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Krushing Kampar PTO (id:#61633)
(Dezign Pak 8 ID: ESG93)   [next]   [previous]
Kampar, Malaya 1942-01-01 (4 others)
Mision 4: Daring Dash (Jumping Cats)
SASL Mission FT 2: Against Ill Advice (Franc-Tireur #12)
BFP-38: Sugar Cane Shuffle (BFP 3: Blood and Jungle)
AP59: Taking Heads (ASL Action Pack # 6 A Decade of War)
Designer: D.S. Houseman
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseBritish
50%

Overview:

On 27 December, in an effort to prevent the capture of RAF Kuala Lumpur, the 11th Indian Infantry Division occupied Kampar, which offered a strong natural defensive position. In doing so they were also tasked with delaying the advancing Japanese troops long enough to allow the 9th Indian Infantry Division to withdraw from the east coast. The Japanese intended to capture Kampar as a New Year’s gift to Emperor Hirohito and on 30 December the Japanese began surrounding the British and Indian positions. The site overlooking Kampar is set on what is now called Green Ridge. This jungle-covered mountain offered a clear view of the surrounding plains covered with open tin mining sites and swamps. Of the three brigades from the 11th Indian Division, two—the 6th and 15th Indian Infantry Brigades—had been amalgamated to form the 15th/6th Brigade under Brigadier Henry Moorhead (commander of Krohcol). The 15th/6th Brigade now consisted of the survivors from the 1st Leicestershire Regiment and 2nd East Surreys (which had been amalgamated to form the British Battalion), and a composite Jat-Punjab Regiment (formed from survivors of the 1/8th Punjab Regiment and the 2/9th Jat Regiment). At seven in the morning, on 1 January 1942, Kawamura launched his main attack against the western side of the Kampar position.
Attacker: Japanese (Elements Imperial Guards Division)
Defender: British (Elements 6/15th Indian Infantry Brigade)  
5.5 turns
    Players: 2     OBA: British     Night: No
Unit Counts:
Squads: A:27.0 D:26.0
AFVs: A:6
Type 95 HA-GO x 3
Type 97A CHI-HA x 3

AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 6
D:3
OQF 18-Pounder x 2
OBL 6-in. Howitzer
OML 2-in. Mortar x 3
Boys ATR x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ, Ov2. A: Air Support (2FBs Turns 2-5)
Map Board(s):
37 35 39 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun37
ASL 13 - Rising Sun39
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)37
ASL 13 - Rising Sun (2021)39
ASL 8 - Code of Bushido35
ASL 8 - Code of Bushido37
ASL 9 - Gung Ho!39
Overlays: OG2 G1
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2018-06-04(A) Tom Kearney vs Lindsey Murillo British winEarly war Malaya linked scenario campaign. The British had the balance. I managed to get 23 EVP out of the required 26. The British artillery, with plentiful ammo, proved decisive. Great fun though!
2015-07-01(D) keith Spurlock vs Andy Hershey British win[Imported from ROAR]
View all or balance report
ActionDate
hoxson1 Modified the overlays2021-10-19 21:04:47
hoxson1 Modified the misc. rules2021-10-19 21:03:48
hoxson1 Uploaded the Board image2021-10-19 21:02:21
Hutch Modified the Defender's Guns2020-11-09 13:13:07
Hutch Modified the unit counts2020-11-09 13:13:07
FileDescriptionUserViews
(japbrit.png)Imagehoxson11024
(kampar battle.png)Imagehoxson11029
(kampar site.png)Imagehoxson11061
VASLMap (ESG93-VASLMap.png)Map Imagebkemp011128
(kampar map.png)Map Imagehoxson1656
DescriptionUploaded by
Japanese Invasion of MalayaTomkrny
TitleAuthorDate
DescriptionUploaded by

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Statistics:
Avg Rating: 6.00Votes: 3
Views: 3778
To-Play list count: 0
Estimated Play time: 8.9 hours
Recorded Games: 2
Archive recorded plays:
Japanese0
British2
Drawn:0

ROAR Data: (as of today)
Krushing Kampar
[Log in to Confirm or Edit]
[A] British 2
[D] Japanese 0
All Rights Reserved. (c)2022 Dave Ramsey.