homepage
  • Your recently viewed scenarios
    • Taking the Left Tit
      Agoldin played the scenario
      The Last Charge!
      Lorenzoknight played the scenario
      Forest Brothers
      RJenulis played the scenario
      Simple Equation
      Turuk played the scenario
      A Bloody Harvest
      Heloanjin played the scenario
      A Bloody Harvest
      Thompsonmg(MGT) played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Vogt's Ritterkreuz ETO (id:#60926)
(Out of the Attic #2 ID: OA26)   [next]   [previous]
See Also: Vogt's Ritterkreuz by Iowa City ASL Club
Hatert, Holland 1940-05-10 (80 others)
48: Toujours L'Audace (ASL 6 - The Last Hurrah (2nd Edition))
49: Piercing the Peel (ASL 6 - The Last Hurrah (2nd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (2nd Edition))
A 104: In Front of the Storm (AH:ASL Annual `96)
J39: Indeed! (ASL Journal # 3)
G07: Bring up the Guns (AH:The General # 25.3)
NEWS22: Tricks of War (ASL News # 14)
NEWS68: Art Nouveau (ASL News # 32)
FRASL: Rebuff at the Paint Factory (Internet)
FRASL: Retaking Ypenburg Airfield (Internet)
CH133: Group Iron (Critical Hit # 6.2)
VHN1: Winged Devils (Critical Hit # 7.1)
VHN2: A Matter of Coordination (Critical Hit # 7.1)
VHN3: End of Command (Critical Hit # 7.1)
VHN4: Tentative (Critical Hit # 7.1)
VHN5: Wiped Out (Critical Hit # 7.1)
FE15: Contested Landing (Fanatic Pack 2)
FE36: Wings of War (Fanatic Enterprises: Internet)
FE87: Lightning War (Blitzkrieg Pack)
NFNH 3: The Hatert Bridge (Waffen-SS III: Neither Fear Nor Hope)
: Eben-Emael (Journal du Stratège # 39)
GD 1: La Guerre Finie!! (Grossdeutschland Pack 1 - The Early Years)
GD 2: Operation NIWI (Grossdeutschland Pack 1 - The Early Years)
O88.2: The Cupola Smashers of Eben Emael (On All Fronts # 88)
PJ3.7: The Unexpected Ambush (OAF Playtester's Journal # 3)
TAC21: L'Infanterie Attaque (Tactiques # 3)
VV27: Pas Savoir (Vae Victis # 37)
SL 25: Resistance at Chabrehez (ASL Digest # 6.10)
: Taking the Bridge (Gamex `91)
GD 1: Vogt's Ritterkreuz (Gun Duel 2001)
SFS 9: Appointment With Royalty (Origins `93)
#7: Cracking Fortress Holland (To Battle By Air 2)
FE 152: Millwork (The Dutch Pack)
FE 153: Battalion for Special Missions (The Dutch Pack)
FE 154: The Hero Maduro (The Dutch Pack)
FE 155: Moerdijk Massacre (The Dutch Pack)
FE 156: Ypenburg Airfield (The Dutch Pack)
FrF28: Luftlandekommando Hedderich (Friendly Fire Pack 4)
FF14: The Hunted (FireFights! #2)
U17: Resistance at Chabrehez (Turning the Tide)
48: Toujours L'Audace (ASL 11 - Doomed Battalions (3rd Edition))
49: Piercing the Peel (ASL 11 - Doomed Battalions (3rd Edition))
88: Art Nouveau (ASL 11 - Doomed Battalions (3rd Edition))
FrF46: Dutch Courage (Friendly Fire Pack 6)
VHN1: Winged Devils (Facing the Blitz)
VHN2: A Matter of Coordination (Facing the Blitz)
VHN3: End of Command (Facing the Blitz)
VHN4: Tentative (Facing the Blitz)
VHN5: Wiped Out (Facing the Blitz)
VHN6: Battling for Belgium (Facing the Blitz)
CH133: Group Iron (A Few Rare Men)
BP1 BONUS #1: Code Name "Iron" (Battle of the Bulge I)
VHN 1: Winged Devils (Facing the Blitz II)
VHN 2: A Matter of Coordination (Facing the Blitz II)
VHN 3: End of Command (Facing the Blitz II)
VHN 4: Tentative (Facing the Blitz II)
VHN 5: Wiped Out (Facing the Blitz II)
DB120: Start Fall Gelb (Dispatches from the Bunker #40)
BWN 1: Their Baptism of Fire (Blitzkrieg in the West - Northern Campaign)
S60: Operation NIWI (Special Ops # 7)
FrF85: Junkers Junkyard (Friendly Fire Pack 11)
RP 131: Boot's Scoot and Boogie (Rally Point #14)
RP 132: Probe Toward The Hague (Rally Point #14)
RP 133: The Recapture of Ockenburg (Rally Point #14)
RP 134: Von Sponeck's Woods (Rally Point #14)
RM-1: Wisembach Roadblock (Race For The Meuse)
RM-2: Prelude to Bodange (Race For The Meuse)
RM-3: Forcing The Sure (Race For The Meuse)
RM-4: The Final Stand (Race For The Meuse)
RM-5: Battle For Bodange (Race For The Meuse)
RM-TM: Race to the Meuse Tactical Mission (Race For The Meuse)
#1: The Enemy's Behind Us (Sturmgruppe Eisen)
#2: Bridge Blown! (Sturmgruppe Eisen)
#3: Clearing A Flank (Sturmgruppe Eisen)
#4: Snafu! (Sturmgruppe Eisen)
#5: Enlarging The Bridgehead (Sturmgruppe Eisen)
#6: "Resistance Great" (Sturmgruppe Eisen)
#7: Group Eisen (Sturmgruppe Eisen)
231: In Front of the Storm (ASL 10a - Croix de Guerre)
CB4SL: Attaque à l'aube (Casus Belli #11)
Designer: Darrell Andersen
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Dutch
49.056603773585%

