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Esprit Combatif ETO (id:#67237)
(ASL Action Pack #21 Blitzkrieg to Paris ID: AP234)   [next]   [previous]
La Horgne, France 1940-05-15 (51 others)
A 66: Counterstroke at Stonne (AH:ASL Annual `93b)
A 94: Last Defense Line (AH:ASL Annual `96)
A 113: Then Things Got Worse (AH:ASL Annual `97)
NEWS43: Salamanders Into the Flames (ASL News # 23)
ASL News 43: Salamanders Into the Flames (ASL News Pack #1)
EP43: Salamanders Into the Flames (Euro-Pack I - Early War Actions)
GTF 7: Recapturing Ernage (Gembloux: The Feint)
GTF 8: Death on a Hollow Road (Gembloux: The Feint)
RPII 2: The Debt Repaid (Rout Pak II)
Stonne 1: Before Nightfall (Stonne 1940)
Stonne 4: Trial of Strength (Stonne 1940)
Stonne 6: A New Day Dawning (Stonne 1940)
Stonne CG 1: Stonne 1940 (Stonne 1940)
Stonne CG 3: Inferno of Steel (Critical Hit # 6.2)
Z18: The Debt Repaid (Rout Report # 4.4)
FE 91: Elan (Blitzkrieg Pack)
O122.2: Flames Over Flavion (On All Fronts #122)
PJ7.2: The Rising Tide (aka Time and Tide: Battle for Stonne) (OAF Playtester's Journal # 7)
TAC33: Carre D'As (Tactiques # 4)
TAC59: La Bataille Du Rail (Tactiques # 8)
VV40: Le Talon D'Achille (Vae Victis # 63)
FT 90: "Sans Esprit de Recul" (Franc-Tireur #11)
Stonne 9: Shooting Gallery (Stonne 1940 2nd Ed)
Stonne 10: Shot from Both Sides (Stonne 1940 2nd Ed)
Stonne 11: Clearing the Way (Stonne 1940 2nd Ed)
Stonne 12: Rescued (Stonne 1940 2nd Ed)
Stonne CG 3: Inferno of Steel (Stonne 1940 2nd Ed)
VVI1: The Achilles Heel (Command & Strategy #7)
FT148: La Horgne (From The Cellar Pack # 5)
JUNOBear 2011 #2: Saga at Sart Farm (JUNOBear 2011)
GTF 7: Recapturing Ernage (Gembloux II)
GTF 8: Death on a Hollow Road (Gembloux II)
ESG116: Tornado of Souls (Dezign Pak 10)
RPT106: Balck By Example (Rally Point #11)
SP241: Esebeck's Pursuit (Schwerpunkt #21)
SB4: Dismantling 1st DCR (ASL Journal #11)
DCRB 02: When the Odds were Even (Red Banner 2017 Q2 )
235: Last Defense Line (ASL 10a - Croix de Guerre)
#8: Salamanders Into The Flames (Retro Pak III)
234: Counterstroke at Stonne (ASL 10a - Croix de Guerre)
BWC-11: Bala-Tiger Post (Blitzkrieg in the West - Central Campaign)
BWC-12: The Jocks Are Here! (Blitzkrieg in the West - Central Campaign)
FT INOR02: Villy Muss Fallen! East (The Green Hell of Inor)
FT INOR03: Roucaud’s Blow (The Green Hell of Inor)
FT INOR09: Night Terror (The Green Hell of Inor)
FT INOR10: Villy Muss Fallen! West (The Green Hell of Inor)
FT INORCG-I: The Pride of the Foreign Legion (The Green Hell of Inor)
FT INORCG-II: Sauerei Wald CG (The Green Hell of Inor)
FT INORCG-III: Flanking the Maginot Line (The Green Hell of Inor)
BF#1: No Shortage of Valour (Battle for France)
ASLN43: Salamanders Into The Flames (Critical Hit #8.2)
Designer: Gary Fortenberry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanFrench
41.666666666667%

Overview:

