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Take It Back PTO (id:#63916)
(ASL Starter Kit #4 ID: S65)
West of Lunga Ridge, Guadalcanal 1942-09-13 (17 others)
HS 4: High Water Mark (HSASL 1 - Operation Watchtower)
HS 5: Restoration (HSASL 1 - Operation Watchtower)
PBP 16: Bloody Ridge (Paddington Bears '97 Pack)
RPII 4: The Knife Edge of Defeat (Rout Pak II)
Z16: The Knife Edge of Defeat (Rout Report # 4.4)
FE18: The Bear Battalion Attacks (Fanatic Pack 2)
PJ4.1: Fire on the Red Line (OAF Playtester's Journal # 4)
PJ4.3: The Leather Factory (OAF Playtester's Journal # 4)
PJ4.4: Rescue (OAF Playtester's Journal # 4)
PBP 16: Bloody Ridge (Aussie `97 Pack)
Three: Landing Ground Raid (OAF Playtester's Journal # 6)
CA!16: Foreign Influence (Counterattacks 2)
ROF 1: Sturmtrooper I (Rate of Fire)
S64: Kawaguchi's Gamble (ASL Starter Kit #4)
ER#2: The Salient (Edson's Ridge)
ER#3: One More Night (Edson's Ridge)
ER#5: The Shortest Way (Edson's Ridge)
Designer: Adaptation by Perry Cocke
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
American (USMC)Japanese
50%

Overview:

Colonel Edson had set up the 1st Paramarine Battalion on the east side of Lunga Ridge while he deployed his 1st Raider Battalion to the west. On the night of 12 September, leading elements of Major General Kiyotaki Kawaguchi's 35th Infantry Brigade attacked the Raiders, overrunning a platoon, forcing C Company back to the ridge, and bending the Raiders' front line from its east-west alignment to a north-south one. The next morning, two companies of Raiders were ordered to retake the lost positions in a daylight attack.
Attacker: American (USMC) (Companies A and D, 1st Raider Battalion and Company A, 1st Paramarine Battalion)
Defender: Japanese (3rd Battalion, 124th Infantry Regiment)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:8.0
AFVs: A:0 D:0
Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ, interior jungle hexes are Dense Jungle. Kunai is Jungle.
Map Board(s): o
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-01-24(D) O Ramaille vs Loïc Gourdon Japanese winThe Marines advanced through the jungle and faced determined Japanese defenders. The latter fired volleys of final protective fire that slowed the Marines progression and ambushed several USMC troops in HtH CC. They also skillfully retreated out of LOS of the Marines with a constant objective of slowing down the attack. The Marines eventually controlled 2 objectives, not enough to win the day.
2021-01-02(A) Lee Hyde vs Max Malm Japanese winSketchy map as many LOS’s tend to be blocked on close inspection, little protrusions of jungle across hexsides often blocking across a hexside, as well as standard rule along hexsides of jungle.
Japanese really outnumbered in this but their HtH modifiers are deadly, and a couple of mutual destruction rolls hurt the Raiders. Would have won but for rolling boxcars on the final CC, on a 6:1 attack. C’est la vie.
2021-01-02(A) Lee Hyde vs Max Malm Japanese winSketchy map as many LOS’s tend to be blocked on close inspection, little protrusions of jungle across hexsides often blocking across a hexside, as well as standard rule along hexsides of jungle.
Japanese really outnumbered in this but their HtH modifiers are deadly, and a couple of mutual destruction rolls hurt the Raiders. Would have won but for rolling boxcars on the final CC, on a 6:1 attack. C’est la vie.
2020-08-15(D) Eric Topp vs Mark Dennehy Japanese winUS were making good progress and passing all MC. The Japanese counterattacked on turn 4 and recaptured the M7 VC hex. On turn 5, the US had to succeed in 4 out of 4 CC to win. It was a tough ask and the Japanese were deadly - Ambushing and eliminating almost every Marine unit.
2020-05-21(A) Vilis Pavulans vs Matias Dahlbäck Japanese winWorked my way and had the chance of winning all victory locations and even had troops on adjacent hexes but as usual, one has to know the rules and be perceptive as well as having luck with dice. I made the mistake of forgetting that the last victory hexes were light jungle and could take one more squad each in that final close combat and then both CC rolls were nines so, despite ambush I couldn´t kill off the japanese soldiers and defeat was a fact.
View all
ActionDate
lt_steiner Added a playing2021-01-24 16:29:10
Tigernaut Added a playing2021-01-02 22:44:13
etopp Added a playing2020-08-16 00:29:12
etopp Rated the scenario2020-08-15 22:02:21
residood Added a playing2020-05-21 15:20:24
FileDescriptionUserViews
(us inf man jungle.png)Imagehoxson1131
(usmc-jap.png)Imagehoxson1112
(take it back map.png)Map Imagehoxson1125
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Statistics:
Avg Rating: 7.58Votes: 19
Views: 1303
To-Play list count: 0
Estimated Play time: 2.5 hours
Recorded Games: 12
Archive recorded plays:
American (USMC)5
Japanese7
Drawn:0

ROAR Data: (as of Nov 2019)
Take It Back
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[A] Japanese 5
[D] American 3
All Rights Reserved Dave Ramsey.