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Frontal Collision ETO (id:#66623)
(Critical Hit #8.2 ID: ASLN65)   [next]   [previous]
Prior Publication: ASL News
See Also: Frontal Collision by ASL News
Moergestel, Holland 1940-05-11 (34 others)
46: Birds of Prey (ASL 6 - The Last Hurrah (2nd Edition))
J40: Might Makes Right (ASL Journal # 3)
J41: By Ourselves (ASL Journal # 3)
NEWS65: Frontal Collision (ASL News # 31)
GTF 1: Caught Napping (Gembloux: The Feint)
RBF 5: Paper Line (Recon by Fire! #1)
GD 3: Textbook Attack (Grossdeutschland Pack 1 - The Early Years)
O94.1: The Glory Bridge (On All Fronts # 94)
VV15: Piege a Marche (Vae Victis # 20)
V03: Assault on a Queen (View From the Trenches # 7)
G1b: Paper Line (Internet)
FT 89: Too Little, My Friend ... (Franc-Tireur #11)
45: Below the Belt (Dezign Pak 4)
U18: Assault on a Queen (Turning the Tide)
46: Birds of Prey (ASL 11 - Doomed Battalions (3rd Edition))
ATF1: Paper Line (HOB's All Time Favorites)
VHN6: Battling for Belgium (Critical Hit # 7.1)
ESG97: Foot in the Door (Dezign Pak 8)
SP207: Resiste et Mords (Schwerpunkt #18)
GTF 1: Caught Napping (Gembloux II)
VHN 6: Battling for Belgium (Facing the Blitz II)
RPT81: Garski's Fusillade (Rally Point # 9)
BWN 2: The Veluwe (Blitzkrieg in the West - Northern Campaign)
BWN 3: Schweiss Spart Blut (Blitzkrieg in the West - Northern Campaign)
MM15: Crossroads at Suxy (March Madness 2015 - The Very Best of.. .(Vol. 1))
DB134: March on Marche (Dispatches from the Bunker #43)
SP 271: Zwarts' Madhouse (Schwerpunkt #23)
DN01: Prelude: Chabrehez (ASL 10a - Croix de Guerre)
BWC-7: The Maastricht Bridges (Blitzkrieg in the West - Central Campaign)
BWC-8: Rearguard Action (Blitzkrieg in the West - Central Campaign)
BWC-9: Holding The Line (Blitzkrieg in the West - Central Campaign)
BG7: Suxy Riders (Covered)
46: Birds of Prey (ASL 11a - Doomed Battalions (4th Edition))
Q38: Belgian Bottleneck (Quick 6 Scenario Pack VII)
Designer: Jan Himschoot
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
0%

Overview:

After the fall of the Peel-Raam positions and the improvised Zuid-Willemsvaart Canal line, total chaos reigned among the Dutch army in Brabant provinces. All hope to stem the thrust of 9th Panzer for the Moerdijk bridges lied with the French, moving up from the south. But French objectives did not stroke with those of the Dutch as the primary mission of the Armee Giraud was to form a solid defense line to protect the all important Antwerpen harbour. To that effect, French forces were building up behind the Wilhelmina Canal from Ootserhout town to Tilburg and south of this city to the Belgian border. Late on the 11th, French activity was limited to a few reconnaissance efforts northeast of this freshly established line. At dusk, one of their detachments under the command of Captain Dudognon was sent out to investigate the condition of the Reusel stream bridge at Moergestel. At 23:00 contact was established with the Dutch unit responsible for the demolition of the artefact. Suddenly, out of the dark, a small German motorized column approached the stream crossing at high speed. . .
Attacker: Allies (Détachment de Découverte Dudognon, 6é Cuirassiers with Dutch Demolition Group)
Defender: German (Aufklaerungsregiment 9)  
5 turns
    Players: 2     OBA: None     Night: Yes
Unit Counts:
Squads: A:2.5 D:2.5
AFVs: A:2
AMD 35 x 2
Motorcycle w/Sidecar
Motorcycle w/Sidecar

AFVs: D:3
PSW 222 x 3
Buessing-NAG
Motorcycle w/Sidecar

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Marsh is Brush, no elevated road, no bridge in 13C5. Night rules
Map Board(s):
16 13 Show/hide map dependencies
PublicationBoard
ASL 3a - Yanks (2nd Edition)16
ASL 5a - For King and Country13
ASL 3 - Yanks16
Overlays: X9 X11 X12 X13 X18
Errata (source)
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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-06-21(A) Jobbo Fett vs JobboFett Allies winAn interesting scenario that dips its toes into night rules with a small OoB and map area. It feels like it might be a little too easy to blow up the bridge with the Set DC, considering all of the rules for its use (and exceptions in SSRs), but at the very least it is possible to go around the water obstacles and potentially threaten the objective, even if the amount of time to do so is quite limited. In my game, the Germans were unlucky and their armoured cars beaten back by opposing kind manned by the French, which severely limited the infantry's ability to push ahead. Not too hard to set up and play.
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ActionDate
Jobbo_Fett Added a playing2025-07-06 13:05:31
hoxson1 Modified the Defender's AFVs2024-12-12 23:34:42
hoxson1 Modified the Attacker's AFVs2024-12-12 23:34:40
hoxson1 Modified the unit counts2024-12-12 23:34:39
hoxson1 Modified the Attacker's AFVs2024-12-12 23:34:20
FileDescriptionUserViews
(night frenchdutch-germ.png)Imagehoxson1503
(frontal collision map.png)Map Imagehoxson1554
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Statistics:
Avg Rating: 6.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 2.3 hours
Recorded Games: 0
Archive recorded plays:
Allies0
German0
Drawn:0

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