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The Mad Minute WTO (id:#62786)
(ASL 3a - Yanks (2nd Edition) ID: 24)   [next]   [previous]
See Also: The Mad Minute by Avalon Hill
Longchamps, France 1945-01-03 (9 others)
24: The Mad Minute (ASL 3 - Yanks)
J05: Bizory Loves Company (ASL Journal # 1)
J62: Lee's Charge (ASL Journal # 3)
HoW 12: Lee's Charge (Hell on Wheels Battle Pack)
O119.3: GC3: Town Without Pity (On All Fronts #119)
Mission 7: Sitting Ducks (Band Of Brothers)
FT107: Race at Longchamps (From The Cellar Pack # 3)
MM 51: Firefight On Weinbourg Ridge (March Madness 2018 Players Pack)
WaR 19: Montgomery Attacks (Wacht Am Rhein Volume 3)
Designer: Rex Martin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
23.134328358209%

Overview:

Dug into the snow along the edge of the village of Longchamps, weary Americans watched as an armored force deployed from Compogne in the fields to the north. Orders went out to the gun crews to engage the armor as soon as it was in range. Within minutes a fierce firefight developed as the armored force drove into the American positions. The “mad minute at Longchamps” had begun. . .
Attacker: German (SS) (SS-Panzergrenadier Regiment 19 and SS-Panzer-Regiment 9, SS-Panzer-Division-9 "Hohenstaufen")
Defender: American (Company D, 2nd Battalion, 502nd Parachute Infantry Regiment and Battery C, 81st Airborne AA Battalion, 101st Airborne Division)  
8 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:14.0
AFVs: A:13
PzKpfw VG x 3
PzKpfw IVH x 6
SPW 251/1 x 4

AFVs: D:2
M10 GMC x 2

Guns: A:0 D:3
M1 57mm AT Gun x 3
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: GS, A: PzIVH have Schuerzen and D: AT Guns may Bore Sight
Map Board(s):
16 12 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 5a - For King and Country12
ASL 3 - Yanks16
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-06-12(D) fabio aliprandi vs American win
2023-04-14(A) Will Willow vs Jim Waterhouse American winThink the Germans need the balance.
2022-12-08(D) David Garvin vs Loic Gourdon American winI made my defence with the AT guns and M10 GMCs covering the approach routes and waiting for him to commit. I was able to hit with long range fire and with some pretty good luck, kept concealment. I ended up losing an AT gun and one of the M10s, but displaced with the other M10. It was moving up for a counter attack when I sprung an ambush with bazookas. One missed, the other malfed. But in the next phase I was able to finish off a tank, reducing him to 2 mobile fully tracked AFVs for the win. Good timing for me, because he was just about to storm the village!
2022-07-28(D) Craig Renier vs Jim Vasiliou American winThe Germans attacked from the NE crossing the open ground to the tree line. The American HMG with 9-2 leader, which had been HIPed on a 2nd level floor, revealed itself and cut down the attackers. A MMG and Mortar were equally effective. On Turn 1, the German AFVs strayed into 2 AT guns, a M10 GMC, and bazooka. The guns and AFV Def Fired and IF'd with no effect. The bazooka was able to wreck one Panther. On the American Turn 1 the AFV and AT guns had better luck, wrecking 3 Pz IVs and immobilzing a 4th. The Germans dispatched one AT gun and the AFV and pushed into the tree line, but suffered heavily when the HMG KIA'd the German 9-2 leader and a MMC with him. While the Germans pressed the attack, the Americans slowly withdrew using the buildings and woods for cover leaving little for the Germans to shoot at for Def Fire. The Germans began to make some better progress and attempted to flank the Americans with HTs loaded with infantry. But these vehicles encountered the last AT Gun which left two burning wrecks as well as immobilizing another Panther. The Germans had 3 Mobile AFVs remaining, one with a malf'd MA. There was no time to be cautious. Smoke neutralized one MMG and a Pz broke a defender with Bounding Fire. But a German Pz IV with malf'd MA ventured forward leaving itself vulnerable. The 2nd M10 came out of hiding and drove up to the Pz with the support of 2 MMCs, one with a Bazooka, and 2 leaders. The German Pz IV survived AFPh and CC. But with the destruction inevitable in the next turn, the German player conceded.
2021-08-05(D) Martí Cabré vs Jesús Pié American winI took several PzIV with my M10 so he had to hide the rest behind woods, to avoid compromising his cap. His halftracks fell to my bazookas but his Panthers started pounding my line while the SS infantry fell to my MGs crossing the open ground. Then I did a mistake and moved forward the M10, trying to flank the Panthers, and he burned them. Then the Panthers and the PzIV reserve moved forward and routed my first line, entering with the rest of the infantry and taking about 16 buildings before the last turn ended.
View all or balance report
ActionDate
Turuk Modified the gps location2024-06-05 17:35:46
Turuk Modified the location2024-06-05 17:35:30
toffee Added a playing2023-06-13 13:44:32
wwillow Added a playing2023-04-14 17:11:05
wwillow Modified the misc. rules2023-01-27 01:26:30
FileDescriptionUserViews
(PZ VG panther.png)Imagehoxson11197
(!ss-usa new.png)Imagehoxson1836
(asl 24 winter.png)Map Imagehoxson11176
2nd edition map (different from 1st edition) (Map ASL 24 The mad minute.jpg)Map Imageesparver73800
DescriptionUploaded by
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DescriptionUploaded by
illustrated AAR by M. Rodgers (opens in new window)mtrodgers99

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Statistics:
Avg Rating: 7.33Votes: 12
Views: 6153
To-Play list count: 1
Estimated Play time: 10.8 hours
Recorded Games: 11
Archive recorded plays:
German (SS)3
American8
Drawn:0

ROAR Data: (as of today)
The Mad Minute [Confirmed]
[A] American 28
[D] German 95
All Rights Reserved. (c)2022 Dave Ramsey.