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Gona's Gone PTO (id:#64825)
(New Guinea 1: Gona Mission 1942 ID: #2)   [next]   [previous]
See Also: Gona's Gone by Critical Hit
Gona Village, New Guinea 1942-12-09 (1 other)
GONA2: Gona's Gone (Those Ragged Bloody Heroes)
Designer: Paul Haseler and Mark McGilchrist
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
85.714285714286%

Overview:

The Australians began their assault on Gona village on November 18. It was Gona from which the Japanese invaders had launched their disastrous campaign aimed at Port Moseby. After their setbacks in the south, the Japanese were pushed back across the mountainous terrain until their backs were against the sea at Gona. Twenty-one days after launching their offensive, the Australian soldiers of the 7th Division managed to compress their foes into a tight defensive perimeter centered around the village. While the cost had been high for the attackers, the Japanese had been whittled down to some 100 effectives, most of whom belied such a status in the enemy camp due to suffering from starvation and a variety of tropical diseases. The enemy resolve remained intact as the weary men of the Australian 21sr Brigade and 39th Battalion pressed on into a hand-to-hand fight for the bomb devastated village. By 1330 hours the last Japanese soldiers had been dispatched. Lieutenant Colonel Honner of the 39th was able to report to Southwest Pacific HQ, “Gona’s Gone”. . .
Attacker: Australian (21st Brigade)
Defender: Japanese (Gona Garrison)  
7 turns
    Players: 2     OBA: Australian     Night: No
Unit Counts:
Squads: A:18.0 D:11.0
AFVs: A:0
AFVs: D:0
Guns: A:1
OML 3-in. Mortar
OML 2-in. Mortar x 2
D:0
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: TRBH SSR, DJ (G2.2)
Map Board(s):
CH: Gona Mission Show/hide map dependencies
PublicationBoard
New Guinea 1: Gona Mission 1942CH: Gona Mission
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
View all or balance report
ActionDate
Hutch Updated the Victory Conditions2024-12-08 13:14:08
Hutch Modified the gps location2024-12-08 13:05:36
Hutch Modified the overlays2024-12-08 13:04:40
Hutch Modified the unit counts2024-12-08 13:04:15
Hutch Modified the Attacker's Guns2024-12-08 13:04:15
FileDescriptionUserViews
(auss-jap new.png)Imagehoxson1704
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 5.3 hours
Recorded Games: 0
Archive recorded plays:
Australian0
Japanese0
Drawn:0

ROAR Data: (as of today)
Gona's Gone
[Log in to Confirm or Edit]
[A] Australian 6
[D] Japanese 1
All Rights Reserved. (c)2022 Dave Ramsey.