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Dropping Topside PTO (id:#62720)
(Nor'easter XX ID: YASL#10)   [next]   [previous]
Corregidor Island, Philippines 1945-02-16 (12 others)
A 103: Mayhem in Manila (AH:ASL Annual `96)
SP165: A Promise Fulfilled (Schwerpunkt #14)
39: The Grind (Dezign Pak 4)
J175: Bedburg Bite (ASL Journal #11)
CtR-4: Return to the Rock (Corregidor: The Rock)
CtR-5: Loss of Command (Corregidor: The Rock)
CtR-6: Black and Blue Swarms (Corregidor: The Rock)
ELC03: Kangaroos in Louisendorf (Elite Canadians II: Manitoba at War)
D36: Mayhem In Manila (Deluxe Advanced Squad Leader)
S89: Havoc at the Hospital (ASL Starter Kit Bonus Pack #2)
J175: Bedburg Bite (ASL European Union Championship 2022)
SF06: Deliver Us from Evil (HASL 11 - Sword & Fire: Manila)
Designer: Michael J. 'Pooch' Puccio
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
50%

Overview:

Upon the American invasion of Luzon in January 1945, Corregidor became a prime objective for MacArthur. Believing the island to be defended by less than 1,000 Japanse, the task of retaking the island was given to the Sixth Army. Lt. General Krueger, commander of the Sixth, believed an amphibious assault would be too costly in of itself and that the Japanese would not be expecting an airborne assault, Krueger chose to do both.
Attacker: American (Elements of Company H & Company E, 503rd Parachute Infantry Regiment)
Defender: Japanese (Mixed elements of the Bay Entrance Defense Force)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:9.0
AFVs: A:0
AFVs: D:0
Guns: A:1
M1 81mm Mortar
M19 60mm Mortar x 3
D:1
Type 96 25mm AA Gun Twin-Mount
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exists, brush remains brush). Paradrop rules, Rubble creation
Map Board(s):
6a 7a Show/hide map dependencies
PublicationBoard
ASL Action Pack # 8 Roads Through Rome6a
ASL Action Pack # 9 To the Bridge!7a
Overlays: OG2 OG5 OG4 OG3 OG1 X21 X11 X14
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-02-29(D) Jeff B vs Magnus Rimvall Japanese win8 hrsRubble decimated all but four hexes in the main playing area. At first I thought I'd make use of all the stone cover in the west, but Ami setup dictated I take an all-eastern approach. My hope was to quickly dispatch 1/4 of the Ami OB, but they recognized this and extricated themselves nicely, leaving the only casualties on Turn 1 one of my dummy stacks. Lucky for me he was more on the attack than I was, but I still needed to soften him up substantially and threaten his reinforcing paratroopers. The three Ami mortars would make my approach through the trees difficult. Turn 3 was a good one for me, eliminating 3 squads, a leader, and a mortar, while only losing a HS. Turn 4 was very quiet, as I mostly hid in the woods gaining concealment, while he split his force fairly evenly between hooking east and west. My AA gun was broken and abandoned, while smoke continued to play a crucial role. I grabbed full control of the easternmost rubble. Turn 5 was horrible for the Amis, as his dice completely abandoned him. I was rolling very average, but my monster kills sticks didn't need much to make him roll MCs, which he failed miserably. His big mortar broke down for good. Turn 6 saw more of the same, with him getting a pasting in the eastern woods. He did evict me quite resoundingly from my western post, but his last mortar HS boxcarred out. I was then able to safely put a wall of HS between him and any hope of shots on my men comfortably sitting in the rubble. My two HMGs alone there would be enough to win the game, and I had much more than that. A bit of a strange game with all the randomness, and I think it could be made better by using full paradrop rules rather than the pseudo ones invoked
2017-09-23(A) Rich Weiley vs Dave Longworth American win
2017-02-12(A) Jason Wert vs Cliff Welsh American winFun scenario with plenty of randomness on the air drop and setup. IJA have to lurk and threaten from multiple directions. American para's kept after and won on Turn 5.
View all or balance report
ActionDate
hoxson1 Linked the scenario to ROAR2024-10-08 17:52:28
hoxson1 Modified the Defender's Guns2024-10-08 17:51:39
hoxson1 Modified the unit counts2024-10-08 17:51:39
buser333 Added a playing2024-03-01 00:31:32
Rich Weiley Added a playing2020-06-06 11:29:11
FileDescriptionUserViews
Old Marine barracks on Corregidor (Corregidor.png)Imagehoxson11170
(Corregidor map.png)Imagehoxson11117
(!usa-jap.png)Imagehoxson1954
(dropping_top_map_PTO_overlays.png)Map Imagehoxson11001
DescriptionUploaded by
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Old Marine barracks on Corregidor
 
Statistics:
Avg Rating: 7.25Votes: 4
Views: 5181
To-Play list count: 0
Estimated Play time: 4 hours
Recorded Games: 3
Archive recorded plays:
American2
Japanese1
Drawn:0

ROAR Data: (as of today)
Dropping Topside [Confirmed]
[A] American 2
[D] Japanese 3
All Rights Reserved. (c)2022 Dave Ramsey.