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The Port-Filliolet Crossroad WTO (id:#66568)
(Critical Hit #8.1 ID: ASLN11)   [next]   [previous]
Prior Publication: ASL News
See Also: The Port-Filliolet Crossroad by ASL News Historical The Port-Filliolet Crossroad by Critical Hit The Port-Filliolet Crossroad by Critical Hit
Port-Filliolet, Normandy 1944-06-07 (63 others)
12: Confusion Reigns (ASL 2 - Paratrooper (2nd Edition))
16: No Better Spot to Die (ASL 2 - Paratrooper (2nd Edition))
27: The Liberation of Tulle (ASL 4 - Partisan!)
103: A Day By the Shore (ASL 5a - For King and Country)
A 47: White Tigers (AH:ASL Annual `92)
A 77: Hide & Seek (AH:ASL Annual `95 Winter)
G22: A Day By the Shore (AH:The General # 29.4)
G42: The Youth's First Blood (AH:The General # 31.6)
S01: Retaking Vierville (ASL Starter Kit #1)
NEWS11: The Port-Filliolet Crossroad (ASL News # 6)
ABS-4: No Better Place To Die... (Airborne Stand!)
AA 4: A Better Spot Than This (All American I: Kellam's Bridge)
AA 14: North Rampart - Fire! (All American II: Timmes' Orchard)
AA 23: Lost Battalions (All American III: Shanley's Hill)
AAGG3: Historical The Port-Filliolet Crossroad (All American: Gamers Guide)
CH 1: Authie: The Death of Company C (Critical Hit # 1)
CH148: Trapped at Authie (Reissue) (Critical Hit # 6.4)
EP11: The Port-Filliolet Crossroad (Euro-Pack III - Late War `44-45)
PdH 5: Rangers Relief (Pointe Du Hoc)
BTB2: Merely Hanging On (Beyond the Beachhead)
O82.1: Armor Leader: Normandy CG (On All Fronts # 82)
PJ7.1: Mines! (OAF Playtester's Journal # 7)
JDJ 1.1: Retaking Vierville (Coastal Fortress)
SB 1: You Want to Save Private Ryan? (Internet)
#9: Le Mesnil Strongpoint (To Battle By Air 2)
#4: Dead Man's Corner (To Battle By Air 1)
AP30: Not Apt to Drag Feet (ASL Action Pack # 4 Normandy 1944)
RPT24: Farmyard Affray (Rally Point # 3)
BtB 2: Merely Hanging On (Beyond the Beachhead 2)
SP170: Halfhearted Hiwis (Schwerpunkt #15)
ESG #53: "Mad Mike's" Part Two (Dezign Pak 5)
MLR08: Prelude to Disaster (Elite Canadians)
MLR09: Overrun (Elite Canadians)
BOB # 6: Sink's Orders (BoB - Normandy)
BOB # 7: Tense Moments (BoB - Normandy)
159: White Tigers (ASL 13 - Rising Sun)
BAA 7: Tip Of The Spear (The Battle for the Abbaye des Ardennes)
KB II 4: No Better Place to Die... (All American I: Kellam’s Bridge (2nd Ed.))
CH1: Authie: The Death of Company C (Critical Hit Retro Magazine 1)
12: Confusion Reigns (ASL 3a - Yanks (2nd Edition))
16: No Better Spot to Die (ASL 3a - Yanks (2nd Edition))
RPT115: Halfhearted Hiwis (Rally Point #12)
S16-16: Pointmen of Authie (Sweet 16 4-Pack 4)
27: The Liberation of Tulle (ASL 12 - Armies of Oblivion (2nd Edition))
PEB #1: Along The Way (Port-en-Bessin)
PEB #2: Confused Street Fight (Port-en-Bessin)
PEB #3: Clear Them Out: WN 57 (Port-en-Bessin)
PEB #4: B Troop Arrives (Port-en-Bessin)
PEB #5: Zig Zag 1 (Port-en-Bessin)
PEB #6: DSO Riposte (Port-en-Bessin)
PEB #7: Stutzpunkt Port-en-Bessin (Port-en-Bessin)
PdH #5: Stars and Stripes Forever (Pointe Du Hoc: Retro Bar Gunner Edition)
#8: Raff's Rush (Utah Beach)
159: White Tigers (ASL 13 - Rising Sun (2021))
Round 2: Prelude to Disaster (ANZACon 2005)
CH 1: Authie: The Death of Company C (Critical Hit #1 2022 Reprint)
SM10: Not Apt to Drag Feet (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM07: One-Man Wrecking Machine (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM08: Without Thought of Numbers (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM09: Confusion Reigns (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG II: Liberation Road (HASL 12 - Drop Zone: Sainte-Mère-Église)
VB15: One-Man Wrecking Machine (Volfoni Brothers Scenarios)
FT75: Unexpected Fire (From The Cellar Pack #13)
Designer: Claude Scref
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
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Overview:

Following the D-Day drop, Colonel Shanley painfully succeeded in reassembling the main body of the 508th Parachute Regiment on Hill 30. However, the regiment had suffered so severely that it could not achieve its mission, to blow a bridge in Etienville. Shanley therefore decided to hold his current position until relieved. A roadblock was established at Port-Filliolet to protect the road running through the marsh area towards Chef-du-Pont. Hardly was the roadblock settled that it was attacked by a company of the 1057th Grenadier Regiment supported by a few tanks. . .
Attacker: German (1057th Grenadier Regiment)
Defender: American (508th Parachute Regiment)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:10.0 D:4.0
AFVs: A:2
PzKpfw IIIL
Pz 35R(f)

AFVs: D:0
Guns: A:0 D:0
M2 60mm Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Grain is Marsh. Mud (Roads Q1/Y10 and A6/R4 are NOT Open Ground when moving on road). Bocage
Map Board(s):
17 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)17
ASL 3 - Yanks17
Overlays: NONE
Errata (source)
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hoxson1 Modified the overlays2024-02-16 20:23:17
hoxson1 Modified the misc. rules2024-02-16 20:23:01
hoxson1 Uploaded the Board image2024-02-16 20:22:23
hoxson1 Modified the overview2024-02-16 20:21:50
hoxson1 Modified the Defender's Guns2024-02-16 20:21:24
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(port-fill_map_MUD_ssrs_added.png)Map Imagehoxson1331
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Estimated Play time: 2.6 hours
Recorded Games: 0
Archive recorded plays:
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