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Bricks in Flames WTO (id:#66928)
( ASL Arnhem 2024 ID: AR3)   [next]   [previous]
See Also: Bricks in Flames-an AR3 remake by Volfoni Brothers
Renkum, The Netherlands 1944-09-18 (49 others)
107: Tettau's Attack (ASL 5a - For King and Country)
108: Guards Attack (ASL 5a - For King and Country)
ABtF02: Graebner's Folly (HASL 6 - A Bridge Too Far)
ABtF03: Late for Mass (HASL 6 - A Bridge Too Far)
A 33: Tettau's Attack (AH:ASL Annual `91)
A 35: Guards Attack (AH:ASL Annual `91)
J58: No. 8 Platoon Overrun (ASL Journal # 3)
OA10: Monty's Mess (Out of the Attic)
HoW GSTK 8: Premature Evaluation (Hell on Wheels Battle Pack)
TB 2: Guts, No Glory (Arnhem: The Third Bridge (1st Ed.))
TB 3: With Breakfast You Get Germans (Arnhem: The Third Bridge (1st Ed.))
TB 4: The Stand (Arnhem: The Third Bridge (1st Ed.))
TB9: Shout at the Devil (Critical Hit # 6.4)
LN2-6: Second Day in Hell (Leatherneck 2)
IC 11: Monty's Mess (In Contact)
CDN24: Not in Vain (The Canadians In Italy 3: D-Day Dodgers)
O65.2: Gavin's Northern Assault (On All Fronts # 65)
#10: Ostwind (To Battle By Air 2)
#6: Flames On The Borders (To Battle By Air 1)
TB 9: Shout at the Devil (Arnhem: The Third Bridge (1st Ed.))
WP13: Bridge Number 10 (Winpak #2)
ATB2: Gräbner's Charge (Arnhem: The Third Bridge (4th Ed.))
ATB3: With Breakfast You Get Germans (Arnhem: The Third Bridge (4th Ed.))
ATB4: The Stand (Arnhem: The Third Bridge (4th Ed.))
ATB9: Shout at the Devil (Arnhem: The Third Bridge (4th Ed.))
FT172: Clearing the LZ (From The Cellar Pack # 7)
BB 19.1: Hope for Relief (Coastal Fortress)
OO7: The Benefizio Ford (Operation Olive - Gothic Line 1944)
OO8: Montelupo (Operation Olive - Gothic Line 1944)
OO9: Push Back (Operation Olive - Gothic Line 1944)
OO10: Thapa's V.C. (Operation Olive - Gothic Line 1944)
JAVA11: Driver Advance! (ASL For Fun-LCP)
JAVA12: Take That Bridge! (ASL For Fun-LCP)
FT217: Cavalry Delaying Action (From The Cellar Pack # 8)
FT218: Taking Luneville (From The Cellar Pack # 8)
Pegasus 2: Bad Stomach (Unknown)
MM 58: Passing in the Night (March Madness 2019 Close Combat Pack)
#3: Flak Landsers (Battle at Best)
#4: No Parade (Battle at Best)
#5: Enmeshed (Battle at Best)
#6: Cole's End (Battle at Best)
#7: The Whites of Their ... Fire! (Battle at Best)
#9: Battle At Best (Battle at Best)
RM02: The Party Ends at Neunen (Internet: Rudy Marmaro)
MM 66: Brazil's Here (March Madness 2020 Full Rulebook ASL Pack)
FT311: Five-Oh-Sink (From The Cellar Pack #11)
DB172: Not Diggin' Potatoes (Dispatches from the Bunker #54)
AR2: Sheep in Wolf's Clothing ( ASL Arnhem 2024)
VB22: Bricks in Flames-an AR3 remake (Volfoni Brothers Scenarios)
Designer: Jens Thomander
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanBritish
50%

Overview:

B Company of The Border Regiment under Major Thomas "Tommy" Armstrong. had set up a defense around the brickworks in Jufferswaard nature preserve to establish control of the road running alongside the Neder Rijn. Korvettenkapitän Theodor Zaubzer was unsure how to direct his sailors against the brickworks, as well he should have been. Too late, he realized the price his men would pay for following his orders to advance through open fields. When the sailors were 200 meters from the brickworks, much to their dismay the Red Devils opened fire with their Vickers machine and 6-pounders.
Attacker: German (Schiffstamm-Abteilung 10 and Panzer-Kompanie 224)
Defender: British (B Company and HQ Support Company, 1st Battalion, The Border Regiment, 1st Airlanding Brigade, 1st Airborne Division)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:16.0 D:4.5
AFVs: A:4
B1-bis x 4

AFVs: D:0
Guns: A:0 D:3
OQF 6-Pounder 7-cwt x 2
OML 3-in. Mortar

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Bldg: 20B7 is a Factory (B23.74). A: FTV (D3.6)
Map Board(s):
20 70 Show/hide map dependencies
PublicationBoard
ASL Action Pack #1070
ASL 1 - Beyond Valor (1st Edition) 20
ASL 1 - Beyond Valor (2nd Edition) 20
ASL 1 - Beyond Valor (3rd Edition)20
Overlays: OG1 OG3 OG4 OG5
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-03-13(D) Dave Mareske vs Dennis Dowd British winMarch Madness 2025
2025-03-07(D) Ian Morris vs Pete Phillipps British winPete had a plan he thought could work, but it foundered on the rocks of reality. All over on turn 3 - it's still bobbins,
2025-02-24(D) Jon Jaramillo vs David C British winBoring, dice rolling contest as the British. Probably due to my opponents set up but this scenario was over by turn 2. For some reason my opponent though he would charge at me from directly ahead. I didn't like it but I would like to turn it around and play the Germans.
2025-02-06(D) Ian Morris vs Martin Mayers British win0.67 hrsNo skill required, no subtlety, just empty the tubes every fire phase. As the British player, know your APDS values at various ranges, and note the special ammo of your guns and mortar. Then watch the Volksgrenadiers melt away and the tanks burn. My esteemed opponent's view on the scenario - "it's bobbins".
2024-11-12(A) Chris Gregg vs Nate Gregg British win[Imported from ROAR]
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ActionDate
dmareske Added a playing2025-03-17 19:47:28
Gamer72 Added a playing2025-03-15 17:17:31
tatumjonj Added a playing2025-02-24 02:43:05
Gamer72 Added a playing2025-02-06 23:02:27
Gamer72 Rated the scenario2025-02-06 22:55:29
FileDescriptionUserViews
(germ-britab.png)ImageHutch223
AR3 Bricks in Flames Map (Bricks_in_Flames.png)Map ImageUncle_Duke195
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Statistics:
Avg Rating: 4.20Votes: 10
Views: 0
To-Play list count: 1
Estimated Play time: 3.8 hours
Recorded Games: 9
Archive recorded plays:
German2
British7
Drawn:0

ROAR Data: (as of today)
Bricks in Flames [Confirmed]
[A] British 8
[D] German 3
All Rights Reserved. (c)2022 Dave Ramsey.