homepage
  • Your recently viewed scenarios
    • Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
      Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
      Hell for the Holidays
      Heloanjin played the scenario
      Cooperation Reigns
      Heloanjin played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Trouble At Mile Post 27 CBI (id:#62473)
(China-Burma-India: The Lost Theater Part 1 ID: STL RaM1)   [next]   [previous]
Mile Post 27, Burma 1942-03-07 (7 others)
HP20: A Motley Crew (Hero PAX 3: Jungle Heroes)
DB022: Sargent Rudolf Brasche Series #4: No Soup for You! (Dispatches from the Bunker #11)
GJ116: Taukkyan Roadblock (Grumble Jones)
STL RaM2: Patrol At Wanetchaung (China-Burma-India: The Lost Theater Part 1)
STL RaM3: Clear The Road To Prome (China-Burma-India: The Lost Theater Part 1)
AP208: The Lion, Driven (ASL Action Pack #19 Roads to Rangoon)
AP209: Fang and Claw (ASL Action Pack #19 Roads to Rangoon)
Designer: Jim Burris
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
CommonwealthJapanese
52.631578947368%

Overview:

Part 1 of the "Roadblock at Mithwephok" Campaign Game played on HASL map.
Attacker: Commonwealth (1st Bn, Gloucestershire Regt and 7th Queen's Own Hussars and 1st Indian Artillery Regt)
Defender: Japanese (2nd Inf Bn, 214th Inf Regt)  
6.5 turns
    Players: 2     OBA: Japanese     Night: No
Unit Counts:
Squads: A:16.0 D:17.5
AFVs: A:8
30-cwt Lorry x 2

AFVs: D:0
Guns: A:2 D:2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ. Both sides make additional force OoB choices
Map Board(s):
RaM Show/hide map dependencies
PublicationBoard
China-Burma-India: The Lost Theater Part 1RaM
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-01-19(D) Jeff B vs Elmo Menon Japanese winWe had wanted to play the mini-CG version of these scenarios, but upon in-depth analysis the Japs really get hosed - especially in the leader category. Also, I wouldn't bother using the email on the website, as (besides the multitude of errata already posted there to clean this up) my additional questions went unanswered. And what's up with that 15-hex-minimum range mortar? There are probably only a handful of visible hexes that it can see on the board, and these will either be quickly left behind or completely avoided once its made known. The only use I could find for it was granting a MG crew which possessed it HIP and emplacement. It's inclusion (beyond possibly only for pure historocity) is highly questionable. Anyway, Turn 1 kicked off with the Brits attacking heavy west, with only an AC and a Stuart playing guard in the east. Since my plan was to knock out the AFVs pronto, and both my guns were on this side, they got the brunt of my attention. The Stuart managed to extricate itself, but the AC was burning scrap by next turn. The Turn 3 Brit reinforcements showed they were serious about taking the east, but a HIP THH flamed a Stuart driving into the eastern most hut, and this fire would shortly spread to the hut debris itself - making control of this hex subject to A26.161. Another marauding Stuart was immobilized by another HIP THH in the far north west of the paddies, which became burning fodder for an AT gun a turn later. The west was mostly just a standoff, though a berserk Japanese HS survived all sorts of OG fire to reach some Brits in the stream, only to die in CC. Meanwhile a Stuart and AC over there each broke their MA. The Brits were quickly cleaning up in the east though with the help of both ARTs dropping round after round of smoke. By Turn 6 they had the eastern bridgehead seemingly in hand, but by now their only real hope was to get more VP north of 20 than the Japs (being severely outnumbered in CVP with all their lost vehicles). My sole holdout HS in the east was an intrepid little bugger however, stunning the Carrier that had drove up next to him (and then stunning them again to force recall the next turn), followed by taking out a fanatic Brit squad and hero in CC. My HMG crew was blasted to bits by a KIA, but a HIP crew in the east went into CC with a Brit HS, forcing a melee. The Turn 7 Brit push was a disaster, made worse by my own men shooting into the melee and eliminating the Brit HS while leaving my crew unscathed. With no mobile units around him to recapture ground, he would be able to prevent a Brit victory on his own, but there was no way the Brits would win either the CVP or north-of-20 VP battle regardless. I like the map and the overall look of the pack, but it's a bit of a bust as far as scenarios go.
2019-06-21(D) Gordon Jupp vs Darren Orwin Commonwealth winFirst scenario of mini campaign. Caused a lot of damage to the Brits but had insufficient numbers to prevent the seizure of one of the VC areas.
2018-06-24(A) Michael Rodgers vs Erik Lindblad Commonwealth winJapanese defended lightly at the British right bridge. After finding that out, everyone went that way. This also allowed them to push into the board edge victory area and take the win, although not without casualties.
2017-07-20(D) Simon Staniforth vs Japanese win
2017-07-01(D) Simon Staniforth vs Japanese win
View all or balance report
ActionDate
A_Lost_Canadian Added a playing2025-02-08 17:49:24
buser333 Added a playing2023-01-17 12:01:37
hoxson1 Linked the scenario to ROAR2022-01-12 23:10:04
hoxson1 Modified the unit counts2022-01-12 23:09:39
hoxson1 Modified the Attacker's AFVs2022-01-12 23:09:39
FileDescriptionUserViews
(britindian-jap.png)Imagehoxson11021
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

No Map available yet! Please create one, or upload a map image file...

Location

Not found

Images

 
Statistics:
Avg Rating: 6.21Votes: 14
Views: 4207
To-Play list count: 1
Estimated Play time: 8.1 hours
Recorded Games: 11
Archive recorded plays:
Commonwealth4
Japanese7
Drawn:0

ROAR Data: (as of today)
Trouble at Mile Post 27 [Confirmed]
[A] Japanese 6
[D] British 2
All Rights Reserved. (c)2022 Dave Ramsey.