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True Grit PTO (id:#63483)
(Death to Fascism ID: DTF-3)   [next]   [previous]
Toljek Crossroads, Central Java 1942-03-06 (6 others)
62: Bungle in the Jungle (ASL 8 - Code of Bushido)
62: Bungle in the Jungle (ASL 13 - Rising Sun)
STL11: Here's Your Hat (China-Burma-India: The Lost Theater Part 1)
SP256: De Veer's Counterattack (Schwerpunkt #22)
62: Bungle in the Jungle (ASL 13 - Rising Sun (2021))
RPT184: Cadets at the Crossroads (Rally Point #19)
Designer: Peter Struijf and Chris Mazzei
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseDutch
56.410256410256%

Overview:

On the night of 28 February, the main Japanese force landed on western Java, while a secondary landing took place at Eretan Wetan in central Java. Colonel Shoji’s Battle Group of 3,000 men landed unopposed. His forces captured the nearby Kalidjati Air Base the next morning, sending shockwaves through the Allied command. As Shoji’s isolated force was outnumbered and highly dependent on air support, Japanese fighters and ground attack aircraft were immediately transferred to Kalidjati. Emboldened, Shoji attacked towards Bandoeng, meeting Dutch troops at the Tjiater Pass on 5 March. The defense barely held on the first day, forcing the Japanese into a flanking move through difficult terrain towards the Tolhek crossroads just south of the Pass. After another day of relentless aerial assault on Dutch (KNIL) forces, the Japanese infantry launched their attack at this key road junction at 1700.
Attacker: Japanese (Shoji Detachment, 230th Regiment, 38th Division)
Defender: Dutch (Reserve Officers Training Corps, 2nd Company, II Infantry Regiment,2nd Mountain Artillery Battalion)  
7 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:18.0
AFVs: A:0 D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher
D:4
20mm Rheinmetall
75mm M1933 x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Player Aid below as Misc File. D: Dutch guns are a 20mm Rheinmetall AA, and 75mm M1933 ART
Map Board(s): 8b 58
Overlays: B2 B3 M4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentResultComments
2021-03-27(D) David Garvin vs Mark Chapman Japanese winFantastic fun!
2019-10-18(A) Gordon Jupp vs Neil Brunger Dutch winBRUTAL! Fun game but the Dutch managed to keep trading squad for squad in the HtH...one of the guns KIA two Japanese squads and the air support was faily ineffectaual, arriving early on T2 and one A/C recalled before dropping its bomb, called it on T5 as I only controlled one building and the Dutch reinforcements were about to arrive...
2019-08-03(A) Rich Weiley vs Dave Wallace Dutch winI recall the Dutch guns (firing cannister) decimated the Japanese.
2019-04-12(A) nathan wegener vs Bob Brown Japanese winSteamrolled the Dutch. Attack blew past the picket defense and located and captured all guns and destroyed all but 2 squads at end of Turn 3. Open2019
2019-01-30(D) Stephen dedier vs Holt, Jim Dutch winLike all PTO scenarios I have played this one was brutal. The Japanese swept into the Dutch but exercised a bit of caution before they found the guns and MG's then it was on. Banzai after Banzai brought Jim's Japanese into CC. I kept whittling them down turn by turn but CC is difficult for the weak Dutch when the Japanese get the -1 in H-H CC. They only need an 8 to do damage in 1-1.
Japanese held 3 buildings at the end of their 5. He used a good strategy of holding his air support for turns 5 and 6 to deter my reinforcements. The air support broke 2 squads that would never get back in the game but i got the two leaders, 4 squads and 2 LMG into the victory areas.
Turn 6 was bloody with 5 close combats mostly going the way of the Japanese. They held 7 buildings by the end of Turn 6. Japanese pushed into 9 total buildings by the end of their 7 but i had Col De Veer commanding a squad with an LMG in position. Dutch managed to break the Japanese holding a PB building in prep. Then a brave crew abandoned their disabled gun and ran through the gauntlet into the enemy rear to reclaim one of the lost buildings.

Really enjoyable scenario. We had 8 or 9 killer snipers (they broke and then eliminated my AA gun crew among other things). The Dutch only had 3 squads, the 10-2 and a crew up at the end. Japanese also lost probably 80% of their forces. Really fun well designed scenario.
View all
ActionDate
von Garvin Added a playing2021-03-27 15:19:15
Hutch Modified the unit counts2020-12-06 02:48:05
Hutch Modified the Defender's Guns2020-12-06 02:48:05
Hutch Modified the Defender's Guns2020-12-06 02:47:07
Hutch Modified the unit counts2020-12-06 02:47:06
FileDescriptionUserViews
(japdutch.png)Imagehoxson1475
(Player_Aid_DTF_1_3.pdf)Misc.hoxson1469
(true grit map.png)Map Imagehoxson1421
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Statistics:
Avg Rating: 7.60Votes: 10
Views: 1883
To-Play list count: 0
Estimated Play time: 6.4 hours
Recorded Games: 9
Archive recorded plays:
Japanese5
Dutch4
Drawn:0

ROAR Data: (as of November 2021)
True Grit
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[A] Japanese 17
[D] Dutch 13
All Rights Reserved Dave Ramsey.