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Engineering Defeat ETO (id:#62650)
(BFP 5: Poland in Flames ID: BFP-114)   [next]   [previous]
Graudenz, Poland 1939-09-03 (6 others)
2: Bydgoszcz Coup (ASLOK 2005 - 20th Anniversary Scenario Pack)
RPT29: The Sound of Hoof Beats (Rally Point # 3)
S44: Across the Border (ASL Starter Kit Expansion Pack #1 1st Edition)
BFP-115: Turned Back at Tylicz (BFP 5: Poland in Flames)
WCW06: Hell's Bells - The Third Day (Westerplatte: Case White 1939)
S44: Across the Border (ASL Starter Kit Expansion Pack #1 2nd Edition)
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanPolish
49.350649350649%

Overview:

The 21st Infantry Division’s mission was to destroy Polish forces north of Graudenz, and then seize the city along with the bridges over the Vistula River. This was a very bold mission, as the objectives lay 12 miles away, and they would have to conduct a gap crossing over the Ossa River. The Germans initially made progress for several miles, and then were completely blocked by the Polish 16th Infantry Division. The Germans’ now tenuous bridgehead over the Ossa River was hammered by artillery and machinegun fire. Inexplicably, Polish forces were ordered to change positions. Colonel Stanislaw Switalski lost control of the situation, and ordered his 16th Infantry to withdraw which turned into panic among the troops. The Polish 16th Infantry regrouped after their blundered defensive switch and along with militia forces established a defense in the city, but it was too late. The Germans were able to exploit the situation. Elements of Infantry Regiment 3 captured the high ground east of the city, and then maneuvered southwest to the Vistula, effectively encircling Graudenz. Infantry Regiment 45 made a direct attack into the north part of the city, but quickly became bogged down in house to house fighting in the suburbs.
Attacker: German (Elements 45th Infantry Regt., 21st Infantry Division)
Defender: Polish (Reinforced elements 16th Infantry Division)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:17.5
AFVs: A:0
AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: set up as if Germans enter from offboard (Exc: Bore Sighting is NA)
Map Board(s): DW-1a 42
Overlays: NONE
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-10-24(D) nathan wegener vs James Treu Polish winExcellent scenario with interesting options to use various infantry toys and tactics for both sides. My opponent attacked up the middle which I was prepared for and the first couple of turns led to heavy losses for the Germans. My picket defenders did very well led by a green squad holding off 2 squads plus a reinforcing HS in CC. A hot sniper finally took my squad out after it killed 1.5 squads and tied up the attackers for 2 full turns. MMGs were focused on the woods lines and numerous 4 or 8 flat / +1 attacks took their toll - thanks to good rolls on my part and poorer than average rolling on the resulting MC. The attack stalled and opponent conceded.
2023-04-16(D) Mark Thompson vs Germans (Steve Slunt) German winThe Poles sacrificed their green squads to delay the German advance in Turns 1 and 2 and then attritted the Germans fairly severely in the German Player Turn 3 with HMG and MMG rate tears from the buildings on either side of the central road. Over-confident in their ability to repeat this carnage, the Poles made the ultimately fatal error of not withdrawing in their Player Turn 3, and were largely overrun in Turn 4, with only 2 squads (and a HIP'd HS) left in the victory buildings. The Polish reinforcements held the victory building on the right flank, but lost both on the right, and were eventually overwhelmed in the center building, by Turn 6. Well executed attack by the Germans, with no mistakes. Decent defense by the Poles, with one big and a few small mistakes.
2023-03-30(D) Shaun Andrews vs Jack Wilson Polish win
2023-03-30(A) Jack Wilson vs Shaun Andrews Polish winExcellent game. Shaun played a masterful strategy of rope-a-dope. Many fun events in the game like when I had a 30 +1 shot and his squad went berserk. Took me two turns and 2 full squads to clean up the mess.

Germans had two buildings (or so they thought) With a very good chance of taking a third.

Advice to other German players: search buildings for HIP HS! Oh well!
2023-03-18(D) Craig Renier vs Steve Boro Polish winThe Germans cautiously pushed up the center of the battlefield with small flanking forces on the right and left. The Poles were able to prevent a quick advance with the threat of two fire lanes. The Germans crawled forward through the trees to close the distance and bring superior firepower to bear. The Polish forces began to withdraw to a second line of defense but found themselves pinned before reaching most of their desired positions. The Polish HMG Fire Lane continued to hold back the tide on the Polish right, but advances on the left put the defenders in an untenable position. By the end of German Turn 4, the Poles had lost 8 1/2 squads to 1/2 German squad. In addition. the Germans had advanced to the last road they needed to cross to reach the victory buildings. The Polish reinforcements rushed to the front. Two MMGs were able to reach a position enabling them to cover both roads with potential Fire Lanes discouraging the an aggressive German advance. The Germans pressed the attack, but were cautious on the Polish right. The Germans adjusted their forces in preparation for a final push. The Poles were fortunate in pinning a small German stack on a low odds shot, which stymied the German plan. The Poles continued their careful withdrawal giving up their first Victory building. The Germans needed two turns to take the 2nd building with the Poles using the upper floor and fortunate CC die rolls holding off the attackers. The Polish losses were telling, though as they fell back to the final two buildings, hoping they could withstand the rain of bullets from two killer stacks. The Poles had one last hope with their Flamethrower held in concealment out of LOS. On the final turn, the Germans stormed the 3rd building and seemed destined to take it when the Polish flamethrower belched its terrible destruction, breaking the only German units that could move upstairs in a bid to force the last of the defenders out. In the end. the Poles held onto one building with a lone leader while the other building was held by a leader, one good order MMC and two broken MMCs.
View all or balance report
ActionDate
nebel Added a playing2023-10-25 03:59:26
Binchois Rated the scenario2023-09-15 12:44:42
XS-Bombing Added a playing2023-06-17 21:56:57
Thompsonmg(MGT) Added a playing2023-04-18 16:19:58
Jwil2020 Added a playing2023-03-30 03:02:09
FileDescriptionUserViews
(germ-pole new.png)Imagehoxson1681
(polish soldier in bushes.png)Imagehoxson1567
Basic Setup (VASLMap.png)Map ImageChuckD697
(eng defeat map.jpg)Map Imagehoxson1669
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Statistics:
Avg Rating: 7.44Votes: 32
Views: 4166
To-Play list count: 1
Estimated Play time: 6.1 hours
Recorded Games: 24
Archive recorded plays:
German12
Polish12
Drawn:0

ROAR Data: (as of October 2023)
Engineering Defeat [Confirmed]
[A] German 26
[D] Polish 27
All Rights Reserved. (c)2022 Dave Ramsey.