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Solid Gold Real Estate WTO (id:#63883)
(Scenario Designer's Handbook ID: SF1.1)   [next]   [previous]
See Also: Solid Gold Real Estate by Coastal Fortress
Ramelle, Normandy, France 1944-06-12 (17 others)
J03: A Sunday Stroll (ASL Journal # 1)
RP 7: No Quarter (Rout Pak I)
X 4: No Quarter (Rout Report # 2)
SP103: For Whom the Bells Toll (Schwerpunkt # 9)
S19: Purple Heart Lane (Operations #50)
BtB 9: Norman "D" (Beyond the Beachhead 2)
S43: Clearing Carentan (ASL Starter Kit Bonus Pack #1)
LMA2: The Story of Easy Company: Frères d’arme – 2 (Frères d'arme)
SF 1: Solid Gold Real Estate (Coastal Fortress)
AP105: Cota's Last Stand? (ASL Action Pack #11 29 Let's Go!)
AP106: Helluva Patrol Leader (ASL Action Pack #11 29 Let's Go!)
S73: West of the Vire (Special Ops # 9)
BtB B3: Thunder Along the Elle (Behind the Beachhead Tournament 2019)
AP135: Fuller's Folly (ASL Action Pack #14 Oktoberfest XXXIV)
S43: Clearing Carentan (ASL Starter Kit Expansion Pack #1 2nd Edition)
3: Cota's Last Stand (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
4: Audacious Attack (29 Let's Go! - Behind the Beachhead and the Drive for St. Lo)
Designer: Scott Faulk
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

Sent on a mission to recover a paratrooper who has lost all of his brothers, Captain Miller's Rangers, backed by a few hard-luck airborne, hold a bridge in the village of Romel. The bridge over the Merderet River is of great strategic importance to both the Allies and Rommel's Panzer Armies, poised to strike at the flank of the Normandy invasion force. The ad hoc force of American troops spent the better part of an afternoon setting bobby traps, picking fire lanes, listening to Edith Piaf records, and planning for the all-out defense of the bridge. As the sound of German Panzers grew louder than Edith's lament, the stranded Yanks steeled themselves for a tooth and nail fight for this "solid gold real estate".
Attacker: German (SS) (German elements of the "2nd SS Reenactors")
Defender: American (American elements of the "101st Screen Actors Guild")  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:4.5 D:2.5
AFVs: A:4
PzKpfw VIE x 2
Marder I (f)
SPW 251/1

AFVs: D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Woods are Stone rubble, Hedges are Walls, Orchards are Shellholes D: AS, BT
Map Board(s):
23 45 Show/hide map dependencies
PublicationBoard
ASL 11 - Doomed Battalions (2nd Edition)45
ASL 11 - Doomed Battalions (3rd Edition)45
ASL 11a - Doomed Battalions (4th Edition)45
ASL 1 - Beyond Valor (1st Edition) 23
ASL 1 - Beyond Valor (2nd Edition) 23
ASL 1 - Beyond Valor (3rd Edition)23
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
hoxson1 Updated the Victory Conditions2022-10-05 21:48:09
hoxson1 Modified the overlays2022-10-05 19:30:46
hoxson1 Modified the misc. rules2022-10-05 19:30:04
hoxson1 Modified the location2022-10-05 19:28:53
hoxson1 Modified the unit counts2022-10-05 19:28:20
FileDescriptionUserViews
(!ss-usa new.png)Imagehoxson1787
(Solid Gold RE map.png)Map Imagehoxson1523
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Statistics:
Avg Rating: n/aVotes: 0
Views: 3832
To-Play list count: 0
Estimated Play time: 2.1 hours
Recorded Games: 0
Archive recorded plays:
German (SS)0
American0
Drawn:0

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All Rights Reserved. (c)2022 Dave Ramsey.