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Clearing Carentan ETO (id:#65370)
(ASL Starter Kit Expansion Pack #1 2nd Edition ID: S43)   [next]   [previous]
See Also: Clearing Carentan by Multi-Man Publishing
Carentan, France 1944-06-12 (17 others)
J03: A Sunday Stroll (ASL Journal # 1)
RP 7: No Quarter (Rout Pak I)
X 4: No Quarter (Rout Report # 2)
SP103: For Whom the Bells Toll (Schwerpunkt # 9)
S19: Purple Heart Lane (Operations #50)
BtB 9: Norman "D" (Beyond the Beachhead 2)
S43: Clearing Carentan (ASL Starter Kit Bonus Pack #1)
LMA2: The Story of Easy Company: Frères d’arme – 2 (Frères d'arme)
SF 1: Solid Gold Real Estate (Coastal Fortress)
SF1.1: Solid Gold Real Estate (Scenario Designer's Handbook)
AP105: Cota's Last Stand? (ASL Action Pack #11 29 Let's Go!)
AP106: Helluva Patrol Leader (ASL Action Pack #11 29 Let's Go!)
S73: West of the Vire (Special Ops # 9)
BtB B3: Thunder Along the Elle (Behind the Beachhead Tournament 2019)
AP135: Fuller's Folly (ASL Action Pack #14 Oktoberfest XXXIV)
3: Cota's Last Stand (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
4: Audacious Attack (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
55.555555555556%

Overview:

The key to the initial assaults on the Cotentin Peninsula was the town of Carentan. Control of this vital town of approximately 4000 people would allow Utah and Omaha beach to be securely joined. At approximately 0530 on 12 June, elements of the 101st Airborne under the command of artillery commander Brig. Gen. McAuliffe deployed for the attack scheduled to start at 0600. The initial assault instantly bogged down with well-sited machine gun fore pinning the paratroopers along the road into Carentan, but company commanders rallied their troops and quickly grabbed a foothold in town. Now came the difficult task of capturing the town as well-trained paratroopers began clearing building by building.
Attacker: American (Elements of 506th PIR, 101st Airborne Division)
Defender: German (Elements of Fallschirmjäger-Regiment 6)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.5 D:5.0
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: Artillery strikes on two hexes,up to three times during game
Map Board(s):
z Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1z
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Linked the scenario to ROAR2021-03-15 16:53:56
hoxson1 Uploaded the Board image2021-03-15 16:53:28
Hutch Modified the Unit Elements2021-01-22 22:42:17
hoxson1 Uploaded an Image2021-01-18 19:45:58
Hutch Modified the misc. rules2021-01-16 10:50:04
FileDescriptionUserViews
(!usa-germ.png)Imagehoxson1808
(S43-VASLMap.png)Map Imagehoxson1866
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 1
Estimated Play time: 1.6 hours
Recorded Games: 0
Archive recorded plays:
American0
German0
Drawn:0

ROAR Data: (as of today)
Clearing Carentan [Confirmed]
[A] American 20
[D] German 16
All Rights Reserved. (c)2022 Dave Ramsey.