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Milling About CBI (id:#62079)
(ASL Action Pack # 9 To the Bridge! ID: AP86)   [next]   [previous]
Miyawadi, Burma 1942-01-20 (6 others)
RP 8: Victoria Cross (Rout Pak I)
X 7: Victoria Cross (Rout Report # 2)
RetroPak#12: Victoria Cross (Retro Pak II)
DP BONUS #2: One Last Charge (Digger Pack I)
STL3: It Isn’t Over (China-Burma-India: The Lost Theater Part 1)
STL4: Don’t Count Your Chickens (China-Burma-India: The Lost Theater Part 1)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Japanese/BurmeseBritish
49.032258064516%

Overview:

While Major Oki’s men secured Tavoy, a sister battalion of the 112th Infantry Regiment made preparations to cross the Burmese frontier in strength. Before sunrise on 20 January, a platoon of Gurkhas garrisoning the border village of Miyawadi was caught unawares, and quickly scattered by a large force of Japanese. The surviving Gurhkas scrambled back to D Company’s main position atop hills some two miles to the rear. The Japanese followed. By mid morning, the enemy had enveloped the Gurhka company, and ammunition began to run low, then the telephone line was cut. The Commanding Officer of the 1st Battalion, 7th Gurkha Rifles, Lieutenant-Colonel White, cobbled together a relief force from three different units, and personally led it forward. The column ran headlong into the lead elements of the Japanese 1/112th.
Attacker: Japanese/Burmese (1st Battalion, 112th Infantry Regiment, 55th Infantry Division and Burmese Independence Army)
Defender: British (1/7th Gurkha Rifles and 4th Burma Rifles, 2nd Burma Brigade, 1st Burma Division and 1/9th Royal Jats, 16th Indian Brigade)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Simultaneous setup, PTO (G.1), DJ (G2.2), Cactus Hedges, N-S Road exists. A: BIA are Partisans
Map Board(s):
7a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 9 To the Bridge!7a
Overlays: NONE
Errata (source)
In the VC, replace “prisoners do not count” with “prisoners count for neither CVP nor Exit VP purposes”. In SSR 4, add “; the side moving second may claim WA(B9.32) first” at the end of the third sentence.J11
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-06-22(A) Alex Schröder vs Davide British winThis time I played the British! A surprise unit in I14 prevented the Japanese from making a quick advance and I managed to place the MMG in H11 and hold that position for longer than was warranted, slowing the Japanese advance considerably. The Japanese opted not to take the right flank and so I thought I'd have to hold the left flank but that was not what happened. Instead it was two Banzai charges and hand to hand combat to decimate my squads. But after all that, I still had a few squads left further back near the bend of the road and the Japanese were running out of time. The British were ahead by 14 victory points and the Japanese needed to win with 6. My favourite opponent conceded in turn 4.
2026-05-25(A) Alex Schröder vs Davide British winI played the Japanese and I had misjudged the scenario length. I had divided the British advance, moving units on both flanks, creating an opening. I wanted to make a run for it with some units and a squad leader. I would have gained a lot of victory points. But it had taken me too much time. My Japanese would be unable to leave the map at the top so it was going to be a fight after all. The British had been falling back and had taken a hill. As time was running out, the Japanese followed and charged into hand to hand combat. Slowly, I was gaining enough victory points. And then I made it! And there was just one counter attack left: The British needed to roll a 5 or less on 2d6, and made it. I lost one squad and a leader – and the British gained exactly enough victory points to undo my win. On the last roll of the game.
2026-01-30(A) Jonathan Plott vs Steve B British winPlayed at Winter Offensive 2026. My second attempt playing the Japanese side and made my first reasonably successful Banzai charge! Great fun!
2025-04-28(D) Eric Partizan Eric vs Juanjo Estevan British winMADASL X 2025 Madrid
2024-11-13(A) Camille Garek vs Florian YVIS Japanese/Burmese win3 hrs
View all or balance report
ActionDate
kensanata Added a playing2026-07-07 18:49:04
Jplott94 Added a playing2026-02-04 10:34:23
Andruz61 Added a playing2025-08-17 22:26:24
Andruz61 Added a playing2025-08-17 21:21:49
Bongiovanni Added a playing2025-04-28 08:55:09
FileDescriptionUserViews
(AP086 Milling About v661 no VC no SSR no Pics.vsav)VASL Setupvon Marwitz2077
AP86 Setup File (AP86 Setup File.vsav)VASL SetupBongiovanni912
(jap-brit sm.png)Imagehoxson12003
End of our match, Japanese had it wrapped up in the Defensive Fire phase of Turn 6 (Japanese moved first) (turn6a - game end.png) (turn6a - game end.png)ImageMichael Dorosh2275
(AP086 Milling About v633 Scenario Archive v2.jpg)Map Imagevon Marwitz2115
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End of our match, Japanese had it wrapped up in the Defensive Fire phase of Turn 6 (Japanese moved first) (turn6a - game end.png)
 
Statistics:
Avg Rating: 6.67Votes: 48
Views: 7887
To-Play list count: 6
Estimated Play time: 3.2 hours
Recorded Games: 50
Archive recorded plays:
Japanese/Burmese26
British24
Drawn:0

ROAR Data: (as of today)
Milling About [Confirmed]
[A] Japanese 50
[D] British 55
All Rights Reserved. (c)2022 Dave Ramsey.