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Clearing Carentan ETO (id:#60641)
(ASL Starter Kit Bonus Pack #1 ID: S43)   [next]   [previous]
See Also: Clearing Carentan by Multi-Man Publishing
Carentan, France 1944-06-12 (17 others)
J 3: A Sunday Stroll (ASL Journal # 1)
RP 7: No Quarter (Rout Pak I)
X 4: No Quarter (Rout Report # 2)
SP103: For Whom the Bells Toll (Schwerpunkt # 9)
S19: Purple Heart Lane (Operations #50)
BtB 9: Norman "D" (Beyond the Beachhead 2)
LMA2: The Story of Easy Company: Frères d’arme – 2 (Frères d'arme)
SF 1: Solid Gold Real Estate (Coastal Fortress)
SF1.1: Solid Gold Real Estate (Scenario Designer's Handbook)
AP-105: Cota's Last Stand? (ASL Action Pack #11 29 Let's Go!)
AP-106: Helluva Patrol Leader (ASL Action Pack #11 29 Let's Go!)
S73: West of the Vire (Special Ops # 9)
BtB B3: Thunder Along the Elle (Behind the Beachhead Tournament 2019)
AP135: Fuller's Folly (ASL Action Pack #14 Oktoberfest XXXIV)
S43: Clearing Carentan (ASL Starter Kit Expansion Pack #1 2nd Edition)
3: Cota's Last Stand (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
4: Audacious Attack (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
50%

Overview:

The key to the initial assaults on the Cotentin Peninsula was the town of Carentan. Control of this vital town of approximately 4000 people would allow Utah and Omaha beach to be securely joined. At approximately 0530 on 12 June, elements of the 101st Airborne under the command of artillery commander Brig. Gen. McAuliffe deployed for the attack scheduled to start at 0600. The initial assault instantly bogged down with well-sited machine gun fore pinning the paratroopers along the road into Carentan, but company commanders rallied their troops and quickly grabbed a foothold in town. Now came the difficult task of capturing the town as well-trained paratroopers began clearing building by building.
Attacker: American (506th PIR, 101st Airborne Division)
Defender: German (Fallschirmjäger Regiment 6)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.5 D:5.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: artillery strikes on two hexes,up to three times during game
Map Board(s): z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2022-02-06(A) Kamil Dziarmaga vs German German win
2021-11-26(A) Bob McKenna vs Robert Kroczynski German winGame 2. Germans engaged early and were nearly flanked by the US reinforcements. Good dice rolls, falling back and a short turn count, lead to German victory in the lower portion of the town.
2021-09-01(A) Tom Abromaitis vs Christian Challiner German win10-2 leader got OBA'd!
2021-07-01(D) Seumas Hoskins vs Erica German winGermans setup mostly in VP buildings covering both approaches. Americans moved in with stacks a little too close and broke early on the west side. On the east side, Americans walked into artillery which gave a pounding and pushed them back. One of the German HIPs were lying in wait in the VP building on the north end, which the 10-2 and two squads walked right into and ended with a 1KIA killing the leader, the squads losing the LLMC, then suffering casualty reduction. The final fire in the DFPh finished off both broken half-squads.
2021-01-01(D) Tony Fermendzin vs Steve Boro German winThe Germans set up most of their squads, leaders and SW in the VP buildings with the 4-4-7 out covering the western flank and the two half squads HIP. The artillery was sighted along the road in hopes of catching the Americans in the open. The Americans ran into a hidden half-squad on the first turn as a few fortunate shots by the Germans broke up the American attack early. The Americans had trouble getting reorganized, as they continued to break under German fire, while the Germans continued to pass every MC they had to take. A late push by the Americans got them into the VP buildings but it was too late as they ran out of time before they could clear the Germans out of all the necessary buildings. Fun scenario. Small but tense as neither side really feels like they have enough resources to get the job done.
View all or balance report
ActionDate
KDz Added a playing2022-02-07 17:48:01
BobMcKenna1966 Added a playing2021-12-28 18:28:45
TomAbromaitis Added a playing2021-09-02 03:11:16
feralhuntsman Added a playing2021-07-02 05:38:44
acfe Added a playing2021-01-02 03:16:58
FileDescriptionUserViews
(!USA-GERM.png)Imagehoxson1586
(carentan HBO.png)Imagehoxson1662
Paratroopers in Carentan (S43-American Advance.jpg)Imagelt_steiner601
(S43-VASLMap.png)Map Imagebkemp01764
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Paratroopers in Carentan
 
Statistics:
Avg Rating: 5.60Votes: 45
Views: 3227
To-Play list count: 4
Estimated Play time: 1.6 hours
Recorded Games: 23
Archive recorded plays:
American9
German14
Drawn:0

ROAR Data: (as of November 2021)
Clearing Carentan [Confirmed]
[A] American 19
[D] German 14
All Rights Reserved. (c)2022 Dave Ramsey.