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Parting Shots CBI (id:#62084)
(ASL Action Pack # 9 To the Bridge! ID: AP91)   [next]   [previous]
Thebyu Chaung, Burma 1942-02-21 (3 others)
A 86: Fighting Sparrow (AH:ASL Annual `95 Winter)
J233: Roff Riders (ASL Journal #14)
J229: Tasmanian Devils (ASL Journal #14)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
Japanese/BurmeseBritish
45.833333333333%

Overview:

As the British made a precarious and disjointed withdrawal in front of the relentless Japanese advance, many small actions were fought between the Bilin River and the easily fordable Thebyu River. The Bilin was the last barrier before the Salween River, and the Japanese had crossed it with ease, bringing great pressure on the scattered defenders. As the 48th Brigade was pushed towards Sittang, 1/3rd Gurkha Rifles made contact with leading elements of 33rd Division and their Burmese guides who were following the railway into Thebyu Chaung. A sharp action ensued and the Japanese were halted. . .for the moment.
Attacker: Japanese/Burmese (2nd Battalion, 215th Infantry Regiment, 33rd Infantry Division and Burmese Independence Army)
Defender: British (1/3rd Gurkha Rifles, 48th Infantry Brigade, 17th Infantry Division)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:13.0
AFVs: A:0
AFVs: D:2
IP Carrier Mk IIA x 2

Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: brush is brush, Bd 22 roads/bridges exist). EMRR. A: Japanese have no HIP.
Map Board(s):
22 7a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 9 To the Bridge!7a
ASL 1 - Beyond Valor (1st Edition) 22
ASL 1 - Beyond Valor (2nd Edition) 22
ASL 1 - Beyond Valor (3rd Edition)22
Overlays: RR7 RR8
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-11-01(A) Simon Staniforth vs Ian Ainsworth Japanese/Burmese winA fine example of how ASL can quickly turn in favour of the other side and why you should always play to the end. Going into the final Japanese half turn I had possession only of buildings W8 / U6 giving me 5 building VP vs 12 for the Gurkhas and I was a couple of CVP behind as well. A lucky LMG Prep was able to stun (on a 3) one of the IP Carriers and a Banzai through a couple of open Ground hexes managed to get a HS to it who in subsequent CC, with mods of -4, was able to take it out. The key though was building DD7, repeated attempts to take it through the game had foundered and the Japanese were only in possession of 1 hex vs 3 for the Gurkhas. An 8 VP swing if the Japanese could take it. Surviving OG shots I got some more guys in so it was down to CC. 3 to roll and with a couple of ambushes it was a clean sweep for the IJA racking up 5 more CVP in the process and taking Control of this key building. A most fortunate win - the odds were certainly against a Japanese victory and my opponent was cursed with stone cold dice in the final turn. It just goes to show if you can see a path to victory, no matter how slender the odds, you’ve just got to play it out and hope the dice gods are smiling on you
2024-03-20(A) Stephen Stewart vs Mark Thompson Japanese/Burmese win

(VASL Log)
This is a Taxing scenario.
Japanese ALMOST want the Ghurkas to engage them into CC...as if the Japanese start losing more CC than winning is dangerous.

Conducted a few Banzai charges, every one turned South. The Right side I could've tried to bypass the units in the building but decided to move into them...came out ahead in points.
Its a MAJOR ATTRITION battle.
Once the enemy leaders get taken out of the game (for both sides) it gets REALLY Sticky.
This is where the Japanese can take the advantage as they will just step reduce. But beware, too many Steps and you start Sloughing off points to the British

Smoke is HUGE in this one...IF you can pressure the deep buildings, then it can unbalance the enemy defense. Be cognizant of the chance to Capture, as the British will not surrender.
Vehicles are worth more than any building...a good source for those TH-Heroes to garner.
Took 2 !! to take down one AFV...

I wanted to give up super early with Botched assaults, but just stick it out....NO QUITTING on this ONE.
Do NOT got Squad v HS into CC...you will lose overall. The Ghurkas have a -1 DRM in CC...you WILL LOSE.
2023-01-02(D) Richard Jenulis vs George Bates British winThe Japanese pushed hard on the East side of the tracks. Turn 5 was the turning point. The British won three CC leaving the Japanese with only 4.5 squad equivalents, no leaders and the BIA troops. Not enough to take and hold enough buildings for a win. The game was called before the reenforcments came in.
2022-07-08(A) Tuomo Lukkari vs Adam Lunney British win[Imported from ROAR]
2022-04-13(A) rene cote vs mrosberg British win
View all or balance report
ActionDate
Simonstan Added a playing2024-11-09 15:32:16
Hutch Modified the Attacker2024-07-17 19:22:07
Hutch Modified the gps location2024-04-15 17:50:40
Hutch Modified the overview2024-04-15 17:49:42
Hutch Modified the location2024-04-15 17:49:16
FileDescriptionUserViews
AP 91 VASL Setup file (ap 91 map.vsav)VASL SetupDamon1568
(japburm-brit.png)Imagehoxson11023
(jap shoot over water.png)Imagehoxson1922
VASL Log file (AP 91 Parting Shots Stephen Stewart Japanese Att v Mark Thompson British Def .vlog)VASL Game LogStewart436
(parting shots map.png)Map Imagehoxson1928
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Statistics:
Avg Rating: 6.53Votes: 15
Views: 5378
To-Play list count: 1
Estimated Play time: 4.4 hours
Recorded Games: 14
Archive recorded plays:
Japanese/Burmese6
British8
Drawn:0

ROAR Data: (as of today)
Parting Shots [Confirmed]
[A] Japanese 27
[D] Gurkha 31
All Rights Reserved. (c)2022 Dave Ramsey.