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Straight and Fast WTO (id:#65479)
(ASL Starter Kit Bonus Pack #2 ID: S87)   [next]   [previous]
Nijmegen, The Netherlands 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ101: Van Lennepweg’s Garden (Grumble Jones)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Brian Youse
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
British/AmericanGerman (SS)
40%

Overview:

Unaware of the details of the boat assault across the Waal River, Lt. Col. Edward H. Goulburn broke up his column of armor of the 2nd Grenadier Guards, infantry of the 1st Grenadier Guards, and American Paratroopers of Lt. .Col. Vandervoort's 2nd Battalion of the 505th PIR into three teams. They began the morning of 20 September by trying to clear jump-off positions for an afternoon assault on the Waal River Bridge.
Attacker: British/American (2nd Battalion, 505th Parachute Infantry Regiment, 101st Airborne Division and 1st and 2nd Grenadier Guards)
Defender: German (SS) (Bataillon I, SS-Panzergrenadier-Regiment 22 and SS-Pioniere-Bataillon 10)  
7.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:20.0 D:11.0
AFVs: A:4
Sherman VC(a)
Sherman IIC(a)
Sherman IIA(a) x 2

AFVs: D:0
Guns: A:0
OML 2-in. Mortar
D:3
8.8cm FlaK 18
5cm PaK 38
2cm FlaK 38

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Germans: SS, British: No Cower Elite and 1st Line MMC
Map Board(s):
z s j Show/hide map dependencies
PublicationBoard
ASL Starter Kit #1z
ASL Starter Kit Bonus Pack #2j
ASL Starter Kit Expansion Pack #1 2nd Editions
ASL Starter Kit Expansion Pack #1 1st Editions
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2023-10-30(A) O Ramaille vs British/American winA very open scenario with infinite possibilities. The SS defended mostly east and southeast to prevent American and British infantry to progress. The AT gun protected the southwestern approach but was inefficient against British armor despite many hits. The 88 gun protected the northwestern flank but did not see any relevant action. The progress of the allies was initially slow. But with smoke cover offered by tanks, the allied eventually broke through and put the defenders on the retreat. On the last turn the allied entered CC with the defenders. The last CC saw snake eyes from the Germans at impossible odds, provoking casualty reduction but not enough to prevent entering melee and loss of good order status. A very good game.
2022-05-12(D) Larry Davidson vs Brian Devitt German (SS) win
2022-04-19(D) Larry Davidson vs Brian Devitt German (SS) win
2022-03-24(A) Larry Davidson vs Brian Devitt German (SS) winVERY close game!
View all or balance report
ActionDate
lt_steiner Added a playing2023-10-30 13:53:02
PezBailarin Uploaded the Board image2022-04-16 08:06:50
Lehr Added a playing2022-03-25 05:00:54
hoxson1 Modified the Theatre2022-01-20 22:07:46
Hutch Modified the Theatre2021-07-21 23:47:22
FileDescriptionUserViews
(allied-ss new.png)Imagehoxson1656
(Straight_n_fast.png)Map ImagePezBailarin581
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Statistics:
Avg Rating: 9.00Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 7 hours
Recorded Games: 4
Archive recorded plays:
British/American1
German (SS)3
Drawn:0

ROAR Data: (as of today)
Straight and Fast
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[A] American/British 1
[D] German 0
All Rights Reserved. (c)2022 Dave Ramsey.