homepage
  • Your recently viewed scenarios
    • The French Decide to Fight
      atomic played the scenario
      Dompaire Destruction
      GrumpyGamer played the scenario
      Castello Fatato
      Rich Weiley played the scenario
      Flea Circus
      dmareske played the scenario
      Flea Circus
      Danno played the scenario
      Kreta - Operation Merkur Campaign Game
      nebel played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Games Wanted
  • Publications
  • Scenario Picker
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
Gavin's Gamble WTO (id:#62787)
(ASL 3a - Yanks (2nd Edition) ID: 25)
See Also: Gavin's Gamble by Avalon Hill
Nijmegen, The Netherlands 1944-09-20 (47 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABTF 7: Among the Bravest (HASL 6 - A Bridge Too Far)
ABTF 8: God Save the King! (HASL 6 - A Bridge Too Far)
U 4: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO4: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack #7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
Designer: George Bates and David Olie
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American / BritishGerman
83.333333333333%

Overview:

Operation Market Garden was in full swing and encountering unexpectedly heavy resistance. Attempts to wrest control of the Waal Bridge by head-on assaults were repulsed. General Gavin decided on a daring river assault to outflank the center of resistance. A mile to the west, the 504th Parachute Regiment was to cross in broad daylight behind a massive smokescreen, advance along the north bank, ad link up with other elements attacking across the bridge. . .
Attacker: American / British ((American) H, I and HQ Companies 3rd Battalion, 504th Parachute Infantry Regiment with C Company, 307th Combat Engineer Battalion, 82nd Airborne Division and (British) 2nd Armoured Battalion, Irish Guards Regiment, Guards Armoured Division)
Defender: German (Kampfgruppe Henke, Fallschirmjäger-Lehr-Regiment 1 and Kampfgruppe Reinhold, SS-Panzer-Division)  
9.5 turns
    Players: 2     OBA: Both     Night: No
Unit Counts:
Squads: A:26.0 D:17.0
AFVs: A:3
Sherman V(a) x 2
Sherman VC(a)

D:0
Guns: A:0
M2 60mm Mortar x 2
D:3
8cm GrW 34
2cm FlaK 38 x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bds 16 & 7 have Level 4 smokescreen Turn 1, dissipates each turn by 1 level w A: Boats26
Map Board(s): 7 16
Overlays: B5 OG2
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentResultComments
2020-10-22(D) Pascal Boileau vs Cilluffo Pierre-Jean American / British winA very nice scenario with many twist and turns. In spite of American losses during the river crossing, after landing, and even in the last meters before the exit, it was not enough to stop them. It was only in the last turn that it was obvious the Germans have lost...
2019-10-26(A) Kermit Mullins vs Dan Best American / British winDan Best, Dave Mareske and I played this one as a 3 Player scenario. Dave and I managed to win as the Allies against Dan's Germans.
2018-08-03(A) Martí Cabré vs Jesús Pié American / British winAll during the game I was thinking I was going to lose due to the German OBA breaking havoc among my units on the boats and on the other side of the river. The smoke screen lasted nothing and my units landed very scattered and were an easy prey, but the covering fire from the British tanks slowly took its toll and the Germans were slow to recover. Finally a bunch of paratroopers reached the other side of the river and took to the dyke and from there the Germans could do nothing. Needing 50VP of exited units (no prisoners in 2nd ed) I could exit more than 70VP. It was weird to have such a great margin of victory having suffered so much during the game.
2018-08-03(D) Jesus Pie vs Martí Cabré American / British win
2017-11-15(D) Scott Sherer vs Jeff Buser American / British winBoth Jeff and my first foray into the boat rules and we decided they weren't too bad. I set up my HIP squads with MMGs right at the water's edge (Z8 and L9) and the 20mm AA guns on each flank in GG7 and C8. Field phone went HIP to Y4. The rest of my set-up was pretty balanced with the 548s mostly south of the dyke and the 447s and conscripts north of the dyke. My set-up was pretty balanced across the board, which was probably a mistake due to the bonus for exiting squads off the east side of the board. I thought the fast-moving river would push the Amis further downstream than it did, and they were able to land most of their boats on the eastern part of the board (did knock out a few in the river with my OBA and the western MMG nest. Jeff's covering fire of the Brit AFVs, US 60mm mortars, .50 cals and MMG with the 9-2 and 9-1 leaders proved particularly devastating, sweeping the dyke with fire and either killing or breaking many Germans who were brave/foolish enough to venture on the dyke. My OBA, after hitting some boats in the water, had good effect on the paratroopers trying to cross the open field, but Jeff finally figured out where the field phone was and knocked my leader out. The Americans crossed the dyke in force and I conceded in Turn 7 when it was clear they would have enough exit points to win and the Germans couldn't muster the fire power to stop them. Overall, I thought this was a pretty fun and interesting scenario.
View all
ActionDate
hoxson1 Modified the Theatre2021-02-24 00:55:43
hoxson1 Linked the scenario to ROAR2021-01-20 18:24:35
lechiquier94 Added a playing2020-10-22 21:59:56
Hutch Updated the Scenario ID2020-03-10 20:52:06
colditz Rated the scenario2020-03-09 22:26:31
FileDescriptionUserViews
(gavin.png)Imagehoxson1704
(allied-germ new.png)Imagehoxson1581
Map of revised scenario from Yanks II (Map ASL 25 Gavin's gamble.jpg)Map Imageesparver73443
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 7.20Votes: 10
Views: 2190
To-Play list count: 2
Estimated Play time: 12.2 hours
Recorded Games: 6
Archive recorded plays:
American / British5
German1
Drawn:0

ROAR Data: (as of January 2022)
Gavin's Gamble [Confirmed]
[A] American/British 5
[D] German 1
All Rights Reserved Dave Ramsey.