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Van Lennepweg’s Garden WTO (id:#65614)
(Grumble Jones ID: GJ101)   [next]   [previous]
Arnhem, The Netherlands 1944-09-20 (50 others)
25: Gavin's Gamble (ASL 3 - Yanks)
ABtF07: Among the Bravest (HASL 6 - A Bridge Too Far)
ABtF08: God Save the King! (HASL 6 - A Bridge Too Far)
U04: Climax at Nijmegen Bridge (G.I.'s Dozen)
TB 6: Grinding Forward (Arnhem: The Third Bridge (1st Ed.))
TB 7: Damn and Blast (Arnhem: The Third Bridge (1st Ed.))
TB 8: The End? (Arnhem: The Third Bridge (1st Ed.))
CH 51: The Sonnenburg Hotel (Critical Hit # 3.1)
Z23: Setting the Woods on Fire (Rout Report # 5.2)
AL01: It's Hardly Fair (Fanatic Enterprises: Internet)
GSTK 2: House G (God Save the King)
GSTK 6: Block by Bloody Block (God Save the King)
RBF 8: Germeter by Meter (Recon by Fire! #1)
TOT 40: Ring of Fire (Time on Target # 3)
O74.1: Running a Mook (On All Fronts # 74)
SP131: Pocket Panzers (Schwerpunkt #11)
TAC9: Stutzpunkt Lezongar (Tactiques # 1)
SC12: Climax at Nijmegen Bridge (ASL Digest # 3.07)
JF 9: Among the Bravest of the Brave (Jitter Fire III)
NEV1: Making a Break for It (Nor'easter V)
SP141: Broken Beek (Schwerpunkt #12)
S23: Monty's Gamble (ASL Starter Kit #3)
3: Piercing the Veil (Witches Cauldron: Oosterbeek Perimeter)
4: Stand and Die (Witches Cauldron: Oosterbeek Perimeter)
5: Till the Woods Run Red (Witches Cauldron: Oosterbeek Perimeter)
WO04: I Don't Like Retreating (Winter Offensive Bonus Pack 2011)
ATB6: Grinding Forward (Arnhem: The Third Bridge (4th Ed.))
ATB7: Damn and Blast (Arnhem: The Third Bridge (4th Ed.))
ATB8: The End of the 2nd Battalion (Arnhem: The Third Bridge (4th Ed.))
FT173: A Misstep in Lorraine (From The Cellar Pack # 7)
J155: It's Hardly Fair (ASL Journal #10)
BBD # 3: Piercing The Veil (Brave But Doomed)
BBD # 4: Stand And Die (Brave But Doomed)
BBD # 5: Until The Woods Run Red (Brave But Doomed)
GJ104: Brothers at the Crossroad (Grumble Jones)
OO11: Hill 235 (Operation Olive - Gothic Line 1944)
OO13: Counter-Attack at Montecieco (Operation Olive - Gothic Line 1944)
OO14: Back and Forth (Operation Olive - Gothic Line 1944)
OO15: The Charge of the Queen's Bays (Operation Olive - Gothic Line 1944)
OO16: Riposte (Operation Olive - Gothic Line 1944)
YASL#7: Making a Break for It (Nor'easter XX)
25: Gavin's Gamble (ASL 3a - Yanks (2nd Edition))
GS10K: Gunapalooza (ASLOK 2012)
TD 2: Ommeray: Duel of Commandos (Trench of Death #1)
S70: A Sideshow Affair (ASL Starter Kit #4)
S87: Straight and Fast (ASL Starter Kit Bonus Pack #2)
DTF-16: Panther Cull (Not One Step Back)
CH 51: The Sonnenburg Hotel (Critical Hit #3.1 2022 Reprint)
J210: Moment of Truth (ASL Journal #13)
292: Four Stars of Valor (ASL 16 - Twilight of the Reich)
Designer: Kermit Mullins
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)British
0%

Overview:

On September 20th, elements of SS-Battaillon Eberwein were advancing towards the Konde Herberg road junction. Supported by PzKpfw B2(f) tanks, the SS Grenadiers advanced to make contact with British forces at the junction. Three 6 pound AT Guns were in the area, but only one, which was positioned in the garden of House Van Lennepweg had visibility to the attacking Germans. At 1500 hours, three of the PzKpfw B2(f)’s moved toward Van Lennepweg’s Garden with a company of SS Grenadiers.
Attacker: German (SS) (SS-Bataillon Eberwein)
Defender: British (C Coy, 1 Battalion, Border Regiment)  
5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:6.0
AFVs: A:3
35-S 739(f) x 3

AFVs: D:0
Guns: A:0 D:1
OQF 6-Pounder 7-cwt
OML 2-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Kindling (B25.11) N/A, D: BS (C6.4)
Map Board(s):
k-dx h-dx Show/hide map dependencies
PublicationBoard
Winter Offensive Bonus Pack 2018k-dx
Deluxe Advanced Squad Leaderh-dx
DASL 2 - Hedgerow Hellh-dx
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2021-12-06(A) Dan Best vs Kermit Mullins British win
2021-12-06(D) Kermit Mullins vs Dan Best British winHard fought battle as the British held out in the farmhouse and put down tremendous firepower that kept the Germans back from the crossroads. After 5 it was a British victory.
View all or balance report
ActionDate
Hutch Modified the gps location2025-04-02 11:19:28
Turuk Modified the maps2024-03-25 16:46:58
Turuk Removed a map2024-03-25 16:46:25
grumblejones Added a playing2021-12-07 02:14:07
Danno Added a playing2021-12-07 02:09:56
FileDescriptionUserViews
(GJ-101.jpg)Imagegrumblejones761
(thema-avond vvam 15-2-2019 (2).jpg)Imagegrumblejones773
(!ss-brit new.png)Imagehoxson1690
PDF Version of the Scenario Card (GJ-101.pdf)Misc.grumblejones883
(lennepweg map.png)Map Imagehoxson1758
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Statistics:
Avg Rating: 8.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 2.4 hours
Recorded Games: 1
Archive recorded plays:
German (SS)0
British1
Drawn:0

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