After heavy fighting, Panzer-Division 1 forced the forward elements at Chagny to withdraw to Omont. In the early morning hours of May 15. the 3e Spahi Brigade was ordered to the village of La Horgne to slow the advancing Germans. The defenders dug in and prepared for the onslaught with 2e Régiment de Spahis Algériens deployed in the village of La Horgne and 2e Régiment de Spahis Marocains in the overlooking hills. Advancing along the forested roads from Singly, battalions from Schützen-Regiment 1 and Panzer-Regiment 1, Panzer-Division 1, came upon the defenders around 0900 and immediately deployed for assault.
Attacker: German (Kradschützen-Bataillon 1 and Panzer-Abteilungen 1 and 2, Panzer-Regiment 1, Panzer-Division with Bataillon I, Schützen-Regiment 1)
Defender: French (2e Régiment de Spahis Morocains and 2e Régiment of Spahis Algériens, 3e Brigade de Spahis, 9e Armée)  
6.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:18.0 D:12.0
AFVs: A:10
PzKpfw IVC
PzKpfw 35t x 3
PzKpfw IB x 3
PSW 231(8 rad) x 2
PSW 221
Motorcycle x 4

AFVs: D:0
Guns: A:0
5cm leGrW 36
D:3
Canon de 65 M mle 06
Canon AC de 25 SA-L mle 34 x 2
Fusil Antichar Boys ATR x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Woods: Light Woods (B35), Grain in season. D: FB (B23.9), MOL (A22.6)
Map Board(s):
25a Show/hide map dependencies
PublicationBoard
ASL Action Pack #21 Blitzkrieg to Paris25a
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:

Scenario info

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Last Played:
DateReporterOpponentBal.ResultTimeComments
2026-10-31(D) Eric Partizan Eric vs John Garlic German winRound 1 HV10 Four Fort Mini Tournament.
2026-10-31(A) John Garlic vs Eric Bongiovanni German winCame down to the wire - very tight scenario.

H&V Four by Fort Mini
2026-10-27(A) Robert Oler vs Ray Vincent French winGreat scenario! Lots of replay value. The French bid was 23 (22 is recommended on the scenario card as a starting pooint), which turned out to be too low IMO, but that wasn't obvious at first. That bid acts as a sliding CVP cap for the Germans, but CVP they earn also make a difference. By Turn 5, I had lost too much. The Germans have to figure out the French defenses on the move, but still have to keep up a steady pace. Lots of German AFVs but lots of French AT weapons, including MOL. I would play this one again as either side.
2026-07-29(D) Diane Spangler vs Lawrence SpanglerD French win
2026-03-29(D) Andy Goldin vs William Stoppel German win4 hrsWilliam and I played at our monthly Conscripts game day, with me defending as the French. As it turns out, my setup was not bad but I needed to use my obstacles more effectively to keep his armored cars out of the center of the town. I used the prepared fire zones to cut down the orchards so they were open ground which got me some nice -2 shots on his advancing infantry, and wire to keep his infantry from gaining access to one of the buildings but it was his armored cars running around all over the place which disrupted my rout paths that was a serious problem.

Highlight was my 65* gun going on a rate tear which shredded his MMG kill stack. Lowlights were many and tough to choose from. By the end of Turn 3 I had malf'd all three of my LMGs and my 65* Infantry gun. Both attempts to throw MOLs resulted in me breaking my squads and leaving a flame behind (6 on the colored die both times). And then there was my nerf-gun equipped squads which were totally ineffective at streetfighting against his vehicles. By Turn 4 I had done as much damage to myself with my dice as he had done to me and it was pretty much over.

Overall, this is probably one of the better scenarios of this Action Pack since there aren't a whole lot of SSRs and the OB for both sides is pretty reasonable. I'd play this again with a revised setup and hopefully better dice.
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ActionDate
Someone Added a playing2026-11-02 13:51:41
Someone Added a playing2026-10-31 15:04:26
Someone Added a playing2026-10-27 18:44:55
Someone Added a playing2026-07-29 22:44:01
Someone Rated the scenario2026-07-29 22:43:41
FileDescriptionUserViews
AP234 Setup File 671 (AP234 Setup File.vsav)VASL SetupBongiovanni535
(german-french.png)ImageHutch917
(bd25a.jpg)Map Imageaokigaryou626
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Statistics:
Avg Rating: 7.45Votes: 11
Views: 0
To-Play list count: 0
Estimated Play time: 7.5 hours
Recorded Games: 7
Archive recorded plays:
German3
French4
Drawn:0

ROAR Data: (as of today)
Esperit combatif [Confirmed]
[A] German 2
[D] French 3
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