Overview:

As Operation Yellow opened, the recon battalion of the SS Verfugungs Truppen (or “V Division”) was detailed to Kampfgruppe Grave. This battle group was assigned the task of seizing bridges across the Waal River at Nijmegen, Neersbosch, Hatert, Malden and Heuman. Only the bridge at Heuman could be taken intact. At Hatert, every man in the assault detachment was either wounded or killed. A wounded Oberscharfuhrer Franz Vogt led the remnants of his unit, 4 men, on to capture the damaged bridge against tenacious Dutch resistance. Vogt was awarded the Knight’s Cross for his bravery and determination.
Attacker: German (SS) (Kampfgruppe Grave, SS-Panzer-Division 2)
Defender: Dutch (Hatert Bridge Security Detachment)  
6.5 turns
    Players: 2     OBA: Dutch     Night: No
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:4
PSW 222
PSW 221 x 3

AFVs: D:0
Guns: A:0 D:0
Ur wz. 35 ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Marsh is Brush
Map Board(s): 7 10
Overlays: B2 Wd4 Wd5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultComments
2023-03-22(D) Jeff B vs Scott Sherer German (SS) winDon't be fooled by the board images as the bridge should have little if any to do with actual gameplay. A nice little scenario, though perhaps too much will hinge on whether or not the Dutch get OBA. At first I thought it a luxury, but it will be a necessary part of their quest to stave off the German onslaught. Scott split his force, coming on exceptionally hard in the north, with the balance safely sticking to the southern woods and the HMG and 9-1 in the center on overwatch. I felt the greatest threat from them initially, and I was lucky enough to drop some full-strength OBA on their heads. The leader wounded and broke, but the squad shrugged it off and generated a hero in the process. Despite the dampness the woods next door caught fire, and would spread rather quickly later in the game, but it would be a non-factor in limiting the Germans. My MMG squad and 7-0 took their own hits when an AC busted them up, wounding the leader in the process. Turn 2 was rather costly for both sides, with each losing 1.5 squads, but the Dutch could ill-afford a trade-off of this nature. I continued to be scared off my MGs, with the HMG HS breaking and a LMG HS dying. I repositioned my OBA to confront the threatening northern force. I blew up one of the ACs in this manner, but I continued to be bullied back in the southern woods, and my men in the north had to retreat with their backs against the Waal. Turn 4 was rather quiet as Scott consolidated his men, with me shocking another AC with the OBA, only to have it bounce back. Every time I tried to do anything remotely aggressive my men paid the price. The rest of the game saw the German's inexorably squeeze me into the SW corner of the board, eventually breaking my last good order HS in their last AFPh. Good game.
2023-03-22(A) Scott Sherer vs Jeff B German (SS) win
2021-02-04(A) Simon Staniforth vs German (SS) winAll the AC had been recalled by T3 and the Dutch OBA smashed up half the attacking Germans. A fortunate “Snakes” in a late game CC and subsequent moves saw the final Dutch MMC locked in Melee by a wounded leader to snatch a German win. Proving you should always play to the end you just never know
2019-11-21(D) patrick palma vs Ulrik DanKer Dutch win
2018-04-09(A) Andy Beaton vs Mark Watson German (SS) winGermans were hard hit by Dutch artillery, but the Dutch machineguns broke down at key moments and allowed the Germans to close and eliminate the defenders.
View all or balance report
ActionDate
sherersc Rated the scenario2023-03-26 02:35:56
sherersc Added a playing2023-03-26 02:35:49
buser333 Added a playing2023-03-23 10:51:07
Jude Added a playing2023-02-22 01:16:31
Bongiovanni Added a playing2023-02-08 11:24:13
FileDescriptionUserViews
Fritz Vogt - Knight's Cross (Ritterkreuz) (vogt fritz.png)Imagehoxson1605
(ss-dutch new.png)Imagehoxson1413
VASL Map (OA26-VASLMap.png)Map Imagebkemp01738
DescriptionUploaded by
TitleAuthorDate
map image (view)slunts2023-01-14 04:31:14
DescriptionUploaded by

Quick Map View

Location

Images

Fritz Vogt - Knight's Cross (Ritterkreuz)
 
Statistics:
Avg Rating: 6.71Votes: 17
Views: 4163
To-Play list count: 3
Estimated Play time: 4.4 hours
Recorded Games: 12
Archive recorded plays:
German (SS)7
Dutch5
Drawn:0

ROAR Data: (as of November 2021)
Vogt's Ritterkreuz [Confirmed]
[A] German 19
[D] Dutch 22
All Rights Reserved. (c)2022 Dave Ramsey.