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Koch's Rockets MTO (id:#62417)
(Russian Rarities 2 ID: RR-15)   [next]   [previous]
Maleme, Crete 1941-05-20 (49 others)
45: Revenge at Kastelli (ASL 6 - The Last Hurrah (2nd Edition))
93: Tavronitis Bridge (ASL 5a - For King and Country)
94: Bofors Bashing (ASL 5a - For King and Country)
95: Descent into Hell (ASL 5a - For King and Country)
97: A Desperate Affair (ASL 5a - For King and Country)
98: On Silent Wings (ASL 5a - For King and Country)
A 01: Tavronitis Bridge (AH:ASL Annual `89)
A 02: Bofors Bashing (AH:ASL Annual `89)
A 03: Descent into Hell (AH:ASL Annual `89)
A 102: On Silent Wings (AH:ASL Annual `96)
BB04: A Desperate Affair (Backblast # 1)
G39: A Desperate Affair (AH:The General # 31.4)
T15: The Akrotiri Peninsula (AH:The General # 29.1)
NEWS23: Plans Gone Astray (ASL News # 14)
PL G: Cemetery Hill (version 2.0) (Platoon Leader 2.0)
ASL News 23: Plans Gone Astray (Scroungin' ASL News)
O75.1: Crete 1: The Airfield (On All Fronts # 75)
O75.2: Crete 2: The Bridge (On All Fronts # 75)
O75.3: Crete 3: The Hill (On All Fronts # 75)
O75.1: Crete: Riders on the Storm CG (On All Fronts # 75)
DB009: Headhunting for Bloody Huns (Dispatches from the Bunker # 5)
CH 177: Akrotiri Gone Awry (Critical Hit # 7.3)
ASLSK Contest C: Thank Heavens, We Lost (ASL Starter Kit Scenario Designer Contest)
OM-1: Morning's Peril (Kreta - Operation Merkur)
OM-2: Glide Path to Hell (Kreta - Operation Merkur)
OM-3: Hill 107 (Kreta - Operation Merkur)
OM-4: The Umbrella Men (Kreta - Operation Merkur)
OM-5: Stentzler's Wary Reconnoitre (Kreta - Operation Merkur)
OM-6: Waltzing the Matildas (Kreta - Operation Merkur)
AoC01: Rushing Hill A (Kreta - Operation Merkur)
AoC10: Glide Path to Invasion (Kreta - Operation Merkur)
OM-CG: Kreta - Operation Merkur Campaign Game (Kreta - Operation Merkur)
FF20b: The Face of Battle (FireFights: internet releases)
45: Revenge at Kastelli (ASL 11 - Doomed Battalions (3rd Edition))
OB04: Headhunting for Bloody Huns (Out of the Bunker)
SAM 2: A Royal Escape (Swedish ASL Magazine)
DB126: The Kastelli Thirteen (Dispatches from the Bunker #41)
: Expect the Cretans to be Friendly (View From the Trenches - Brit Pack)
MM 46: Take That Hill (March Madness 2018 Players Pack)
DB150: Fallschirmjäger Graveyard (Dispatches from the Bunker #48)
#1: Hand of Von Richtofen (The Devil's Vineyard: Heraklion Airfield)
#2: Into The Fire (The Devil's Vineyard: Heraklion Airfield)
#3: Befall, The Yellow Flowers (The Devil's Vineyard: Heraklion Airfield)
#8: Black Watch, Death Watch (The Devil's Vineyard: Heraklion Airfield)
D21: Headhunting For Bloody Huns (Deluxe Advanced Squad Leader)
J226: Drawing the Kroh (ASL Journal #14)
ASLN23: Plans Gone Astray (Critical Hit #8.1)
45: Revenge at Kastelli (ASL 11a - Doomed Battalions (4th Edition))
S104: Paratrooper's Hell (Basic Training: Issue One)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Luftlande-Sturm-Regiment 1 did not participate in the opening stages of the invasions of Greece and Yugoslavia. Instead, it was kept in reserve until called into action for the invasion of Crete. The unit’s 1st Battalion was landed by DFS 230 gliders, towed in behind Ju 52s of Luftlanddegeschwader 1. The remainder of the regiment was parachuted in the vicinity of Maleme airfield on 20 May 1941 and had the unfortunate fate of landing in the midst of the New Zealand 5th Infantry Brigade. A pitched battle ensued, as the Regiment grabbed Hill 107, overlooking the airfield in the south. The Germans reinforced this meager success with air support and paratroopers from Fallschirmjager Regiment 2, and despite continued shelling and resistance, Junkers were able to begin landing, disgorging 650 mountain-troopers to continue the conquest of Crete.
Attacker: German (Elements I & III/Luftlande Sturm Regiment & 2nd Fallschirmjaeger Regiment)
Defender: British/New Zealand (Elements British 156th Light AA Battery & B Squadron, 7th RTR; 22nd New Zealand Battalion)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:19.0 D:12.0
AFVs: A:0
AFVs: D:1
Matilda II CS

Guns: A:3
Do-Gerõt 38 150mm RCT x 3
D:4
OQF 40mm AA x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: EC Dry. Grain on Bd U is treated as Runway; grain on Bd V is treated as Vineyards.
Map Board(s):
CH-V CH-U Show/hide map dependencies
PublicationBoard
GWASL Great War 3: Over There!CH-U
GWASL 1: AP Board Edition 2.0CH-V
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
SRenaudin Modified the unit counts2022-08-03 10:57:37
SRenaudin Modified the Defender's Guns2022-08-03 10:57:37
hoxson1 Modified the unit counts2021-06-29 22:37:16
hoxson1 Modified the Attacker's Guns2021-06-29 22:37:16
hoxson1 Modified the Theatre2021-06-29 22:31:05
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(do-gerat.png)Imagehoxson1884
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Statistics:
Avg Rating: n/aVotes: 0
Views: 4466
To-Play list count: 0
Estimated Play time: 6.7 hours
Recorded Games: 0
Archive recorded plays:
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British/New Zealand0
Drawn:0

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