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Taking Umbrage CBI (id:#62580)
(View From the Trenches # 67 ID: Vx20.03)   [next]   [previous]
Prior Publication: and Iain Mackay
Pin Hmi Village near Mogaung, Burma 1944-06-17 (7 others)
LN7: Saipan's Tanks (Leatherneck)
O110.1: Night of the Kitchen Sinks (On All Fronts #110)
AP34: Bocage Blockage (ASL Action Pack # 4 Normandy 1944)
LMA6: Marciana Marina (Opération Brassard)
LMA7: Monte Costello (Opération Brassard)
AP127: The First Virtue (ASL Action Pack #13 Oktoberfest XXXII)
DB188: Chaos in the Coconut Grove (Dispatches from the Bunker #58)
Designer: Shaun Carter, Charles Markuss
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
British / GurkhaJapanese
100%

Overview:

With the death of General Wingate, the original concept of Chindits as lightly equipped interdiction troops was overruled by less visionary commanders in the field. General Vinegar Joe Stilwell ordered the troops of 77th Brigade to capture by direct assault the fortified location of Mogaung. However their lack of heavy support weapons forced them to rely on mortars, aircraft of the First Air Commando Group and flamethrowers of Bladet Force.
Attacker: British / Gurkha (77th Infantry Brigade, 1st Battalion King's Liverpool Regiment, Lancashire Fusiliers, South Staffordshire Regiment and3/6th Battalion Gurkha Rifles)
Defender: Japanese (3rd Battalion, 128th Infantry Regiment, 53rd Infantry Division)  
10 turns
    Players: 2     OBA: British / Gurkha     Night: Yes
Unit Counts:
Squads: A:15.5 D:6.0
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 4
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Night (E1) Turns 1-5; Rice Paddies in season. A/D: Stealthy (A11.7). D: 338
Map Board(s):
35 38 Show/hide map dependencies
PublicationBoard
ASL 13 - Rising Sun35
ASL 13 - Rising Sun38
ASL 13 - Rising Sun (2021)35
ASL 13 - Rising Sun (2021)38
ASL 8 - Code of Bushido35
ASL 9 - Gung Ho!38
Overlays: 1 3 M1 M2 M3 M4 RP4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-02-01(D) Kermit Mullins vs Dan Best British / Gurkha win2 hrsWell, let me say that I took a good deal of umbrage to this scenario. As the Japanese, I really had no chance of winning. The British are way too powerful with 4 mortars, 2 flamethrowers, hero and 10-2. The Japanese have to try and hide and with 10 turns...forget that...you will be found and eliminated. Too many unnecessary overlays the map orientation is completely jacked up on the scenario card that we had. It's needs more time in the lab. British won this one handily.
2025-02-01(A) Dan Best vs Kermit Mullins British / Gurkha win2 hrsFirst to play and post.
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ActionDate
Hutch Modified the misc. rules2025-02-02 02:04:50
Danno Added a playing2025-02-02 01:12:55
grumblejones Added a playing2025-02-01 22:22:58
hoxson1 Modified the Unit Elements2018-10-03 16:55:44
hoxson1 Modified the Attacker2018-09-18 19:27:32
FileDescriptionUserViews
(mogaung.png)Imagehoxson11099
(night britgurkha-jap.png)Imagehoxson11039
(umbrage_map PTO 6 overlays.png)Map Imagehoxson11017
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Statistics:
Avg Rating: 6.00Votes: 2
Views: 4165
To-Play list count: 0
Estimated Play time: 8.2 hours
Recorded Games: 1
Archive recorded plays:
British / Gurkha1
Japanese0
Drawn:0

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