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No Man, No Problem ETO (id:#66782)
(ASL 16 - Twilight of the Reich ID: 294)   [next]   [previous]
Budapest, Hungary 1945-01-10 (10 others)
FE 146: Pest (Budapest Pack)
SP218: Városliget Park (Schwerpunkt #19)
ESG111: Horror Show (Dezign Pak 9)
RPT119: Városliget Park (Rally Point #12)
HF04: Liehr Launches First (HASL 9 - Hatten in Flames)
HF05: Graveyard Shift (HASL 9 - Hatten in Flames)
DB164: Try at Trentlehof (Dispatches from the Bunker #52)
HF04: Liehr Launches First (ASL European Union Championship 2022)
295: Death Box (ASL 16 - Twilight of the Reich)
296: Damnation Game (ASL 16 - Twilight of the Reich)
Designer: Bill Cirillo & Sean Deller
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanRussian
50%

Overview:

In the northern portion of Pest, the Soviet advance at the beginning of January 1945 had progressed fairly well, as the main elements of the 30th Rifle Corps, 7th Guards Army, of Marshal Rodion Malinovsky's 2nd Ukrainian Front had pushed into the Újpest and Rákospalota areas on the outskirts of Budapest. By 8 January, the Soviets had advanced to the northern boundary of the Rákosrendezo marshaling yard, anchored at the southern end by the Rákosrendezo railway station. On the morning of 9 January, with 25th Guards Rifle Division supporting from the north, the Soviets launched their main attack from the east, spearheaded by 659th Rifle Regiment of the 155th Rifle Division and just south of them, all three Rifle Regiments of the 151st Rifle. Armor support for this assault was provided by T34/85's from the 3rd Tank Brigade, 23rd Tank Corps. Defending the marshaling yard were elements of Panzergrenadier-Regiment 93, Panzer-Division 13 which had established a formidable defensive line along the railways, anchored by the fortified railway station area, complete with four-deep railcars outfitted with machine guns with interlocking fields of fire covering the approaches. By the close of the day, the Soviets had captured the railway station and cleared the surrounding southern portions of the marshaling yard. But while the German Grenadiers had been driven back, they hadn't been knocked out and were soon preparing for the predictable counterattack.
Attacker: German (Panzergrenadier-Regiment 93, Panzer-Division 13)
Defender: Russian (626th and 683rd Rifle Regiments, 151st Rifle Division, 30th Rifle Corps and 3rd Tank Brigade, 23rd Tank Corps)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:14.5
AFVs: A:10
PzKpfw VG x 2
JgdPz IV/70
PzKpfw IVJ
JgdPz IV(L)
SPW 251/9
SPW 251/sMG
SPW 251/1 x 3

AFVs: D:4
T-34/85 x 4

Guns: A:0 D:4
82mm BM obr. 37 x 2
76.2mm P obr. 39 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS (E3.72), NQ (A20.3), HtH (J2.31)
Map Board(s):
19a 18b Show/hide map dependencies
PublicationBoard
ASL 16 - Twilight of the Reich19a
ASL 16 - Twilight of the Reich18b
Overlays: RC16 RC17 RR16 RR18 RY3 RY4 RY5 RY6 RY8 RY11 RY12 X35 X36
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-04(D) Richard Jenulis vs Dennis Hess Russian winGermans did not take any buildings.
2024-12-28(D) Dan Best vs Paul Works German win4 hrs
2024-12-28(A) Paul Works vs Daniel Best German win
2024-09-02(A) Ron Garcia vs Darryl M. German win8 hrsFirst of all - almost the same opening comments I wrote about ASL 193 Death Solves All Problems except this one has WAY WAY too many overlays! Thirteen of them! Probably a record for me. Some are even stacked on top of each other due to the way overlays are cut out. Since the exact same overlay configuration on board 19a is used in at least two scenarios, and given the price of the module, I think the board 19 overlays should have been one giant one. It is interesting how the board 18b overlays connect the two boards, but the board 18b ones don't really affect gameplay except for preventing a hard initial AFV push on the east side of the playing area. Poster putty and plexiglass are a must if playing face-to-face!

This is also the first scenario where I gave the scenario ranking a different score from the enjoyment ranking. The scenario design is fine (7), but I had a horrible time playing it (3). My dice were awful playing as the Germans over a two-day period. My friend's dice were great. Weapons breaking down, bad ambush rolls, losing in CC when not ambushed and not having any effect in return, high IFT rolls, enduring low Russian IFT rolls and rate tears from their MTR's; it was awful. I even rolled a 12 on an overrun as my first official attack of the second day. The only thing that kept me in the game was that I won the tank battle and using VBM Freeze.

After nothing went my way, I resorted to using the halftracks, Panthers, and tank destroyers in an absolutely, totally ahistorical way. I started moving them up, freezing the forward guys, moving up my men, and breaking the enemy in the AFPh. I lost most of the halftracks this way, but they did their ahistorical role. Heck, I even rammed the JdgPz IV/70 into a fortified building containing an ART Gun just to counter it! Only late did my friend start trying some Street Fighting (he preferred to keep concealment), but the damage was done. The two FT's I had never outright killed any units, but they stayed in play (by some miracle) until near the end breaking and forcing back the Russians. It took the whole game, but I got the required building locations. I came out with a win, but I don't think I enjoyed a bit of it.
2024-07-28(A) neal ekengren vs German winThe obvious German initial target is the group of buildings near west entry. Take the western railroad buildings and not much more needed to win. With so many rail cars, not that much open ground. Russians are going to have a tough time defending.
View all or balance report
ActionDate
RJenulis Added a playing2025-02-05 04:10:52
worksp2018 Added a playing2025-01-19 20:11:40
Danno Added a playing2024-12-28 22:51:04
Jude Added a playing2024-09-03 02:40:06
Jude Rated the scenario2024-09-02 22:42:15
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(!germ-soviet.png)Imagehoxson1365
ASL294 Mapboard (ASL294 Mapboard.png)Map ImageYarlis253
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Statistics:
Avg Rating: 5.71Votes: 7
Views: 0
To-Play list count: 0
Estimated Play time: 9.3 hours
Recorded Games: 3
Archive recorded plays:
German2
Russian1
Drawn:0

ROAR Data: (as of today)
No Man, No Problem
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[A] Russian 2
[D] German 3
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