homepage
  • Your recently viewed scenarios
    • Behind in the Count
      grumblejones played the scenario
      Behind in the Count
      Danno played the scenario
      Wasp Sting
      von Garvin played the scenario
      "Lightfoot"
      galletto played the scenario
      Shoot or Shovel
      Bongiovanni played the scenario
      Currie's Favor
      jwert02 played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
The Erft Effort ETO (id:#66941)
(Rally Point #21 ID: RPT208)   [next]   [previous]
Lommersum, Germany 1945-03-03 (6 others)
HoW 13: Hitler's Bridge (Hell on Wheels Battle Pack)
SP70: Weston's War (Schwerpunkt # 6: Victoria Cross)
BC2: Prowling Wolves (Internet)
VoD7: Daniel's Detail (Iwo Jima: Valley of Death (Hill 362A))
ZS#8: Crossfire Hurricane (Zerf Stranglehold : The 5th Ranger Battalion at War)
RPT207: The Last Knight (Rally Point #21)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
9.0909090909091%

Overview:

The 9th Infantry Division was advancing toward the Rhine. 1st Battalion, 39th Infantry Regiment had taken the village of Lommersum. Their next objective was to seize Derkum less than a mile away and just east of the Erft River. Though little more than a small creek, the soggy ground conditions and steep banks mad vehicular crossing of the Erft problematic. While the Americans were consolidating at Lommersum, the 62nd Volksgrenadier Division launched a counterattack at 0900 hours from the villages of Derkum and Hausweiler, consisting of 250 men supported by an assortment of self-propelled guns including StuPz IV's.
Attacker: German (Volksgrenadier Regiment 183, Volksgrenadier Division 62, Sturmpanzer Abteilung 217 and Sturmgeschütz Brigade 902)
Defender: American (1st Battalion, 39th RCT, 9th Infantry Division and 1st Platoon, C Company, 746th Tank Battalion and 899th Tank Destroyer Battalion)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:23.0 D:14.0
AFVs: A:8
StuG IIIG (L) x 3
JgdPz 38(t) x 3
StuPz IV x 2

AFVs: D:5
M4A3(76)W x 2
M4A3(75)W
M36 GMC x 2

Guns: A:0 D:0
M20 75mm Recoilless Rifle
M2 60mm Mortar x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Roads: Paved
Map Board(s):
59 86 14a Show/hide map dependencies
PublicationBoard
ASL Roma 202086
Winter Offensive Bonus Pack 201059
Winter Offensive Bonus Pack 202114a
Overlays: OG1 OG2 St1
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-04-08(A) A Fifteen vs Dave Rosner American win
2025-04-06(D) Richard Jenulis vs Jeff Wasserman German win2025 Chicago Open round 2. German Balance. The Americans started the game down one tank by the balance. The very first sniper of the game recalled a 90L. Game down to the last turn, but the Americans couldn't rally enough troops to equal what the Germans had in the victory area. Highlights were two CH by the Hetzers firing HE to obliterate two American elite squads. A Baz got a Shock result on a StuG, only to have the German crew shake it off. The Germans attacked in force on their right flank. I think the balance is too strong, but the Germans need some help.
2025-04-05(D) Jason Wert vs Pete Palmer American winASL E-Open 2025. Outstanding game and very tense scenario.
2025-03-06(D) Jeff B vs John Fedoriw American win8.25 hrsGermans chose to attack over the southern bridge, with only a MG nest left behind in the eastern woods and a Hetzer and Brumbar to guard them. I had the H10 woods road covered with a mortar, but he of course used his special smoke SSR to shroud it, allowing his men a quick uncontested crossing. I was a bit stunned just how deftly he was able to execute this, but he was just as shocked at how rapidly my men were able to reposition, and they were securely positioned on the south end of town awaiting the onslaught, with my AFVs sprinkled nicely amongst them. Turn 2 saw him reach the C10 woods/building, only to be rebuffed by a lucky 6+3. This was a fairly crucial moment in setting the stage, and the start of what would be many ELR replacements on his brittle 537s. By the end of the game nearly half his force had reduced to conscripts, as his MCs were generally terrible. The bottom of the turn saw us trade tanks, but I got the better end of the deal when a sniper recalled a Hetzer. Turn 3 saw him lose a StuG to a sneaky LOS from a M4A3, and his first actual infantry losses to the tune of a HS and vehicular crew, but more than 1/4 of his force lay broken throughout the battlefield. Turn 4 saw his infantry losses mount as he began to force his way into town supported by a Brumbar, and a Hetzer broke its MA. His dice continued to be atrocious, his only bright spot being the three heroes he had generated. Had they been able to coordinate with the 9-2 kill stack things could've turned ugly, but the attack was too fragmented and the resistance too strong. Turn 5 saw the Hetzer with the broken gun immobilized by the RCL (its only shot of the day), while his infantry continued to take it on the chin. With the Americans having only lost a HS, the aforementioned tank, and a few pieces of equipment broken, the Germans called it a day. The 0.50 HMG was never even fired once. We both thought this was a nice scenario with decent replay value, but John's dice really let him down throughout the entire game. I'm not sure what the previous poster meant by the OG overlay and bridges being unimportant, as they are pretty vital to the initial assault. I wonder if they had the boards set up properly. The soft ground was definitely an incentive for the vehicles to stay on the road, which was of course to the defender's advantage.
2025-01-03(A) Dan Best vs Kermit Mullins American win4 hrsFirst to play and post.
View all or balance report
ActionDate
hoxson1 Uploaded the Board image2025-05-06 16:28:44
hoxson1 Linked the scenario to ROAR2025-05-06 16:17:30
A15.4er Added a playing2025-04-09 02:53:09
RJenulis Added a playing2025-04-07 01:48:21
jwert02 Added a playing2025-04-05 14:55:31
FileDescriptionUserViews
(german-usa.png)ImageHutch221
(RPT208 Erft Effort.png)Map Imagehoxson16
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Images

 
Statistics:
Avg Rating: 6.38Votes: 8
Views: 0
To-Play list count: 0
Estimated Play time: 7.6 hours
Recorded Games: 5
Archive recorded plays:
German1
American4
Drawn:0

ROAR Data: (as of today)
The Erft Effort [Confirmed]
[A] German 0
[D] American 6
All Rights Reserved. (c)2022 Dave Ramsey.