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Sparrow Force (SP) CG PTO (id:#66523)
(ASL Journal #14 ID: SP CG)   [next]   [previous]
West Timor 1942-02-20 (7 others)
PTO1-3: Koepang Bang (Total Pacific Theatre Pack 1)
GD 8: Blood-Flecked Snow (Grossdeutschland Pack 1 - The Early Years)
BFP-44: Claws of the Sparrow (BFP 3: Blood and Jungle)
DP #3: Koepang Bang (Digger Pack I)
J231: Cooking Up a Storm (ASL Journal #14)
J232: Aussie Spirit (ASL Journal #14)
J228: Flying Samurai (ASL Journal #14)
Designer: Andy Rogers
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseAustralian
66.666666666667%

Overview:

The island of Timor was crucial to the Japanese expansion plans in early 1942. This island formed an important land bridge between the Australian mainland and Java and Sumatra. The Japanese invasion of Timor had begun at early morning 20 February with a seaborne landing on the undefended southwest coast by two battalions of the 228th Infantry Regiment and attached marines. In support of this landing, an airdrop of Japanese Naval paratroopers was conducted to the east of the main Allied defenses which were centered around the town of Koepand and the Penfui airfield. The Japanese paratroopers' objective was to secure the airfield and encircle the defending Australian and Dutch troops of "Sparrow Force." The paratroopers moved west towards the airfield after landing and used the main east-west road to Penfui airfield as their axis of advance. The first village between the drop zone and Penfui was Babau, which was being used by the Australian 2/40th Battalion headquarters and rear echelon. Babau became the focal point of engagements between the Australian and Japanese forces over three days. After finally securing this location, another critical battle was fought in the nearby village of Oesau. Despite a large portion of the Japanese paratroop force being destroyed, the overwhelming numbers of Japanese in the seaborne landing forced many members of the Sparrow Force to surrender. The fight at Timor would switch to a guerrilla campaign led by Australian commandos from the 2/2nd Independent Company. Mini-CG Game consists of Scenarios J228, J229, J230.
Attacker: Japanese (Yokosuka 3rd Special Naval Landing Force and 228th Infantry Regiment, Eastern Detachment)
Defender: Australian (HQ Company, Companies B+D, 2/40 Battalion, "Sparrow Force")  
24 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:9.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0
OML 2-in. Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Initial OB plus PP: PTO (G.1), LJ (G2.1), Vehicular Road Rate N/A, Rice Paddies (G8)
Map Board(s):
MMP: SF Show/hide map dependencies
PublicationBoard
ASL Journal #14MMP: SF
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-12-13(D) Jay Dragonetti vs Chris Chapman Japanese win
2024-08-27(A) Diane Spangler vs Lawrence SpanglerA Australian win
2024-01-12(A) Dave Mareske vs Dennis Dowd Japanese winA very fun campaign game with a unique purchasing system for each turn of the game. It was interesting how new reinforcements each turn changed slightly how you thought about your attack and defense. Definitely worth playing!
View all or balance report
ActionDate
Hutch Modified the Defender's Guns2025-03-31 06:30:24
Hutch Modified the Attacker's Guns2025-03-31 06:30:24
Hutch Modified the unit counts2025-03-31 06:30:23
Hutch Modified the Unit Elements2025-03-31 06:25:10
Hutch Modified the misc. rules2025-03-31 06:20:38
FileDescriptionUserViews
(jap-auss.png)ImageHutch486
(sparrow force CG day 1.jpg)Map Imagehoxson1519
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Statistics:
Avg Rating: 8.00Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 10.6 hours
Recorded Games: 3
Archive recorded plays:
Japanese2
Australian1
Drawn:0

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