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Bagging the Bago Bridge PTO (id:#61181)
(Aussie Battler Pack ID: BC15)   [next]   [previous]
Negros, Philippines 1945-03-29 (6 others)
RPII 8: Riding Shotgun (Rout Pak II)
Z10: Riding Shotgun (Rout Report # 4.3)
RPT48: Firestorm (Rally Point # 5)
GJ023: Hanson's Bridge (Grumble Jones)
MM 81: Hanson's Bridge (March Madness 2022 Grumble Jones Pack)
DB201: Busting Bürgeln (Dispatches from the Bunker #61)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
0%

Overview:

The US Eighth Army was tasked with clearing the Central Philippines. The island of Negros was the next to fall to the mighty American military juggernaut. The 40th Division would spearhead the assault. Key to the success of a quick and decisive attack was the capture of a road bridge over the Bago River. Old Bago Bridge is a steel span of 650 feet long and 40 feet above the water, traversing the wide river of Bago between the Poblacion and the Bago Ma-ao crossing. A platoon of infantry landed in the darkness four hours ahead of the main force and headed inland. An Allied agent met the GIs on the way to the bridge and warned that a Japanese squad and some oxen-drawn carts were heading for the bridge. The Americans resolved to get there first.
Attacker: American (185th Infantry Regt, 40th Division)
Defender: Japanese (Bago Bridge Garrison)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:6.0 D:7.0
AFVs: A:0
AFVs: D:0
Guns: A:0
M2 60mm Mortar
D:0
Type 89 Heavy Grenade-Launcher

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is in Season. Treat Marsh as River hexes; some Ponds created. HIP / T-H Heroes are NA.
Map Board(s):
7 37 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country7
ASL 13 - Rising Sun37
ASL 13 - Rising Sun (2021)37
ASL 8 - Code of Bushido37
Overlays: OG1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-04-09(D) Dan Best vs Kermit Mullins Japanese win1.5 hrsFirst to play and post.
2026-04-09(A) Kermit Mullins vs Dan Best Japanese win1.5 hrsScenario has a lot of issues. My Americans rolled poorly against the reinforcing Japanese...who killed 2 squads and an 8-0 in Banzai charges. Dan simply entered...stopped the wagon and unloaded. Suddenly the Americans are being attacked from the rear against 3 squads and an 8+1. Dan won both Close Combats with a snakes on the second one...so I conceded. It was going into Turn 6 and there was no way I could get to the other side of the bridge with a fox hole directly on the victory location with an HMG. And the Hero..has no purpose...he can't destroy the bridge. The approach to the bridge is too limiting for the Americans to just walk into a kill zone. Then the wagon can't be ambushed because...they know the Americans are there. An SSR forcing the wagon to move should have been included. Disappointing design.
View all or balance report
ActionDate
grumblejones Added a playing2026-04-09 23:32:39
Danno Added a playing2026-04-09 23:24:16
Hutch Modified the Defender's AFVs2023-03-09 12:02:02
Hutch Modified the unit counts2023-03-09 12:00:24
Hutch Modified the Attacker's Guns2023-03-09 12:00:24
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson11466
(bago map no PTO mentioned.png)Map Imagehoxson11320
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Statistics:
Avg Rating: 4.00Votes: 2
Views: 4291
To-Play list count: 0
Estimated Play time: 2.4 hours
Recorded Games: 1
Archive recorded plays:
American0
Japanese1
Drawn:0

ROAR Data: (as of today)
Bagging the Bago Bridge [Confirmed]
[A] American 0
[D] Japanese 2
All Rights Reserved. (c)2022 Dave Ramsey.