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No Better Spot to Die WTO (id:#62778)
(ASL 3a - Yanks (2nd Edition) ID: 16)   [next]   [previous]
See Also: No Better Spot to Die by Multi-Man Publishing
La Fière, France 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
SB 1: You Want to Save Private Ryan? (Internet)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
Round 2: Prelude to Disaster (ANZACon 2005)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
ASLN11: The Port-Filliolet Crossroad (Critical Hit #8.1)
FT75: Unexpected Fire (From The Cellar #13)
Designer: Don Greenwood
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
61.538461538462%

Overview:

Ste. Mere-Eglise was under strong attack from the north so the 507th Parachute Regiment was shifted into a supporting position SW of the town, leaving only the 1st Battalion of the 505th Parachute Regiment facing the Germans at La Fiere. The obsolete French tanks employed by the Germans on the Cotentin had been dealt with harshly in the streets of La Fiere the previous day, with four destroyed by a mere handful of paratroopers. Now the Germans would employ them again in more advantageous terrain. . .
Attacker: German (Grenadier-Regiment 1057, Luftlande-Infanterie-Division 91 and Panzer-Abteilung 100)
Defender: American (Company A, 1st Battalion, 505th Parachute Infantry Regiment, 82nd Airborne Division)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:13.0 D:7.0
AFVs: A:1
Pz 35R 731(f) x 4

AFVs: D:0
Guns: A:0
5cm leGrW 36 x 2
D:1
M1 57mm AT Gun
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Possible NTC check due to loss of 1/2 of unbroken squads at the end of an RPh, could result in truce
Map Board(s):
24 3 Show/hide map dependencies
PublicationBoard
ASL 1 - Beyond Valor (3rd Edition)3
ASL 2 - Paratrooper (2nd Edition)24
ASL 3a - Yanks (2nd Edition)24
ASL Action Pack # 3 Few Returned24
Overlays: NONE
Errata (source)
In SSR 1, replace “[EXC: Cliffs do not exist]” with “[EXC: the J2-J3 cliff does not exist]”.MMP Website
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-05-10(D) jon smith vs Andy American winGermans used armoured assault on north flank with 3 tanks each with 3 sqauds.... the AT gun maintined ROF and took 3 tanks out.. leaving the inf in the open where the 2 mortars whittled them down till there was only 3 squads left... Game turned when the last tank scored a critical hit destroying a mortar and crew, and a german squad went beserk charging in to melee in the gully... but not in time to save the game.... hitting the half strength germans were forced to ask for a truce... which the americans accepted!
2023-05-07(D) Rob Tyson vs Brian SielskiD German win
2021-05-10(D) Craig Renier vs Larry Rohlfing German winThe German win came down to the final turn. The American mortars were positioned far in the rear using a spotter for fire. This turned out to be very ineffective. Initially, the American defense had some success slowing the German advance. The American player tried to take advantage with an aggressive advance with an MMC. This ended badly, providing the German player an opening. The American gun broke before causing much damage allowing the German armor mostly free reign once across the gully. On the final turn, the German armor maneuvered to freeze the American defensive fire. The Americans did not survive the AFPh.
2021-04-20(A) Vilis Pavulans vs Craig Renier German winA very tough advance in the middle but the germans managed to clear the southern woods and slipped through there with a platoon of infantry. Soon there after the three remaining AFVs managed to slip by the AT-gun and the defence was broken. No chance for the decimated americans to retake all the building hexes.
2021-04-20(A) Dave Mareske vs Craig Renier German winKept the pressure on the Americans and they finally broke enough that the Germans were able to get through the line and take enough buildings and kept the Americans left pinned down.
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ActionDate
chubooga Added a playing2025-05-10 16:35:56
Cuddles McDeath Added a playing2023-05-12 22:02:59
Cuddles McDeath Rated the scenario2023-05-12 22:01:24
Heloanjin Added a playing2021-05-30 18:24:51
Heloanjin Added a playing2021-04-20 19:48:54
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson11114
Aftermath 4 days later. . . (la fiere r35s dead.png)Imagehoxson11086
(German_Renault_35R(f).png)Imagehoxson11054
(asl16.png)Map Imagehoxson1907
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Aftermath 4 days later. . .
 
Statistics:
Avg Rating: 6.63Votes: 19
Views: 5814
To-Play list count: 3
Estimated Play time: 4.7 hours
Recorded Games: 13
Archive recorded plays:
German8
American5
Drawn:0

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