have to surrender. At this stage I was up 9 cvp to zero and the prisoner would give me another 4 - Dave conceded. An interesting infantry only scenario -concluded in one session of barely 2 hours (with tea break).The luck definitely went my way, particularly when I was taking negative modifier shots, where I always seemed to roll low.
2019-11-20(D) Ian Morris vs Martin Mayers Red Army winBit of a dog.
View all or balance report
ActionDate
alexashton@vinecc.org Rated the scenario2025-05-05 21:17:21
alexashton@vinecc.org Added a playing2025-05-05 20:36:50
Jobbo_Fett Added a playing2021-12-08 04:08:58
hoxson1 Modified the Theatre2021-05-27 18:06:31
chubooga Added a playing2021-02-26 19:32:52
FileDescriptionUserViews
(redchina-kmt.png)Imagehoxson11114
(chinese civil surrender scene.png)Imagehoxson1904
VASL-Map (LM1-VASLMap.png)Map Imagebkemp011121
(LM1 map.png)Map Imagehoxson1919
DescriptionUploaded by
Wild West Fest 2018asevenson
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Statistics:
Avg Rating: 5.56Votes: 18
Views: 4651
To-Play list count: 0
Estimated Play time: 3.3 hours
Recorded Games: 11
Archive recorded plays:
Red Army7
KMT3
Drawn:0

ROAR Data: (as of today)
Recruiting Tactics
[Log in to Confirm or Edit]
[A] CCP (Partisan) 10
[D] Kuomintang 12
All Rights Reserved. (c)2022 Dave Ramsey.