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Horodenka Ambush ETO (id:#65543)
(Grumble Jones ID: GJ099)   [next]   [previous]
Horodenka, Russia 1941-07-05 (10 others)
113: Liberating Bessarabia (ASL 12 - Armies of Oblivion)
FE95: Branzini Brouhaha (Blitzkrieg Pack)
GD 5: Machorka (Grossdeutschland Pack 1 - The Early Years)
GD 6: Great Élan (Grossdeutschland Pack 1 - The Early Years)
MP7: Guerra en la Selva (Melee Pack II)
DB016: Groossdeutschland Series #2: Clearing Kamienka (Dispatches from the Bunker # 8)
RBF-20: Amateurs at War (Recon by Fire! #3)
OB05: Clearing Kamienka (Out of the Bunker)
113: Liberating Bessarabia (ASL 12 - Armies of Oblivion (2nd Edition))
FT316: Operation München (From the Cellar Pack#12)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
HungarianRussian
100%

Overview:

July 5th was a warm summer day with clearing skies following a morning rain. The Hungarian 5th Motorized Rifle Battalion had been ordered to advance through the village of Kolamyya and proceed to Horodenka. Unbeknownst to the Hungarians, the Russians had prepared an ambush on the road between the villages.
Attacker: Hungarian (5th Motorized Rifle Battalion)
Defender: Russian (28th Cavalry Division)  
4.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:8.0 D:5.0
AFVs: A:1
Kfz 4
Light Truck x 8

AFVs: D:0
Guns: A:0 D:0
PTRD-41 ATR

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: BS N/A, Kindling N/A, D: HIP, Convoy (E11). Board used is SK l.
Map Board(s): l
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentResultComments
2022-03-15(A) Ireneusz Peschke vs Adam W Hungarian winWell done. Not historical, but a short interesting scenario. We changed some things to fit the rules.
1. We cannot have more Commissars than other Leader types in the OB (A25.22)
2. Kfz 4 MG was twin, it cannot be removed.

Changes:
Map: Rows A-X are in play.
Russian OB: Add 7-0 Leader
Hungarian OB: Remove Kfz4; replace one Light Truck with Medium Truck; add one MTR(r) 50
SSR
1-5. Unchanged
6. Hungarians enter in Turn 1 on road X5 as Convoy (E11), must run on Convoys road full speed (2MP) in turn 1.
7. NA
2021-09-08(D) Dan Best vs Kermit Mullins Hungarian win
2021-09-08(A) Kermit Mullins vs Dan Best Hungarian winDan sprung the ambush and rolled an 11 on his LMG...which broke and didn't leave a fire lane. The Hungarians lost a squad and a truck, but exited their trucks and the battle commenced. The Commissar did a great job until he wounded and the Russians dominated the close combat scene. The Hungarians managed to flank and then break an entrenched 5-2-7 in the final victory location. On Turn 6, the Hungarians occupied the final victory location for the win. Fun scenario.
View all
ActionDate
SRenaudin Modified the Attacker's AFVs2022-08-05 06:13:28
SRenaudin Modified the unit counts2022-08-05 06:13:28
hoxson1 Modified the unit counts2022-04-18 20:41:48
Ireneusz Added a playing2022-03-15 22:03:11
hoxson1 Uploaded an Image2021-11-05 16:55:20
FileDescriptionUserViews
(GJ-099.jpg)Imagegrumblejones185
(hung-russ new.png)Imagehoxson1111
PDF Version of the Scenario Card (GJ-099.pdf)Misc.grumblejones158
(horodenka map.png)Map Imagehoxson1138
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Statistics:
Avg Rating: 8.33Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 1.7 hours
Recorded Games: 2
Archive recorded plays:
Hungarian2
Russian0
Drawn:0

ROAR Data: (as of November 2021)
Horodenka Ambush
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[A] Hungarian 1
[D] Russian 0
All Rights Reserved Dave Ramsey.