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Overrun WTO (id:#61492)
(Elite Canadians ID: MLR09)   [next]   [previous]
See Also: No. 8 Platoon Overrun by Multi-Man Publishing Overrun of the 26th by Advancing Fire
Authie, Normandy, France 1944-06-07 (60 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
Designer: Jim McLeod
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Canadian
72%

Overview:

None.
Attacker: German (SS) (III Battalion, 25th SS Panzer Grenadier Regiment and H Battalion, 12th SS Panzer Division)
Defender: Canadian ("C" Company, North Nova Scotia Highlanders and elements of the 27th Armored Regiment)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:10.0
AFVs: A:8
PzKpfw IVH x 8

AFVs: D:4
Sherman V(a) x 3
Sherman VC(a)

Guns: A:0 D:0
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 1a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2021-09-09(D) Dave Mareske vs Scott Mullins Canadian win
2021-09-07(A) Kermit Mullins vs Dave Mareske Canadian winMy SS were hit hard early and often. The Sherman Firefly would knock out 3 tanks before a Faust found him. By the end, all the Allied tanks were knocked out and one MKIV was left standing. My SS grenadiers were shredded but still made it into the village and fought some tough hand to hand battles, but the Canadians would hold out and win the game. 1st Face to face game in over two years.
2020-11-21(A) Kermit Mullins vs Dan Best German (SS) winTough game for the Canadians. Dan's Firefly took down three tanks and three more were lost before my Germans took out all the Canadian Armor and had overrun the Canadian infantry. By Turn 5, it was over and a German victory.
2020-11-21(D) Dan Best vs Kermit Mullins German (SS) win
2017-11-05(A) Tom Kearney vs Lindsey Murillo German (SS) winCommonwealth in Normandy campaign.
View all or balance report
ActionDate
dmareske Added a playing2021-09-09 02:33:17
grumblejones Added a playing2021-09-08 04:46:08
hoxson1 Modified the Theatre2021-02-24 20:09:53
hoxson1 Modified the overlays2021-01-13 22:58:47
Danno Added a playing2020-11-22 05:04:55
FileDescriptionUserViews
(ss-canadian new.png)Imagehoxson1373
MLR09 Map (MLR09_Map.jpg)Map Imagemtrodgers99608
MLF09 Overrun (MLF09 Overrun.jpg)Map ImageFre20741618
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Statistics:
Avg Rating: 6.55Votes: 11
Views: 2746
To-Play list count: 1
Estimated Play time: 5.5 hours
Recorded Games: 9
Archive recorded plays:
German (SS)6
Canadian3
Drawn:0

ROAR Data: (as of November 2021)
Overrun
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[A] German 12
[D] Canadian 4
All Rights Reserved. (c)2022 Dave Ramsey.