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Road To Kozani Pass MTO (id:#63164)
(Sweet 16 4-Pack 4 ID: S16-14)   [next]   [previous]
See Also: Road to Kozani Pass by Multi-Man Publishing
Midway between Vevi & Kozani, Greece 1941-04-13 (16 others)
111: Balkan Sideshow (ASL 12 - Armies of Oblivion)
112: Out of Cowardice (ASL 12 - Armies of Oblivion)
J48: Blood Enemies (ASL Journal # 3)
CH 9: Breakthrough to Kozani (Critical Hit # 1)
EP100: Determination, Resolve and Grenades (Euro-Pack VI - Partisan Warfare)
PL D: Easter at Tobruk (Platoon Leader)
JDS60/61: Reprise (Journal du Stratège)
TAC53: Victoire a la Pyrrhus (Tactiques # 7)
FT 59: War the Italian Way (Franc-Tireur # 9)
U22: Road to Kozani Pass (Turning the Tide)
CH 9 (ver. 1.1): Breakthrough to Kozani (Critical Hit Retro Magazine 1)
111: Balkan Sideshow (ASL 12 - Armies of Oblivion (2nd Edition))
112: Out of Cowardice (ASL 12 - Armies of Oblivion (2nd Edition))
219: Blood Enemies (ASL 12 - Armies of Oblivion (2nd Edition))
CH 9 (ver. 1.1): Breakthrough to Kozani (Critical Hit #1 2022 Reprint)
FT59: War The Italian Way (From The Cellar #13)
Designer: Jean Paul Pallud
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
British / AustralianGerman
45.833333333333%

Overview:

Previously released as "Breakthrough to Kozani" . . .At Ptolemais, a town midway between Vevi and Kozani, German reconnaissance patrols reported that the road bridge south of the town had been blown up and that a ditch filled with water, six feet wide and three feet deep, now cut across both sides of the road. The German commander sent out two patrols to find a road that bypassed the ditch. Their task was not unnoticed by the British. . .
Attacker: British / Australian (Elements of 1st Armored Brigade--4th Hussars--3rd Royal Tank Regiment--Royal Horse Artillery and 27th New Zealand Machine Gun Battalion)
Defender: German (Elements 33rd Panzer Regiment and 10th Infantry Regiment, 9th Panzer Division)  
12 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:12.0 D:14.0
AFVs: A:8
AFVs: D:8
Guns: A:2
OQF 25-Pounder Gun-How. x 2
D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Wooden Buildings. AFVs may not enter buildings. D: Australians are NOT Stealthy.
Map Board(s):
x6 x2 x4 Show/hide map dependencies
PublicationBoard
Sweet 16 4-Pack 2x2
Sweet 16 4-Pack 2x4
Sweet 16 4-Pack 2x6
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
hoxson1 Updated the Victory Conditions2020-02-23 01:50:46
hoxson1 Set the designer field2020-02-23 01:50:10
hoxson1 Modified the unit counts2020-02-23 01:44:17
hoxson1 Modified the misc. rules2020-02-23 01:43:47
hoxson1 Modified the Attacker's Guns2020-02-23 01:42:10
FileDescriptionUserViews
(!germ-brit.png)Imagehoxson1944
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3710
To-Play list count: 0
Estimated Play time: 15.4 hours
Recorded Games: 0
Archive recorded plays:
British / Australian0
German0
Drawn:0

ROAR Data: (as of today)
Road to Kozani Pass
[Log in to Confirm or Edit]
[A] British 11
[D] German 13
All Rights Reserved. (c)2022 Dave Ramsey.