300
Scenario balance report
Games with no balance used/recorded: 28 (9 on the archive and 19 on ROAR)
Attacker wins (Japanese): 17
Defender wins (GMD): 11
Scenario Balance Over Time
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
| Attacker ELO | Defender ELO | Expected chance to win | Date | Balance | Outcome |
|---|
| 1000 | 1023 | 47% | 2025-05-30 | | Lost |
| 1000 | 1053 | 42% | 2023-07-26 | | Lost |
| 1039 | 1108 | 40% | 2013-11-23 | | Lost |
| 944 | 1108 | 28% | 2013-11-22 | | Lost |
| 1034 | 1226 | 25% | 2013-09-02 | | Won |
| 1122 | 1000 | 67% | 2013-09-01 | | Won |
| 1056 | 1073 | 48% | 2012-10-02 | | Won |
| 1226 | 1031 | 75% | 2010-03-13 | | Won |
| 1141 | 767 | 90% | 2010-01-13 | | Won |
Attacking (5 wins) average ELOs: 1062.4 vs 1043.2 has a 52.76% of winning (if the scenario was perfectly balanced).