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Clearing Carentan ETO (id:#60641)
(ASL Starter Kit Bonus Pack #1 ID: S43)   [next]   [previous]
See Also: Clearing Carentan by Multi-Man Publishing
Carentan, France 1944-06-12 (17 others)
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RP 7: No Quarter (Rout Pak I)
X 4: No Quarter (Rout Report # 2)
SP103: For Whom the Bells Toll (Schwerpunkt # 9)
S19: Purple Heart Lane (Operations #50)
BtB 9: Norman "D" (Beyond the Beachhead 2)
LMA2: The Story of Easy Company: Frères d’arme – 2 (Frères d'arme)
SF 1: Solid Gold Real Estate (Coastal Fortress)
SF1.1: Solid Gold Real Estate (Scenario Designer's Handbook)
AP105: Cota's Last Stand? (ASL Action Pack #11 29 Let's Go!)
AP106: Helluva Patrol Leader (ASL Action Pack #11 29 Let's Go!)
S73: West of the Vire (Special Ops # 9)
BtB B3: Thunder Along the Elle (Behind the Beachhead Tournament 2019)
AP135: Fuller's Folly (ASL Action Pack #14 Oktoberfest XXXIV)
S43: Clearing Carentan (ASL Starter Kit Expansion Pack #1 2nd Edition)
3: Cota's Last Stand (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
4: Audacious Attack (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
35.714285714286%

Overview:

The key to the initial assaults on the Cotentin Peninsula was the town of Carentan. Control of this vital town of approximately 4000 people would allow Utah and Omaha beach to be securely joined. At approximately 0530 on 12 June, elements of the 101st Airborne under the command of artillery commander Brig. Gen. McAuliffe deployed for the attack scheduled to start at 0600. The initial assault instantly bogged down with well-sited machine gun fore pinning the paratroopers along the road into Carentan, but company commanders rallied their troops and quickly grabbed a foothold in town. Now came the difficult task of capturing the town as well-trained paratroopers began clearing building by building.
Attacker: American (506th PIR, 101st Airborne Division)
Defender: German (Fallschirmjäger Regiment 6)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.5 D:5.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: artillery strikes on two hexes,up to three times during game
Map Board(s):
z Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-01-02(D) David Garvin vs Boyce McClellan German win
2023-12-31(A) David Garvin vs Boyce McClellan American win
2023-07-06(A) boyce mcclellan vs D German winThis scenario suffers from being balanced on paper with no regard to terrain effects. Attacking a village of stone buildings is incredibly hard and skews balance by a lot. Two powerful stacks of Germans can lock down all avenues of approach. There needs to be a SSR for not stacking Germans or more American units and SW.
2023-04-09(A) Tony Fermendzin vs John Fermendzin German win
2022-02-06(A) Kamil Dziarmaga vs German German win
View all or balance report
ActionDate
acfe Added a playing2024-04-01 04:02:02
theboyce Rated the scenario2024-01-02 18:55:57
theboyce Rated the scenario2024-01-02 18:52:40
von Garvin Added a playing2023-12-31 18:53:34
theboyce Added a playing2023-07-07 17:07:53
FileDescriptionUserViews
(!USA-GERM.png)Imagehoxson11065
(carentan HBO.png)Imagehoxson11180
Paratroopers in Carentan (S43-American Advance.jpg)Imagelt_steiner1190
(S43-VASLMap.png)Map Imagebkemp011336
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Paratroopers in Carentan
 
Statistics:
Avg Rating: 5.66Votes: 50
Views: 5805
To-Play list count: 4
Estimated Play time: 1.6 hours
Recorded Games: 28
Archive recorded plays:
American10
German18
Drawn:0

ROAR Data: (as of today)
Clearing Carentan
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[A] German 16
[D] American 20
All Rights Reserved. (c)2022 Dave Ramsey.