300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
|---|
| 1127 | 1122 | 51% | 2025-05-30 | Lost |
| 1113 | 1099 | 52% | 2023-07-26 | Lost |
| 1040 | 1107 | 40% | 2013-11-23 | Lost |
| 998 | 1107 | 35% | 2013-11-22 | Lost |
| 1034 | 1143 | 35% | 2013-09-02 | Won |
| 1000 | 989 | 52% | 2013-09-01 | Won |
| 1002 | 1062 | 41% | 2012-10-02 | Won |
| 1217 | 1048 | 73% | 2010-03-13 | Won |
| 1152 | 713 | 93% | 2010-01-13 | Won |
Attacking (5 wins) average ELOs: 1075.9 vs 1043.3 has a 54.67% of winning (if the scenario was perfectly balanced).