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Sabres, Boots & Saddles WTO (id:#66955)
(Dispatches from the Bunker #58 ID: DB187)   [next]   [previous]
Voiron, France 1944-09-02 (7 others)
FrF7: To Have and To Hold (Friendly Fire Pack 1)
SP201: Doppleganger (Schwerpunkt #17)
TX-5: Rush Hour (Dos Equis Scenarios Especial)
BoF10: To Have and To Hold (Best of Friends)
#2: Battle's Red Glare (Major Upham Battle Pack)
Round 3: To Have and To Hold (ANZACon 2005)
#26: Hell On Wheels (Critical Hit Annual #6)
Designer: Ted Wilcox
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
16.666666666667%

Overview:

The final stages of OPERATION DRAGOON saw the U.S. 3rd and 45th Infantry Divisions inexorably pushing the remnants of Army Group G up the Rhone Valley toward the Alps. The Aufklärungs Abteilung (reconnaissance battalion) of the 11th Panzer Division fanned out to thwart the advance of the approaching Americans. The U.S. 117th Cavalry Squadron was the sole mobile unit north of Grenoble. The troopers doggedly kept the pressure on the retreating Germans and fought several sharp engagements with 11th Panzer, trying to pierce its flanks. The two recon units collided southeast of Lyon at the town of Voiron.
Attacker: German (Aufklärungs-Abteilung 11, Panzer Division 11)
Defender: American (117th Cavalry Squadron, Task Force Butler, U.S. VI Corps)  
6 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:3.5 D:3.0
AFVs: A:9
Marder III(t)H
PSW 234/2 x 2
SPW 251/9
SPW 251/10
SPW 250/sMG
SPW 251/1 x 3

AFVs: D:9
M18 GMC
M5A1
M8 HMC
M8 x 2
M3(MMG)
M3 ht x 3

Guns: A:0 D:0

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Simultaneous setup, dr for who moves first. Infantry must enter as passengers (A5.3)
Map Board(s):
s 86 Show/hide map dependencies
PublicationBoard
ASL Starter Kit Expansion Pack #1 2nd Editions
ASL Starter Kit Expansion Pack #1 1st Editions
ASL Roma 202086
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2025-12-20(A) Tripp Killin vs Mark Thompson American win3.5 hrsThis is a fun scenario, but it seems the Americans have an edge due to superior AFVs and squad FP.
That being said, it is a cool meeting engagement that builds over the first three turns as each side can only enter 3 AFVs per turn (for a total 9 AFVs each). (I think the first 3 turns took maybe 30 minutes to play.)
What develops is a tense firefight in the middle of the village with opposing AFVs maneuvering to take the first shots and infantry hopping house to house. There is a sudden death CVP cap in place for both sides, and victory is by VPs scored for the central square and some buildings nearby.

As the Germans, going second per the at-start die roll, I tried to get the 9-2 next to the VP locations and control the square with the Marder. That worked ok, but I decided to do an early push with the ACs on my Turn 4 as I thought I had the Chaffee a bit isolated. The Chaffee responded with ROF. I should have been more patient, and waited for the Amis to come to me. I ended up losing on CVP in second half of Turn 5.

I would play this again.
2025-01-16(D) Andy Bagley vs Mike Grogan American winAn unusual and fun scenario - a meeting engagement with both sides coming on from off-board, with SSRs so that whichever side comes on first (random DR) can't immediately establish a dominant position. The result is hard close-range fighting around the village centre with plenty of Smoke and WP. Thanks to American firepower, I managed to push forward just far enough to take most of the victory buildings plus the central "village square" in my last APh.
2024-11-18(D) Dave Mareske vs Dennis Dowd American winVery interesting engagement scenario, though I think the advantage might go to the side that moves first. Both sides met in the village and were reluctant to move into LOS of opposing guns...if they did, they were quickly eliminated. A large Melee loomed for several turns in the village which the Americans won partially. This exceeded the CVP cap for the Germans at the end of Turn 5, with the Americans sitting at 18 CVP lost. Close game. Be careful not to loose too many halftracks as they add up.
2024-07-15(A) Doug Bleyaert vs Mike Nicely American win
View all or balance report
ActionDate
ubertripp Added a playing2025-12-21 13:27:35
Hutch Linked the scenario to ROAR2025-05-22 19:30:16
Andy_Bagley Added a playing2025-01-31 15:19:39
bleyaert62 Added a playing2024-12-21 15:20:31
dmareske Added a playing2024-11-18 17:06:33
FileDescriptionUserViews
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(db187 map.png)Map Imagehoxson1501
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Statistics:
Avg Rating: 7.60Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 5.2 hours
Recorded Games: 4
Archive recorded plays:
German0
American4
Drawn:0

ROAR Data: (as of today)
Sabers, Boots and Saddles [Confirmed]
[A] German 1
[D] American 1
All Rights Reserved. (c)2022 Dave Ramsey.