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Shoulder to Shoulder WTO (id:#66366)
(ASL Journal #13 ID: J212)   [next]   [previous]
Savelborn, Luxembourg 1944-12-19 (47 others)
KGP CG 1: Clash at Stoumont (HASL 2 - Kampfgruppe Peiper I)
KGP CG 3: Decision at La Gleize (HASL 3 - Kampfgruppe Peiper II)
G44: Abandon Ship! (AH:The General # 32.2)
NEWS53: Fuel Depot #2 (ASL News # 28)
NEWS54: Devils in the Graveyard (ASL News # 28)
NEWS55: Road Block at Stoumont (ASL News # 28)
NEWS59: Misty Morning (ASL News # 29)
ASLUG 2: Château Cherry (ASLUG # 1)
ATP03: Peiper's Progress (At the Point # 11-12)
EP53: Fuel Depot #2 (Euro-Pack II - The Bulge)
EP54: Devils in the Graveyard (Euro-Pack II - The Bulge)
O1: Peiper's Progress (Rout Report # 1)
KE 16: Tiger 222 (March Madness `99 Pack)
TOT 4: Stoumont: The Break-In (Time on Target # 1)
TOT 5: Retrograde out of Stoumont (Time on Target # 1)
TOT 6: Bastard Tanks & Shootin' Fools (Time on Target # 1)
TOT 7: Tiger 222 (Time on Target # 1)
WAR7: Audacity on Omaha (Wacht Am Rhein)
O115.2: The Golden Lion's Final Swipe (On All Fronts #115)
WCW 5: Abandon Ship! (ASL Open `96 Scenario Pack)
SC9: Château Cherry (ASL Digest # 3.05)
AP61: Desobry Defiant (ASL Action Pack # 6 A Decade of War)
ESG #77: The Trouble with Tito (Dezign Pak 6)
HB3 Bonus 2: Ligneuville Surprise (Hell's Bridgehead 3)
BB 3.1: Cherry Pickin (Coastal Fortress)
J156: Mageret Mixer (ASL Journal #10)
1: Bourcy Probe (Fateful Stand)
2: Houffalize Road Probe (Fateful Stand)
3: Fateful Stand (Fateful Stand)
4: Fanwise Forward (Fateful Stand)
8: Into the Gap (Fateful Stand)
: Parthian Shots (Yaah! Issue 5)
: Spirited Defence (Yaah! Issue 5)
193: Abandon Ship! (ASL 3a - Yanks (2nd Edition))
MM 50: The Wrong Choice (March Madness 2018 Players Pack)
JAVA15: Battle for Wiltz (ASL For Fun-LCP)
WaR 7: Audacity On Omaha (Wacht Am Rhein 2nd Edition, Volume 1)
T-TERROR #27: Wo Ist Engelsdorf? (Teutonic Terror 4)
T-TERROR #28: "Damn Engineers!" (Teutonic Terror 4)
T-TERROR #29: Peiper's Petrol (Teutonic Terror 4)
NY#1: Cemetery Stand (Purple Heart)
NY#2: A Town By Any Other Name (Purple Heart)
KR#7: No Bug Out (Krinkelt-Rocherath)
BP1 #5: Beyond Baugnez (Battle of the Bulge I)
BP1 #6: Devils in the Graveyard (Battle of the Bulge I)
BP1 #7: Fuel Depot #2 (Battle of the Bulge I)
NEV 3: Battle In The Ardennes (New England Volunteers Play Pack 1)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
50%

Overview:

The southern shoulder of Operation HERBSTNABEL saw weak German Volksgrenadier divisions gain early success against resting American divisions on the Luxembourg side of the Our River, including the 60th Armored Infantry Battalion of the 9th Armored Division. By 18 December, with his companies separated and surrounded, Lt. Col. Kenneth Collins did his best to make an organized retreat towards Ermsdorf and Fels. As the main attack of Volksgrendier-Regiment 986 hit Savelborn in the afternoon, it was repulsed by the quad .50-caliber halftracks of the 482nd Anti-Aircraft Artillery Battalion.
Attacker: German (Volksgrenadier-Regiment 986, Volksgrenadier-Division 276)
Defender: American (60th Armored Infantry Battalion, Combat Command A, 9th Armored Division and 482nd Anti-Aircraft Artillery Battalion)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:11.0
AFVs: A:3
StuG IIIG x 3

AFVs: D:4
M8 x 3
M16 MGMC

Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat all woods as Pine Woods
Map Board(s): 10b
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultComments
2023-01-29(D) Andy Goldin vs Ken Dunn American winThis game was a quick American victory thanks to my mediocre play and very hot dice. Before getting to that, I'd like to mention that LOS on this map is tough. Although the orchards are out of season, the trees are pine trees which makes them level 2 -- as Ken pointed out before we started -- and thereby highlighting the flaws of my setup. Ken's attack cleared my HS outpost on the south-central hilltop by Turn 2 and advanced up both sides of the board. Both of us started with crazy dice rolls, as we rolled either 3s and 4s or 11s and 12s, thanks to random.org. Ken got a low odds hit on my M16GMC from a STuG on his recently-captured hill, knocking it out before the HT fired a shot. I malf'd my poorly-positioned 60mm mortar on a shot which I didn't actually have. Meanwhile Ken malf'd the MA on one of his STUGs and later disabled it, forcing a recall. My hot dice won the game for me, as I typically rolled 2s and 3s on my IFT shots while Ken rolled 8s and 9s on his MCs. The rolls were so crazy that by my Turn 3 Ken had only 10 of his 16 squads online, with the remainder being broken or KIA and only 2 STUGs still in the fight. Other than the loss of my halftrack, I had suffered no casualties... and this was before my Turn 3 reinforcements entered. Understandably frustrated, Ken failed his PMC and we called the game.
2023-01-14(D) nathan wegener vs Wes Vaughn German winGermans have a big challenge but the Americans are thin. Good fun back and forth challenge.
View all or balance report
ActionDate
Agoldin Added a playing2023-01-29 03:51:52
nebel Added a playing2023-01-15 01:00:37
hoxson1 Uploaded the Board image2023-01-05 23:18:22
hoxson1 Modified the overview2023-01-05 23:11:12
hoxson1 Modified the misc. rules2023-01-04 17:57:51
FileDescriptionUserViews
(!germ-usa.png)Imagehoxson117
(shoulder2shoulder map.png)Map Imagehoxson110
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Statistics:
Avg Rating: 6.50Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 5.9 hours
Recorded Games: 2
Archive recorded plays:
German1
American1
Drawn:0

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