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Forward Defense PTO (id:#66609)
(Critical Hit #8.2 ID: ASLN51)   [next]   [previous]
Prior Publication: ASL News
See Also: Forward Defense by ASL News Forward Defense by Critical Hit
Moron, Bataan 1942-01-16 (9 others)
G28: Ramsey's Charge (AH:The General # 30.3)
NEWS51: Forward Defense (ASL News # 27)
ASLUG13: Ramsey's Charge (ASLUG # 7)
DB021: Early Philippines Series #2: Crisis on the Abucay Line (Dispatches from the Bunker #11)
BFP-41: Last Cavalry Charge (BFP 3: Blood and Jungle)
RetroPak#18: Forward Defense (Retro Pak II)
148: Ramsey's Charge (ASL 13 - Rising Sun)
DCRB 01: Wave upon Wave (Red Banner 2017 Q1)
148: Ramsey's Charge (ASL 13 - Rising Sun (2021))
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
0%

Overview:

After the retreat to Bataan, Wainwright’s I Corps was responsible for the west section of the peninsula’s defense, essentially an almost uninhabited region of impossibly thick jungle and other formidable natural obstacles. Just north of the 1st Division’s (Philippine Army) main line of resistance lay the fishing barrio of Moron, a cluster of thirty to forty huts, left undefended because of the invasion potential of the long sandy beach south of the town. From Moron to the south ran the small but critical all-weather West Road. Given the even more difficult terrain inland, it was along the Moron-West Road axis that Wainwright expected the main Japanese effort. Sure enough, the Kimura Detachment’s 122nd Infantry opened this part of the campaign by crossing the Bataan River just north of the village and hitting the waiting 1st Infantry’s I Company. The Filipinos managed to stall the Japanese attack, and despite Moron’s exposure, General Segundo decided to counter-attack immediately. He sent a composite force of cavalry, engineers and infantry north to retake the village.
Attacker: American (Troop E-F, 26th Cavalry and elements of 1st Infantry, 1st Division (PA))
Defender: Japanese (65th Brigade)  
9 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:23.0 D:17.0
AFVs: A:0
Horse x 7

AFVs: D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher x 3

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (G.1), LJ (G2.1) (Exc: paved road exists). Stream is Deep, Paddies are Drained.
Map Board(s):
32 34 Show/hide map dependencies
PublicationBoard
ASL 5a - For King and Country32
ASL 13 - Rising Sun34
ASL 13 - Rising Sun (2021)34
ASL 8 - Code of Bushido34
ASL 4 - Partisan!32
Overlays: 1 RP4 RP5 Wd5 Wd4
Errata (source)
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Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
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ActionDate
Hutch Modified the misc. rules2024-08-10 01:13:08
hoxson1 Linked the scenario to ROAR2024-08-08 21:52:51
hoxson1 Modified the unit counts2024-08-08 21:52:15
hoxson1 Modified the Attacker's AFVs2024-08-08 21:52:15
hoxson1 Modified the misc. rules2023-06-27 17:21:44
FileDescriptionUserViews
(!usa-jap.png)Imagehoxson1409
(forward_defense_map_PTO.png)Map Imagehoxson1471
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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 0
Estimated Play time: 8.4 hours
Recorded Games: 0
Archive recorded plays:
American0
Japanese0
Drawn:0

ROAR Data: (as of today)
Forward Defense [Confirmed]
[A] American/Philippine 0
[D] Japanese 6
All Rights Reserved. (c)2022 Dave Ramsey.